Extreme Speed: Difference between revisions

(→‎Names in other languages: Added Chinese names. All names taken from Smash Ultimate.)
 
(11 intermediate revisions by 8 users not shown)
Line 14: Line 14:


==Overview==
==Overview==
When used, Lucario stops for a brief moment, and then it rushes in the direction chosen. It is possible to change directions during the dash (where Lucario will appear to "bend" through the air), as well as being able to [[wall cling]] if it comes in contact with a wall, making it a very useful [[recovery]] move. Lucario has high [[air speed]] while using this move, and it has a large {{b|sweet spot|hitbox}}, making ledge-grabbing easier.
[[File:Lucario Up B SSBU High Aura.gif|thumb|Extreme Speed at max aura.]]
This attack consists of Lucario rushing at high speed in the direction chosen. It is possible to change directions during the dash (where Lucario will appear to "bend" through the air), as well as being able to [[wall cling]] if it comes in contact with a wall, making it a very useful [[recovery]] move. Lucario has a quick [[air speed]] while using this move, and it has a large {{b|sweet spot|hitbox}}, making ledge-grabbing easier.


Unlike in ''[[Super Smash Bros. Brawl]]'', in ''[[Super Smash Bros. 4]]'' the distance traveled by Extreme Speed increases as Lucario's damage rises, which makes it a stronger recovery at damages where it's needed. At 0%, the distance gained is comparable to ''Brawl'''s, but at 190% the distance gained becomes incredible, to the point where Lucario can easily overshoot the stage if it isn't careful.  
From ''[[Super Smash Bros. 4]]'' onwards, the distance traveled by Extreme Speed increases as Lucario's damage rises, with high aura granting exceptional distance. At 0%, the distance gained is comparable to ''Brawl'''s, but at 190% the distance gained becomes incredible, to the point where Lucario can easily overshoot the stage if it isn't careful.  


The speed Lucario gains doesn't end when the move ends, as it keeps Extreme Speed's velocity a second after the move ends, making Lucario move even further if the move ends in the air - a ground-hugging full aura Extreme Speed travels 3/4 of Final Destination, while an aerial Extreme Speed can cover even more than Final Destination's entire length if it ends in the air. This, along with Extreme Speed's ability to change direction in mid-flight and inability to land before the move completes, can make the move especially difficult to aim at high percentages as the sheer speed at high aura is difficult to control. In essence, the move becomes a double-edged sword at max aura: Lucario can easily recover from anywhere offstage, but can as easily underestimate the distance it travels and shoot off the other side of the stage.
As Lucario keeps Extreme Speed's velocity a second after the move ends, the move will grant even more distance if Extreme Speed ends in the air - a ground-hugging full aura Extreme Speed travels 3/4 of Final Destination, while an aerial Extreme Speed can cover more than its full length if the move ends in the air. This sheer speed can make the move especially difficult to aim while at high aura, and makes Extreme Speed a double-edged sword at max aura: Lucario can easily recover from anywhere offstage, but can as easily underestimate the distance it travels and shoot off the other side of the stage.


As of ''Smash 4'', Extreme Speed deals damage to opponents only when the move ends, unlike in ''Brawl'', where it dealt no damage. This gives the move some offensive capabilities, as it can actually KO if Lucario and its opponent are at 120% or more. However, the move now has two seconds of landing lag if Lucario ends the move in the air, making it incredibly unsafe if the opponent is nearby; this can be remedied by ending the move parallel to the ground or making Lucario hit the stage face-first, which cuts ending lag to half a second.
As of ''Smash 4'', Extreme Speed deals damage to opponents only when the move ends, unlike in ''Brawl'', where it dealt no damage. This gives the move some offensive capabilities, as it can actually KO if Lucario and its opponent are at 120% or more. However, the move now has two seconds of landing lag if Lucario ends the move in the air, making it incredibly unsafe if the opponent is nearby; this can be remedied by ending the move parallel to the ground or making Lucario hit the stage face-first, which cuts ending lag to half a second.
Line 37: Line 38:
==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Lucario|Up|name1=Extreme Speed|desc1=A dash through the air that ends in an attack. You can swerve mid-flight with directional input.|name2=Ride the Wind|desc2=Fly through the air longer but slower than Extreme Speed. Doesn't do damage.|name3=Extreme Speed Attack|desc3=Leaves you vulnerable at the start, but sends opponents flying at any point during the attack.}}
{{CustomSet|Lucario|Up|name1=Extreme Speed|desc1=A dash through the air that ends in an attack. You can swerve midflight with directional input.|name2=Ride the Wind|desc2=Fly through the air longer but slower than Extreme Speed. Doesn't do damage.|name3=Extreme Speed Attack|desc3=Leaves you vulnerable at the start, but sends opponents flying at any point during the dash.}}
# '''Extreme Speed''': Default.
# '''Extreme Speed''': Default.
# '''Ride the Wind''': Similar to the ''Brawl'' version. Increases Lucario's control and distance, but is slightly slower and deals no damage.
# '''Ride the Wind''': Similar to the ''Brawl'' version. Increases Lucario's control and distance, but is slightly slower and deals no damage.
Line 51: Line 52:


==Origin==
==Origin==
[[File:ExtremeSpeedGen6.png|thumb|250px|Extreme Speed being used in ''Pokémon X/Y''.]]
[[File:ExtremeSpeed_IV.gif|thumb|Extreme Speed in ''{{iw|bulbapedia|Pokémon HeartGold and SoulSilver}}''.]]
In the ''Pokémon'' games, Extreme Speed was introduced in Generation II as a more powerful version of [[Quick Attack]]; in that generation, it was the signature move of {{pkmn|Arcanine}}. It is a physical Normal-type attack with 80 base power, 100% accuracy, and a +1 priority in Generation II-IV and a +2 priority in Generation V and VI, meaning it will usually go first if there is no other higher priority attack being used as well, regardless of the user's {{s|bulbapedia|speed}}. In return for being exceptionally fast, this attack only has 5 PP (can be upgraded to 8 PP maximum), so Extreme Speed can only be used 5 times before running out of power.
In the ''Pokémon'' games, Extreme Speed was introduced in Generation II as a more powerful version of [[Quick Attack]]; in that generation, it was the signature move of {{pkmn|Arcanine}}. It is a physical Normal-type attack with 80 base power, 100% accuracy, and a +1 priority in Generation II-IV and a +2 priority in Generation V and onwards, meaning it will usually go first if there is no other higher priority attack being used as well, regardless of the user's {{s|bulbapedia|speed}}. In return for being exceptionally fast and powerful, this attack only has 5 base PP (can be upgraded to 8 max) so Extreme Speed can only be used 5 times unless PP restoring items are used.


Lucario can learn Extreme Speed by leveling up, and is one of the very few non-legendary Pokémon able to learn the move by any means.
Lucario can learn Extreme Speed by leveling up, and is one of the very few non-legendary Pokémon able to learn the move by any means.
Line 58: Line 59:
Rayquaza can also learn the attack naturally by leveling up, and is instead one of the Dragon-type Legendary Pokémon along with Zygarde as of Generation VI to learn it like so.
Rayquaza can also learn the attack naturally by leveling up, and is instead one of the Dragon-type Legendary Pokémon along with Zygarde as of Generation VI to learn it like so.


In Generations II-V, the move's name was formatted "ExtremeSpeed" due to a 12 character limit, and this spelling is also used for ''Brawl''. Since the Generation VI ''Pokémon'' games reformatted the move's English name as "Extreme Speed", the move's name was similarly changed for ''SSB4''. Despite this, the official Miiverse posts pre-release continued to refer to "ExtremeSpeed" without a space.
In Generations II-V, the move's name was formatted "ExtremeSpeed" due to a 12 character limit, and this spelling is also used for ''Brawl''. Since the Generation VI ''Pokémon'' games reformatted the move's English name as "Extreme Speed" due to increasing the character limit, the move's name was similarly changed for ''SSB4''. Despite this, the official Miiverse posts pre-release continued to refer to "ExtremeSpeed" without a space.


The Japanese name of the move is derived by the term "Shinsoku" (神速), a Japanese term meaning "godspeed".
The Japanese name of the move is derived by the term "Shinsoku" (神速), a Japanese term meaning "godspeed".
{{clear}}
<gallery>
ExtremeSpeedGen6.png|250px|Extreme Speed being used in ''Pokémon X/Y''.
</gallery>
{{clr}}


==Gallery==
==Gallery==
Line 75: Line 79:
|ja={{ja|しんそく|Shinsoku}} ''God Speed''
|ja={{ja|しんそく|Shinsoku}} ''God Speed''
|en=Extreme Speed
|en=Extreme Speed
|fr_ca=Vitesse Extrême
|fr=Vitesse Extrême
|es_la=Velocidad Extrema
|es=Velocidad Extrema
|de=Turbotempo
|de=Turbotempo
|it=Extrarapido
|it=Extrarapido
6,712

edits