Electric: Difference between revisions

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→‎By characters: Robin pummel added to list of electric attacks
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[[File:Pikachu Thunder air.png|thumb|250px|{{SSBB|Pikachu}}'s {{b|Thunder|Pokémon}} in ''Brawl'', a powerful electric attack]]
There are various attacks in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that cause the '''electric''' effect. Targets hit by these attacks will be shocked and spark for a second or two. Electric attacks have other effects:
[[File:SkeletonCompilation.png|250px|thumb|The playable characters' appearances when hit by electric attacks in ''Smash 64'']]
'''Electric''' is an attack [[effect]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that debuted in the original ''[[Super Smash Bros.]]''. Targets hit by electric attacks will be shocked and spark for a second or two. The electric effect is distinct from the [[paralyze]] effect, despite most attacks with the paralyze effect using electrical sound effects.


*They increase the [[freeze frame]]s of an attack.
In ''Smash 64'' only, characters hit by electric attacks briefly flash black, with their skeleton visible (except {{SSB|Samus}}, whose suitless shape is seen instead; and {{SSB|Kirby}} and {{SSB|Jigglypuff}}, whose bodies stay black but have their eyes protuding from them). This is no longer the case from ''Melee'' onward, as characters instead glow light blue after taking a hit. From ''Brawl'' onward, characters also use a special animation when hit by an electric attack, which has them continuously tremble in place during hitlag and before being launched, instead of using a single animation frame (this animation is shared for characters who are [[paralyze]]d).
*They do no damage to Yellow [[Pikmin (species)|Pikmin]], which will not [[flinch]].
*They are strengthened by Electric Attack [[sticker]]s.
*They are weakened by Electric Resistance stickers.


The majority of [[magic]] and [[PK]] attacks use the electric effect. The electric effect is easily confused with the [[paralyze]] effect as well, since both make the same electrocuting sound upon contact with an opponent (in the [[Paralyzer]]'s case).
In ''Smash 64'', ''Melee'', and ''Brawl'', electric attacks always emit very loud sounds on hit. Starting in ''Smash 4'', this has been toned down to a quieter "buzzing" sound.


==List of electric attacks by [[character]]s==
In addition, electric attacks have several other effects:
*[[Captain Falcon]] - [[Knee Smash]]
*They multiply [[hitlag]] of an attack by 1.5x.<ref>http://www.smashboards.com/showthread.php?t=302576#jumphithurtboxes</ref><ref>http://www.smashboards.com/showpost.php?p=14651044&postcount=2</ref> In ''Melee'', this multiplier only applied to the victim, not the attacker.
*[[Dr. Mario (SSBM)|Dr. Mario]] - [[Forward smash]]
*In ''Smash 4'', they cause attacks to inflict one more frame of [[hitstun]] than usual.
*[[Falco Lombardi|Falco]] - [[Reflector]], [[Blaster]]
*They deal no damage to Yellow {{b|Pikmin|species}}, which will not [[flinch]].
*[[Fox]] - Reflector
*In ''Brawl'' and ''Smash 4'', flame and electric attacks make [[Hothead]]s grow larger and more powerful (in ''Ultimate'', all attacks can do this, albeit not as quickly).
*[[Ganondorf]] - [[neutral attack]], [[Dark Dive]], [[down aerial]]
*[[Giga Bowser (Final Smash)|Giga Bowser)]] - [[up smash]], [[neutral aerial]], [[back aerial]], [[down aerial]], [[Whirling Fortress]]
*[[Kirby]] - can copy Charge Shot, Thunder Jolt and PK Flash
**Kirby can copy Falco's Blaster, but doing so does not deal electric damage as it should.
*[[Lucas (SSBB)|Lucas]] - [[forward tilt]] ([[sweet spot (hitbox)|sweet spot]] only), [[up tilt]] (tip), [[dash attack]], up smash, [[down smash]], neutral aerial, [[forward aerial]] (sweetspotted), back aerial, down aerial, [[PK Thunder]], [[PSI Magnet]]
*[[Mewtwo (SSBM)|Mewtwo]] - neutral aerial
*[[Mr. Game & Watch]] - [[Judge]] (number 5)
*[[Ness]] - dash attack, forward aerial, back aerial (sweet spot only), [[PK Flash]], PK Thunder
*[[Olimar (SSBB)|Olimar]] - With a Yellow Pikmin, all Pikmin-based attacks (all smashes, all [[aerial attack]]s except for neutral aerial, [[pummel]], all [[throw]]s), [[Pikmin Throw]], and [[Pikmin Chain]]).
*[[Pikachu]] - [[Forward smash]], down smash (''[[Melee]]''/''[[Brawl]]''), forward aerial, down aerial, pummel, forward throw (back throw instead in ''[[SSB]]''), [[Thunder Jolt]], [[Skull Bash]] (''[[Melee]]''), [[Quick Attack]] (''[[Melee]]''/''[[Brawl]]''), [[Thunder]], [[Volt Tackle]]
*[[R.O.B. (SSBB)|R.O.B.]] - forward smash, [[Diffusion Beam]]
*[[Samus]] - up throw, [[Grapple Beam]], [[Charge Shot]], [[Screw Attack]] (last hit), [[Zero Laser]]
*[[Sheik]] - [[Chain]] (the tip)
*[[Zelda]] - neutral attack, up tilt, dash attack, up smash, forward smash (last hit), neutral aerial (last hit), [[Lightning Kick]] (forward and back aerials, sweet spot only), down aerial (sweet spot only), pummel, down throw
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]] - up smash, forward smash, neutral aerial, [[forward throw]], [[Paralyzer]], [[Plasma Whip]], [[Plasma Wire]], [[Power Suit Samus]]


==List of electric attacks by items==
Electric attacks are boosted by Electric Attack [[sticker]]s in ''[[Super Smash Bros. Brawl]]''{{'}}s [[The Subspace Emissary]] and the [[spirit]] skill or trait Electric Attack ↑ as well as certain [[Spirit Battle]] [[condition]]s in ''[[Super Smash Bros. Ultimate]]''. Electric attacks are resisted by Electric Resist stickers in ''Super Smash Bros. Brawl'' and the support spirit skills Electric Resist ↑ in ''Super Smash Bros. Ultimate''. These attacks also deal more damage to fighters equipped with a primary spirit with the trait Electric Weakness.
*[[Hothead]] (spark)
*[[Key]]s
*[[Poké Ball]] [[Pokémon]]:
**[[Lugia]] (contact with body)
**[[Raikou]]
**[[Zapdos]]


==List of electric attacks by enemies and bosses==
==List of electric attacks==
*[[Crazy Hand]] - sweep attack, lasers, parts of drill attack, jet flight, flying punch, start up of cross punch combo move, fourth hit of applause combo move, second hit of triple poke
===By characters===
*[[Glunder]]
{| class="wikitable sortable" width=70%
*[[Jyk]] - Zap variety
|-
*[[Master Hand]] - lasers, parts of drill attack, flying punch
!width=12%|Character
*[[Porky]] - beam attacks
!width=50%|Move(s)
*[[Rayquaza]] - thunder
!width=8%|Games
|-
|rowspan=2|[[Captain Falcon]]
|[[Knee Smash]] (sweetspotted)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Falcon Kick#Customization|Lightning Falcon Kick]]
|{{GameIcon|SSB4}}
|-
|rowspan=3|[[Dark Pit]]
|[[Electroshock Arm]]
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Electrocut Arm]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Quickshock Arm]]
|-
|rowspan=9|{{SSBU|Dark Samus}}
|Forward smash
|rowspan=9|{{GameIcon|SSBU}}
|-
|Up smash
|-
|Down tilt
|-
|Forward aerial
|-
|Forward throw
|-
|[[Grab aerial]]
|-
|[[Charge Shot]]
|-
|[[Screw Attack]] (last hit)
|-
|[[Phazon Laser]]
|-
|{{SSB4|Donkey Kong}}
|[[Lightning Punch]]
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Dr. Mario]]
|[[Forward smash]]
|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Shocking Sheet]]
|{{GameIcon|SSB4}}
|-
|rowspan=5|[[Falco]]
|Lasers during [[Back throw|back]], [[Up throw|up]], and [[down throw]]s
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{b|Reflector|Falco}}
|-
|{{b|Blaster|Falco}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Explosive Blaster]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Burst Blaster]]
|-
|rowspan=3|[[Fox]]
|{{b|Reflector|Fox}}
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Charge Blaster]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Wolf Flash]] (sweetspotted)
|-
|rowspan=3|[[Ganondorf]]
|[[Neutral attack]] (except sourspot in ''Brawl'' and ''Smash 4'')
|rowspan=4|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Down aerial]]
|-
|[[Dark Dive]]
|-
|rowspan=5|[[Giga Bowser]]
|[[Up smash]]
|-
|[[Neutral aerial]]
|rowspan=4|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Back aerial]]
|-
|[[Down aerial]]
|-
|[[Whirling Fortress]]
|-
|rowspan=2|{{SSBU|Hero}}
|[[Zap|Zap/Zapple/Kazap]]
|rowspan=2|{{GameIcon|SSBU}}
|-
|[[Gigaslash]]
|-
|{{SSBU|Joker}}
|Up tilt (when Arsene is summoned)
|{{GameIcon|SSBU}}
|-
|rowspan=7|{{SSBU|Kazuya}}
|[[Dragon Uppercut]]
|rowspan=7|{{GameIcon|SSBU}}
|-
|Demon God Fist
|-
|Up throw (beam)
|-
|10 Hit Combo (ninth hit)
|-
|[[Devil Blaster]]
|-
|[[Devil Fist]] (close hit)
|-
|[[Final Blaster]]
|-
|rowspan=2|[[King Dedede]]
|[[Waddle Dee Toss]] (Waddle Doo lasers)
|{{GameIcon|SSBB}}
|-
|[[Bouncing Gordo]]
|{{GameIcon|SSB4}}
|-
|rowspan=10|[[Kirby]] (Copy Abilities)
|Charge Shot
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Thunder Jolt
|-
|PK Flash
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Shadow Ball (charge hitbox)
|{{GameIcon|SSBM}}
|-
|Blaster (Falco)
|rowspan=2|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Pikmin Pluck]] (thrown Yellow Pikmin)
|-
|Blaster (Wolf)
|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|[[Charge Blast]]
|rowspan=2|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Thunder (Robin)
|-
|Devil Blaster
|{{GameIcon|SSBU}}
|-
|{{SSB4|Link}}
|[[Shocking Spin]]
|{{GameIcon|SSB4}}
|-
|rowspan=11|[[Lucas]]
|[[Forward tilt]] (sweetspot)
|rowspan=10|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Dash attack]]
|-
|[[Up tilt]] (tip)
|-
|Up smash
|-
|[[Down smash]]
|-
|Neutral aerial
|-
|[[Forward aerial]] (sweetspot)
|-
|Back aerial
|-
|[[PK Thunder]]
|-
|[[PSI Magnet]]
|-
|Down aerial (last sweetspotted hit)
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{SSB4|Lucina}}
|[[Iai Counter]]
|rowspan=3|{{GameIcon|SSB4}}
|-
|{{SSB4|Mario}}
|[[Shocking Cape]]
|-
|{{SSB4|Marth}}
|[[Iai Counter]]
|-
|rowspan=3|[[Mega Man]]
|Forward smash
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Up smash
|-
|[[Mega Legends]] (Buster beams)
|-
|{{SSBU|Meta Knight}}
|[[Darkness Illusion]] (lightning bolt)
|{{GameIcon|SSBU}}
|-
|rowspan=4|[[Mewtwo]]
|Neutral aerial
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Pummel]] (in ''Melee'' and ''Smash 4'')
|-
|[[Shadow Ball]] (charge hitboxes)
|rowspan=2|{{GameIcon|SSBM}}
|-
|[[Floor attack]]
|-
|rowspan=3|[[Mii Gunner]]
|[[Charge Blast]]
|rowspan=3|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Echo Reflector]]
|-
|[[Full Blast]]
|-
|{{SSBU|Min Min}}
|[[Punch]] ({{rollover|Megawatt|forward smash; charged for 15 frames|y}})
|{{GameIcon|SSBU}}
|-
|[[Mr. Game & Watch]]
|[[Judge]] (number 5)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|rowspan=9|[[Ness]]
|[[PK Thunder]]
|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[PK Flash]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Dash attack
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Forward aerial
|-
|Back aerial
|-
|[[Rising PK Flash]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|[[Lasting PK Thunder]]
|-
|[[Rolling PK Thunder]]
|-
|[[Forward PSI Magnet]]
|-
|rowspan=2|[[Olimar]]
|All Pikmin-based attacks with a Yellow Pikmin (all smashes, all [[aerial attack]]s except for neutral aerial, [[pummel]], all [[throw]]s, [[Pikmin Throw]] and customs)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Pikmin Chain]] (Yellow Pikmin)
|{{GameIcon|SSBB}}
|-
|rowspan=12|{{SSBM|Pichu}}
|Forward smash
|rowspan=8|{{GameIcon|SSBM}}{{GameIcon|SSBU}}
|-
|Forward aerial
|-
|Down aerial
|-
|[[Thunder Jolt]]
|-
|[[Skull Bash]]
|-
|[[Thunder]]
|-
|Pummel
|-
|All throws
|-
|Forward tilt
|rowspan=4|{{GameIcon|SSBU}}
|-
|Down smash
|-
|Back aerial
|-
|[[Volt Tackle]]
|-
|rowspan=21|[[Pikachu]]
|Forward smash
|rowspan=6|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Forward aerial
|-
|Down aerial
|-
|[[Forward throw]] (back throw in ''Smash 64'')
|-
|[[Thunder Jolt]]
|-
|{{b|Thunder|Pokémon}}
|-
|Down smash
|rowspan=3|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Pummel
|-
|[[Quick Attack]]
|-
|All throws (except forward throw)
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Skull Bash]]
|-
|[[Volt Tackle]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Thunder Wave]]
|rowspan=7|{{GameIcon|SSB4}}
|-
|[[Thunder Shock]]
|-
|[[Shocking Skull Bash]]
|-
|[[Meteor Quick Attack]]
|-
|[[Quick Feet]]
|-
|[[Thunder Burst]]
|-
|[[Distant Thunder]]
|-
|Forward tilt
|rowspan=2|{{GameIcon|SSBU}}
|-
|Neutral aerial
|-
|rowspan=3|[[R.O.B.]]
|Forward smash
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Diffusion Beam]]
|{{GameIcon|SSBB}}
|-
|[[Super Diffusion Beam]]
|{{GameIcon|SSB4}}
|-
|rowspan=6|[[Robin]]
|All aerial attacks (neutral aerial in ''Ultimate'' only; Levin Sword)
|rowspan=4|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|All smash attacks (Levin Sword)
|-
|Pummel
|-
|{{b|Thunder|Robin}}
|-
|[[Thunder+]]
|rowspan=2|{{GameIcon|SSB4}}
|-
|[[Speed Thunder]]
|-
|rowspan=10|[[Samus]]
|[[Charge Shot]]
|rowspan=2|{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Screw Attack]] (last hit)
|-
|Forward and back throws
|{{GameIcon|SSB}}
|-
|Up throw (multi-hits)
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|[[Grab aerial]]
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|{{b|Zero Laser|Samus}}
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Dense Charge Shot]]
|rowspan=4|{{GameIcon|SSB4}}
|-
|[[Melee Charge Shot]]
|-
|[[Screw Rush]]
|-
|[[Apex Screw Attack]]
|-
|[[Sheik]]
|[[Chain]] (tip)
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|{{SSBU|Sora}}
|[[Magic]] (Thundaga)
|{{GameIcon|SSBU}}
|-
|[[Wario-Man]]
|[[Corkscrew]]
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|rowspan=3|[[Wolf]]
|{{b|Blaster|Wolf}} (shots)
|rowspan=3|{{GameIcon|SSBB}}{{GameIcon|SSBU}}
|-
|[[Wolf Flash]] (sweetspot)
|-
|{{b|Reflector|Wolf}}
|-
|rowspan=10|[[Zelda]]
|Neutral attack
|rowspan=8|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Up tilt
|-
|Dash attack
|-
|Forward smash (last hit)
|-
|Up smash
|-
|[[Lightning Kick]]s (sweetspot)
|-
|Pummel
|-
|Down throw
|-
|Neutral aerial (last hit)
|rowspan=2|{{GameIcon|SSBB}}
|-
|Down aerial (sweetspot)
|-
|rowspan=9|[[Zero Suit Samus]]
|Neutral aerial
|rowspan=4|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|Up smash
|-
|Forward throw
|-
|[[Plasma Whip]] (whip body)
|-
|Forward smash
|rowspan=3|{{GameIcon|SSBB}}
|-
|[[Plasma Wire]]
|-
|[[Power Suit Samus]]
|-
|[[Gunship]] lasers
|{{GameIcon|SSB4}}
|-
|{{b|Zero Laser|Zero Suit Samus}}
|{{GameIcon|SSBU}}
|}
 
===By items===
{| class="wikitable sortable" width=70%
|-
!width=12%|Item
!width=50%|Attack
!width=8%|Games
|-
|rowspan=4|[[Assist Trophies]]
|[[Barbara]]: Shockwaves
|{{GameIcon|SSBB}}
|-
|[[Elec Man]]: Thunder Beam
|{{GameIcon|SSB4}}
|-
|[[Phosphora]]: Electric shots
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Wily Capsule]]: Lightning projectiles, ramming into the player
|{{GameIcon|SSBU}}
|-
|[[Beam Sword]]
|rowspan=2|First hit of forward smash when used by {{SSBM|Captain Falcon}}
|rowspan=2|{{GameIcon|SSBM}}
|-
|[[Fan]]
|-
|[[Hothead]]
|Spark
|{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Key]]
|Throw against enemies
|{{GameIcon|SSBB}}
|-
|[[Parasol]]
|First hit of forward smash when used by Captain Falcon
|{{GameIcon|SSBM}}
|-
|rowspan=7|[[Poké Ball]] ([[Pokémon]])
|[[Bewear]]: first hit of uppercut
|{{GameIcon|SSBU}}
|-
|[[Dedenne]]: Discharge
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Ditto]]: Transform (if the summoner possesses electric attacks)
|{{GameIcon|SSBU}}
|-
|[[Lugia]]: Aeroblast, contact with body
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Lunala]]: Moongeist Beam
|{{GameIcon|SSBU}}
|-
|[[Raikou]]: Spark
|rowspan=2|{{GameIcon|SSBM}}
|-
|[[Zapdos]]: ThunderShock
|-
|[[Ray Gun]]
|Shots
|{{GameIcon|SSB}}
|}
 
===By enemies and bosses===
{| class="wikitable sortable" width=70%
|-
!width=12%|Enemy/Boss
!width=50%|Attack
!width=8%|Games
|-
|rowspan=8|[[Crazy Hand]]
|Lasers
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|Sweep attack
|rowspan=7|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Parts of drill attack
|-
|Flying Punch
|-
|Jet flight (comeback)
|-
|Triple poke (second hit)
|-
|Applause combo (fourth hit)
|-
|Cross punch combo (startup)
|-
|[[Duon]]
|Blue laser attack
|rowspan=2|{{GameIcon|SSBB}}
|-
|[[Feyesh]]
|Tentacle swipe
|-
|[[Beast Ganon|Ganon]]
|Lightning discs
|{{GameIcon|SSBU}}
|-
|[[Glunder]]
|Discharge
|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|-
|[[Jyk]] (zap variety)
|Contact with body
|{{GameIcon|SSBB}}
|-
|rowspan=2|[[Marx]]
|Eye lasers
|rowspan=2|{{GameIcon|SSBU}}
|-
|Giant mouth laser
|-
|rowspan=2|[[Master Core]]
|Master Giant: Electric orbs
|rowspan=2|{{GameIcon|SSB4}}
|-
|Master Beast: Dark Thunder
|-
|rowspan=4|[[Master Hand]]
|Slamming punch
|{{GameIcon|SSB}}
|-
|Parts of drill attack
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}
|-
|Lasers
|rowspan=2|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}
|-
|Flying punch
|-
|[[Metal Face]]
|Laser
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Plasma Wisp]]
|Plasma beam
|{{GameIcon|SSB4}}
|-
|rowspan=2|[[Porky]]
|Beam attacks
|rowspan=8|{{GameIcon|SSBB}}
|-
|Lightning bolt
|-
|rowspan=2|[[Rayquaza]]
|Dragon Pulse
|-
|Thunder
|-
|[[Spaak]]
|Spark and thunderbolt attacks
|-
|rowspan=3|[[Tabuu]]
|Electrical Shield
|-
|Eye Lasers
|-
|Off Waves
|-
|[[Waddle Doo]]
|Eye beam
|{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}
|-
|[[Yellow Devil]]
|Lasers
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|}
 
===By stage hazards===
In addition to natural stage hazards, the [[Spirit Battle]] condition "The floor is electrified" creates a hazard that inflicts electric damage.
 
{| class="wikitable sortable" width=70%
|-
!width=12%|Stage
!width=50%|Hazard
!width=8%|Game(s)
|-
|[[Balloon Fight]]
|Sparks
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|[[Corneria]]
|Great Fox blaster charge
|{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|-
|[[Kalos Pokémon League]]
|Rayquaza in Dragon Chamber
|{{GameIcon|SSB4-U}}{{GameIcon|SSBU}}
|-
|[[Midgar]]
|[[Ramuh]]'s Judgment Bolt
|{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|-
|[[Orbital Gate Assault]]
|Forcefield
|{{GameIcon|SSB4-U}}
|-
|[[Unova Pokémon League]]
|[[Zekrom]]'s Fusion Bolt
|{{GameIcon|SSB4-3}}{{GameIcon|SSBU}}
|}


==Trivia==
==Trivia==
*In ''[[Super Smash Bros]]'', characters hit by electric attacks will briefly flash black, with their skeleton (or lack thereof) visible. Exceptions include Kirby and Jigglypuff, who instead turn into black blobs with large eyes, and Samus, whose suitless shape is seen instead.
*In ''Ultimate'', when a downed opponent is hit with an electric attack which lifts them off the ground but doesn't cause tumble, they will enter the [[Lock|reset]] animation in the air rather than their aerial flinch animation. The animation ends early if the opponent acts out of hitstun or lands on the ground again.
*In ''Melee'', when Pikachu uses its back, up, or down throw on an opponent, it begins to spark immediately, without the "shock" being displayed when the move connects. Strangely, these moves have a normal hit effect, which makes this occurrence even stranger. This was fixed in ''Brawl'', where they now have a proper normal. This also happens to Pichu, with these throws also being the only ones that don't cause recoil damage to it (besides dismissed Thunder), likely because they are not true electric attacks.
**This can also happen with numerous other throws in ''Melee'' if their damage/angle/knockback is altered, even if they retain a normal effect.
*When a character is hit by an electric attack in ''Brawl'' and they have high enough damage, the [[crowd]] doesn't make any sounds unless the electric attack in question happens to hit an opponent that has already been launched by another, non-electric attack.
 
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