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*{{SSBM|Sheik}}: her forward aerial has quick startup and is a strong semi-spike. Her neutral and back aerials are also effective moves offstage, and with long durations. Needle Storm can sometimes gimp recoveries. | *{{SSBM|Sheik}}: her forward aerial has quick startup and is a strong semi-spike. Her neutral and back aerials are also effective moves offstage, and with long durations. Needle Storm can sometimes gimp recoveries. | ||
*{{SSBM|Mario}}: [[Cape]] deals no knockback and reverses the opponent's direction, making it the best gimping tool in the game. His forward aerial is a meteor smash with a large hitbox. Neutral and back aerials are both fast, strong moves with solid hitboxes. Fireball is a useful gimping option as well. | *{{SSBM|Mario}}: [[Cape]] deals no knockback and reverses the opponent's direction, making it the best gimping tool in the game. His forward aerial is a meteor smash with a large hitbox. Neutral and back aerials are both fast, strong moves with solid hitboxes. Fireball is a useful gimping option as well. | ||
*{{SSBM|Dr. Mario}}: [[Super Sheet]] functions like Cape, but with lower horizontal range. His back aerial is a fast and powerful semi-spike that can chain into itself offstage for a psuedo-Wall of Pain and his forward aerial has a long duration, a large hitbox, and deals very strong diagonal knockback. Neutral aerial can be thrown out early to halt recoveries in their tracks | *{{SSBM|Dr. Mario}}: [[Super Sheet]] functions like Cape, but with lower horizontal range. His back aerial is a fast and powerful semi-spike that can chain into itself offstage for a psuedo-Wall of Pain and his forward aerial has a long duration, a large hitbox, and deals very strong diagonal knockback. Neutral aerial can be thrown out early to halt recoveries in their tracks. | ||
===''Brawl''=== | ===''Brawl''=== |
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