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m (→Ground attacks) |
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**{{buff|The introduction of the [[DACUS]] turns Falco's up smash into a much better [[approach]] and followup option, as well as a quick move that can deal damage in excess of 20% at lower percentages (via the [[Gatling Combo]]). Its late hit also deals more knockback (10 (base)/100 (scaling) → 18/98).}} | **{{buff|The introduction of the [[DACUS]] turns Falco's up smash into a much better [[approach]] and followup option, as well as a quick move that can deal damage in excess of 20% at lower percentages (via the [[Gatling Combo]]). Its late hit also deals more knockback (10 (base)/100 (scaling) → 18/98).}} | ||
**{{nerf|Up smash has more startup (frame 7 → 8) and no longer grants [[intangibility]] on Falco's head. Its clean hit also has less knockback (25 (base)/100 (scaling) → 20/98), although this is mitigated by the generally slower falling speeds in ''Brawl''.}} | **{{nerf|Up smash has more startup (frame 7 → 8) and no longer grants [[intangibility]] on Falco's head. Its clean hit also has less knockback (25 (base)/100 (scaling) → 20/98), although this is mitigated by the generally slower falling speeds in ''Brawl''.}} | ||
*{{nerf|[[Down smash]] has more startup with a shorter duration (frames 6-10 → 7-9), more ending lag (frame 46 → 47), deals less damage on its sweetspots (16% → 15%), and has less range, greatly decreasing its utility. Combined with the loss of [[intangible]] frames on the leg hurtboxes when charging, it is less effective as an edgeguarding option.}} | *[[Down smash]]: | ||
**{{nerf|[[Down smash]] has more startup with a shorter duration (frames 6-10 → 7-9), more ending lag (frame 46 → 47), deals less damage on its sweetspots (16% → 15%), and has less range, greatly decreasing its utility. Combined with the loss of [[intangible]] frames on the leg hurtboxes when charging, it is less effective as an edgeguarding option.}} | |||
===Aerial attacks=== | ===Aerial attacks=== |
edits