Event 48: Pikachu and Pichu: Difference between revisions

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{{ArticleIcons|melee=y}}
{{ArticleIcons|ssbm=y}}
{{Infobox Event
{{Infobox Event
|type        =  
|type        =  
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|stage        = [[Dream Land]]
|stage        = [[Dream Land]]
|music        = ''{{MeleeMusic|Dream Land N64}}''
|music        = ''{{MeleeMusic|Dream Land N64}}''
|availability =[[Unlockable]]
|availability =[[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
}}
'''Pikachu and Pichu''' is the 48th [[event match]] of 51 in ''[[Super Smash Bros. Melee]]''. In this event match, the player may choose any [[character]] and have 2 [[stock]]s. The player must fight 2 [[Pichu (SSBM)|Pichu]]'s with 1 stock each and a [[Pikachu (SSBM)|Pikachu]] with infinite stocks; the two Pichus will not actively attack the player unless they're approached, while Pikachu will constantly hound the player. However, if one Pichu is KO'd, then the other Pichu will begin to attack the player as well. The player must [[KO]] the Pichus. The stage is [[Dream Land]], making it the only ''Melee'' event match set on a [[Past Stages|past stage]].  
'''Pikachu and Pichu''' is the 48th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.  
 
The player controls a fighter of their choice and must win a [[stock]] match against two CPU {{SSBM|Pichu}} and a CPU {{SSBM|Pikachu}} on the [[Dream Land]] stage, where the player starts with 2 stocks, the Pichu start with 1 stock, and Pikachu starts with infinite stocks. This event match features no time limit. The red and green CPU Pichu's [[artificial intelligence]] is each set at Level 5 and 6 (in addition to both of them taking 0.8x knockback; about as much knockback taken as {{SSBM|Captain Falcon}} and {{SSBM|Link}}, two heavyweights), while the CPU Pikachu's artificial intelligence is set at Level 9, while also giving 1.24x knockback (For example, Pikachu's neutral aerial can KO {{SSBM|Mario}} about 40% earlier from center stage).
 
When this match starts, the player's fighter will spawn on the center of the main platform, while the red Pichu spawns on the rightmost soft platform, the green Pichu spawns on the top soft platform, and Pikachu spawns on the leftmost soft platform. The Pichu do not actively attack the player unless they are approached, while Pikachu attacks the player's fighter. If one Pichu is [[KO]]'d, the other Pichu will attack the player's fighter. If the player's fighter KOs both Pichu, it will result in a victory.
 
==Names in other languages==
{{langtable
|ja={{ja|ピカチュウ&ピチュー|Pikachū & Pichū}}
|jaM=Pikachu & Pichu
|fr=PIKACHU et PICHU
|frM=Literal translation
|de=Pikachu und Pichu
|deM=Literal translation
|es=Pikachu y Pichu
|esM=Literal translation
|it=Pikachu e Pichu
|itM=Literal translation}}
 
==Trivia==
*This event match's name is a reference to the animated short ''[[bulbapedia:PK07|Pikachu and Pichu]]'' where in one scene, Pikachu has to protect the two Pichu brothers and escape from an angry {{Pkmn|Houndour}}.
*This is the only event match in ''Melee'' that takes place on an [[unlockable stage|unlockable]] [[past stage]], which in this case, is Dream Land.
**Unlocking the Dream Land stage is not required to unlock this event match, whereas the stage itself must be unlocked by completing the [[Target Smash!#Target Test (Super Smash Bros. Melee)|Target Test]] with all 25 fighters.
 
{{Event Melee}}
{{Event Melee}}
[[Category:Event Matches]]
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