File replacement: Difference between revisions

lol this line about newness barely changed from my last edit, which was years ago
(lol this line about newness barely changed from my last edit, which was years ago)
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[[File:SSB4U_Samus_texture_hack.jpg|thumb|{{SSB4|Samus}} wearing her [http://www.metroidwiki.org/wiki/Fusion_Suit Fusion Suit] from [http://www.metroidwiki.org/wiki/Metroid_Fusion ''Metroid Fusion''].|250px|left]]
[[File:SSB4U_Samus_texture_hack.jpg|thumb|{{SSB4|Samus}} wearing her [http://www.metroidwiki.org/wiki/Fusion_Suit Fusion Suit] from [http://www.metroidwiki.org/wiki/Metroid_Fusion ''Metroid Fusion''].|250px|left]]
[[File:20191024_062349.jpg|thumb|An animation swap showing {{SSB4|Zero Suit Samus}} with {{SSB4|Ganondorf}}'s taunt.|250px|right]]
[[File:20191024_062349.jpg|thumb|An animation swap showing {{SSB4|Zero Suit Samus}} with {{SSB4|Ganondorf}}'s taunt.|250px|right]]
File replacement returns in both {{For3ds}} and {{Forwiiu}}. As the process is still fairly new and lacks fully developed tools, only a handful of firmware versions on both the Wii U and 3DS currently support such hacks. This makes it considerably more difficult to access, at least when compared to Smash Stack. As of now, Loadiine is the easiest way to load mods in the Wii U version.
File replacement returns in both {{For3ds}} and {{Forwiiu}}. Though somewhat more difficult to access compared to Smash Stack, due to the improved security of the two consoles, several mods have been made for each game, with the ability to use assets between them due to sharing the same file formats. Both games use a "Layered File System", or LayeredFS, implementation to run modded files loaded onto an SD card. With the advent of game updates, mods must be specifically compiled for the version of the game that is being edited.


Texture and vertex hacking (eg. a "Jumpman" costume for {{SSB4|Mario}} and the Fusion Suit for {{SSB4|Samus}}), model replacement via importing ([[Chrom]] or [[Magnus]] over {{SSB4|Ike}}) and costume addition (eg. an extra costume slot for a {{S|mariowiki|White Yoshi}} costume) return.  
Texture and vertex hacking (eg. a "Jumpman" costume for {{SSB4|Mario}} and the Fusion Suit for {{SSB4|Samus}}), model replacement via importing ([[Chrom]] or [[Magnus]] over {{SSB4|Ike}}) and costume addition (eg. an extra costume slot for a {{S|mariowiki|White Yoshi}} costume) return.  
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
Like other smash games, the player will need an SD card to install these mods, dump their game, and use them after.
Like the previous game, ''Ultimate'' file replacement relies on LayeredFS and mods placed on an SD card. At the current moment, only consoles released prior to July 2018, which contain a bug in their bootloader allowing users to make runtime patches to the console's operating system, are capable of running mods. Due to the bulk of the game's assets being contained within a single, multi gigabyte file, thereby requiring the file in its entirety to be replaced for conventional file replacement to work, mod files are labelled with {{Iw|wikipedia|pointer|computer programming}}s to what they are intended to replace.
{{incomplete|Can be expanded upon further}}


So far, hackers have been able to replace the game's textures, UI elements, and music.
==Specific hacks==
==Specific hacks==
Each hack varies from one to another. Either one or all of these files can be replaced.
Each hack varies from one to another. Either one or all of these files can be replaced.
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