Falcon Dive: Difference between revisions

Tag: Mobile edit
Tag: Mobile edit
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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
[[File:FalconDive.jpg|thumb|left|Falcon Dive in ''Brawl'']]
[[File:FalconDive.jpg|thumb|left|Falcon Dive in ''Brawl'']]
In ''Brawl'', timing and landing the move seems to be improved due to the floatiness and the slower falling speed of characters in ''Brawl''. However, doing it in the opposite direction Falcon is looking drastically decreases the horizontal distance which decreases the recovery distance, unlike ''Melee''. Also, Captain Falcon is vulnerable to hits during the start-up and to moves that hit directly above him, though less vulnerable than in ''Melee'', due to its grabbox having increased vertical reach, making it easier to grab opponents above him.
In ''Brawl'', timing and landing the move seems to be improved due to the floatiness and the slower falling speed of characters in ''Brawl''. However, doing it in the opposite direction Falcon is looking drastically decreases the horizontal distance - which decreases the recovery distance, unlike ''Melee''. Also, Captain Falcon is vulnerable to hits during the start-up and to moves that hit directly above him, though less vulnerable than in ''Melee'', due to its grabbox having increased vertical reach, making it easier to grab opponents above him.


A number of things were changed from its ''Melee'' function to ''Brawl''{{'}}s. It no longer restores a foe's midair jump, though Falcon can still use the move afterwards. This move cannot break Smash Balls but it is capable of destroying targets in [[Target Smash!!]] when the body comes in contact with the target.
A number of things were changed from its ''Melee'' function to ''Brawl''{{'}}s. It no longer restores a foe's midair jump, though Falcon can still use the move afterwards. This move cannot break Smash Balls, but it is capable of destroying targets in [[Target Smash!!]] when the body comes in contact with the target.


Perhaps the biggest change and buff of the move from ''Melee'' to ''Brawl'' is the ability to grab and effectively [[stage spike]] foes that hang on the ledge much more efficiently; Falcon Dive in ''Brawl'' is capable of grabbing foes hanging onto the ledge and function as it normally would airborne, making Captain Falcon harder to [[edgehog]] than ever before, though it's still vulnerable to edge hogging if the edge hog is timed early enough. It is excellent at punishing foes who [[camp]] on ledges, as the incoming explosion after they get grabbed will immediately stage spike them if they do not anticipate and tech it in time. Since techs are considerably more difficult to perform in ''Brawl'', this is considered one of Captain Falcon's few [[buff]]s from ''Melee'' to ''Brawl''.
Perhaps the biggest change and buff of the move from ''Melee'' to ''Brawl'' is the ability to grab and effectively [[stage spike]] foes that hang on the ledge much more efficiently; Falcon Dive in ''Brawl'' is capable of grabbing foes hanging onto the ledge and function as it normally would airborne, making Captain Falcon harder to [[edgehog]] than ever before, though it's still vulnerable to edge hogging if the edge hog is timed early enough. It is excellent at punishing foes who [[camp]] on ledges, as the incoming explosion after they get grabbed will immediately stage spike them if they do not anticipate and tech it in time. Since techs are considerably more difficult to perform in ''Brawl'', this is considered one of Captain Falcon's few [[buff]]s from ''Melee'' to ''Brawl''.
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