Final Cutter: Difference between revisions

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==Overview==
==Overview==
Kirby draws a silver blade, similar to a scimitar, jumps into the air a decent distance (a bit less than the height of [[Falco]]'s full jump), and then falls quickly. The blade can hit during both the ascent and descent, with the descending hit being a powerful [[meteor smash]] with [[set knockback]]. If he lands on the ground, the move also sends a blue "wave" projectile forwards along the ground, which travels the distance of a [[Falco Phantasm]].
Kirby draws a silver blade, similar to a scimitar, jumps into the air a bit less than the height of [[Falco]]'s full jump, and falls quickly, releasing a blue "wave" projectile forward if he lands on a solid surface, travelling the distance of a [[Falco Phantasm]]. This attack is somewhat similar to [[Ike]]'s [[Aether]]


Unlike most up specials, this move does not usually make Kirby [[helpless]], but he still cannot interrupt the move until landing or grabbing an edge. However, from ''[[Brawl]]'' onwards, Final Cutter can cause helplessness if Kirby lands at the edge of a platform and gets [[Push|pushed]] off by wind, conveyor belts, [[F.L.U.D.D.]] or [[Squirtle]]'s [[Water Gun]] while Kirby is still in the landing state. Additionally, prior to ''Brawl'', Kirby loses all of his midair jumps if he is hit during this move.
Generally hits best on the way up, and at the very end of the attack. Although it lost much power and use in the transition from ''[[Super Smash Bros.]]'' to ''[[Super Smash Bros. Melee]]'', it is still quite useful to skilled players. It should also be noted that the move as a whole can be moved much further horizontally when used on the ground as opposed to in the air. In ''[[Super Smash Bros. Brawl]]'', the Final Cutter is stronger than in ''Melee''.  


The move allows for some horizontal movement during its execution, though it is more limited when used in the air than off the ground. The hits of this move have high hitstun, and it is designed to combo between the ascent, descent, and projectile. The wave projectile has more knockback than the slice itself. This move, as well as the ability to spit out enemies after using {{b|Inhale|Kirby}}, are Kirby's only projectiles.  
The descent of the move delivers a heavy [[Meteor Smash]], which is easier to use over a pit. This can develop into a technique known as Cuttercide/Kutterkaze. When the opponent is trying to recover, Final Cutter can be used to intercept them and spike them downward, killing both the player and (most of the time) the opponent as well (beware that the player using Cuttercide passes the [[blast line]] first.)


The meteor smash hit of the blade remains for the entire time that Kirby is descending with this move. This allows Kirby to use Final Cutter to intercept recovering opponents and send them downwards, KOing Kirby and often the opponent too, in a technique known as "Cuttercide". This move is also a useful counter-measure to [[edge-guarding]] if used high in the air, as Kirby descends rapidly and can hit careless opponents attempting to edge-guard him. Because of the meteor smash's set knockback, this can even KO at 0 percent damage, while Kirby can still return to the stage if the move is spaced properly from an edge.
In ''Super Smash Bros.'' and ''Super Smash Bros. Melee'', players using this move lose all of their jumps if knocked out of it.


The move had its distance and power [[Nerf|nerfed]] in the transition from ''[[Super Smash Bros.]]'' to ''[[Super Smash Bros. Melee]]'', as it covers less height and is significantly weaker. In ''Super Smash Bros. Brawl'', the Final Cutter is stronger and travels farther horizontally than in ''Melee''. In ''[[SSB4]]'', Kirby now has a serious expression while performing this move, like many of his other attacks.
This move is also useful against edgeguarding if used high in the air at the top corners of stages, such as [[Final Destination (disambiguation)|Final Destination]] or [[Battlefield (disambiguation)|Battlefield]]. If Kirby performed the move at a good enough distance and an edgeguarder was in the air coming for it, Kirby could potentially catch the opponent on the sword's descent, sending them towards the lower blast line and finding itself grabbing the edge.
 
Unlike most other recovery moves, Final Cutter does not throw Kirby into [[helpless]]ness; when the ascent is finished, Kirby falls quickly and retains the hitbox. However, if Kirby lands at the edge of a platform and is [[push]]ed off by wind, conveyor belts, Mario's [[F.L.U.D.D.]] or Squirtle's [[Water Gun]] while he is still in his ground-slam animation, Kirby will quickly slide off into his helpless form.


===In [[The Subspace Emissary]]===
===In [[The Subspace Emissary]]===
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