Event 48: Pikachu and Pichu: Difference between revisions

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{{ArticleIcons|melee=y}}
{{ArticleIcons|ssbm=y}}
{{Infobox Event
{{Infobox Event
|type        =  
|type        =  
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|allies      =  
|allies      =  
|enemies      = {{SSBM|Pikachu}} ({{rollover|infinite stocks|level 9, gives 1.24x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 6, takes 0.80x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 5, takes 0.80x knockback|y}})
|enemies      = {{SSBM|Pikachu}} ({{rollover|infinite stocks|level 9, gives 1.24x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 6, takes 0.80x knockback|y}})<br/>{{SSBM|Pichu}} ({{rollover|1 stock|level 5, takes 0.80x knockback|y}})
|stage        = {{SSB|Dream Land}}
|stage        = [[Dream Land]]
|music        = ''{{MeleeMusic|Dream Land N64}}''
|music        = ''{{MeleeMusic|Dream Land N64}}''
|availability =[[Event match#In Super Smash Bros. Melee|Unlockable]]
|availability =[[Event match#In Super Smash Bros. Melee|Unlockable]]
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'''Pikachu and Pichu''' is the 48th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.  
'''Pikachu and Pichu''' is the 48th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''.  


The player controls a fighter of their choice and must win a [[stock]] match against two CPU {{SSBM|Pichu}} and a CPU {{SSBM|Pikachu}} on the {{SSB|Dream Land}} stage, where the player starts with 2 stocks, the Pichu start with 1 stock, and Pikachu starts with infinite stocks. This event match features no time limit. The red and green CU Pichu's [[artificial intelligence]] is each set at Level 5 and 6, while the CPU Pikachu's artificial intelligence is set at Level 9.
The player controls a fighter of their choice and must win a [[stock]] match against two CPU {{SSBM|Pichu}} and a CPU {{SSBM|Pikachu}} on the [[Dream Land]] stage, where the player starts with 2 stocks, the Pichu start with 1 stock, and Pikachu starts with infinite stocks. This event match features no time limit. The red and green CPU Pichu's [[artificial intelligence]] is each set at Level 5 and 6 (in addition to both of them taking 0.8x knockback; about as much knockback taken as {{SSBM|Captain Falcon}} and {{SSBM|Link}}, two heavyweights), while the CPU Pikachu's artificial intelligence is set at Level 9, while also giving 1.24x knockback (For example, Pikachu's neutral aerial can KO {{SSBM|Mario}} about 40% earlier from center stage).


When this match starts, the player's fighter will spawn on the center of the main platform, while the red Pichu spawns on the rightmost soft platform, the green Pichu spawns on the top soft platform, and Pikachu spawns on the leftmost soft platform. The Pichu do not actively attack the player unless they are approached, while Pikachu attacks the player's fighter. If one Pichu is [[KO]]'d, the other Pichu will attack the player's fighter. If the player's fighter KOs both Pichu, it will result in a victory.
When this match starts, the player's fighter will spawn on the center of the main platform, while the red Pichu spawns on the rightmost soft platform, the green Pichu spawns on the top soft platform, and Pikachu spawns on the leftmost soft platform. The Pichu do not actively attack the player unless they are approached, while Pikachu attacks the player's fighter. If one Pichu is [[KO]]'d, the other Pichu will attack the player's fighter. If the player's fighter KOs both Pichu, it will result in a victory.  


==Names in other languages==
==Names in other languages==
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