Dr. Mario (SSB4): Difference between revisions

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As a [[clone]] of a {{SSB4|Mario}}, Dr. Mario is a [[Weight|middleweight]] that can [[wall jump]]. Like his normal self, Dr. Mario also has excellent frame data: when not counting [[special move]]s, the overall start-up lag of his normal moveset is the fifth fastest in the game. As a result, Dr. Mario is both difficult to [[punish]] and very effective at punishing. Although they share an overwhelming number of animations and even the exact same [[falling speed]], [[fast fall]]ing speed, [[traction]] and [[gravity]], Dr. Mario nevertheless has a number of traits that differ from his normal self. Like Mario, Dr. Mario's height is below-average; oddly, however, he is marginally shorter in comparison and does not [[crouch]] as low as his normal self.
As a [[clone]] of a {{SSB4|Mario}}, Dr. Mario is a [[Weight|middleweight]] that can [[wall jump]]. Like his normal self, Dr. Mario also has excellent frame data: when not counting [[special move]]s, the overall start-up lag of his normal moveset is the fifth fastest in the game. As a result, Dr. Mario is both difficult to [[punish]] and very effective at punishing. Although they share an overwhelming number of animations and even the exact same [[falling speed]], [[fast fall]]ing speed, [[traction]] and [[gravity]], Dr. Mario nevertheless has a number of traits that differ from his normal self. Like Mario, Dr. Mario's height is below-average; oddly, however, he is marginally shorter in comparison and does not [[crouch]] as low as his normal self.


Unlike in ''Melee'', Dr. Mario now fights like a stronger, yet slower Mario. This is accomplished by using [[equipment]] physics: Dr. Mario is naturally considered to have +15 Attack and -50 Speed, giving him 0.832x [[walk]]ing and [[dash]]ing speeds, 0.808x [[air speed]], [[air acceleration]], and [[jump]] height, and 1.12x damage dealt for all his normal attacks.<ref name="DamageMultiplier">[http://smashboards.com/threads/complete-hitbox-frame-data-for-every-character-now-with-ko-percents.383550/ Complete Hitbox/Frame Data For Every Character (Now with KO Percents)]</ref> Although Dr. Mario's shorter jump height makes his [[short hop]] more effective than Mario's, these modified attributes collectively render his overall mobility sub-par. Conversely, the damage boost results in Dr. Mario being noticeably more efficient at KOing in comparison to Mario, as his smash attacks, clean forward aerial, clean back aerial, and clean [[Super Jump Punch]] are all excellent KOing options.
Unlike in ''Melee'', Dr. Mario now fights like a stronger, yet slower Mario. In regard to his mobility, Dr. Mario's [[walk]]ing and [[dash]]ing speeds use a multiplier of 0.832×, while his [[air speed]], [[air acceleration]], [[jump]] and [[double jump]] use a multiplier of 0.808×. Although Dr. Mario's shorter jump height makes his [[short hop]] more effective than Mario's, these modified attributes collectively render his overall mobility as sub-par. Conversely, almost the entirety of Dr. Mario's moveset follows a similar format: aside from up tilt, forward aerial, clean back aerial, down aerial, up special and down special, his other moves use a multiplier of 1.12×.<ref name="DamageMultiplier">[http://smashboards.com/threads/complete-hitbox-frame-data-for-every-character-now-with-ko-percents.383550/ Complete Hitbox/Frame Data For Every Character (Now with KO Percents)]</ref> This results in Dr. Mario being noticeably more efficient at KOing in comparison to Mario, as his smash attacks, clean forward aerial, clean back aerial, and clean [[Super Jump Punch]] are all excellent KOing options.


Other noticeable differences between Dr. Mario and Mario are seen in their movesets and, by extension, their playstyles. Although Dr. Mario's frame data is only marginally slower than Mario's, his higher overall damage output and overall slower mobility make him unable to use a healthy balance of offense and defense like his normal self. Instead, Dr. Mario is much better suited to a bait and punish playstyle. On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's. Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to {{SSB4|Ike}}'s.
Other noticeable differences between Dr. Mario and Mario are seen in their movesets and, by extension, their playstyles. Although Dr. Mario's frame data is only marginally slower than Mario's, his higher overall damage output and overall slower mobility make him unable to use a healthy balance of offense and defense like his normal self. Instead, Dr. Mario is much better suited to a bait and punish playstyle. On a related note, Dr. Mario's combo game is less varied and consistent compared to his normal self's. Despite this, his combos deal respectable damage in spite of their fairly short lengths, similarly to {{SSB4|Ike}}'s.
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SSB4 - Dr. Mario Screen-6.jpg|Using his dash attack on {{SSB4|Fox}}.
SSB4 - Dr. Mario Screen-6.jpg|Using his dash attack on {{SSB4|Fox}}.
SSB4 - Dr. Mario Screen-7.jpg|Using his side taunt alongside {{SSB4|Little Mac}} and {{SSB4|Captain Falcon}}.
SSB4 - Dr. Mario Screen-7.jpg|Using his side taunt alongside {{SSB4|Little Mac}} and {{SSB4|Captain Falcon}}.
SSB4 - Dr. Mario Screen-8.jpg|Using [[Doctor Finale]], his [[Final Smash]], on {{SSB4|Olimar}}, {{SSB4|Marth}}, and {{SSB4|Zero Suit Samus}}.
SSB4 - Dr. Mario Screen-8.jpg|Using [[Doctor Finale]], his [[Final Smash]], on {{SSB4|Olimar}}, {{SSB4|Marth}} and {{SSB4|Zero Suit Samus}}.
SSB4 - Dr. Mario Screen-9.jpg|His [[on-screen appearance]].
SSB4 - Dr. Mario Screen-9.jpg|His [[on-screen appearance]].
SSB4 - Dr. Mario Screen-10.jpg|Using [[Megavitamins]] on two Kirbys, in reference to the {{s|mariowiki|virus}}es from his [[Dr. Mario (game)|eponymous game]].
SSB4 - Dr. Mario Screen-10.jpg|Using [[Megavitamins]] on two Kirbys, in reference to the {{s|mariowiki|virus}}es from his [[Dr. Mario (game)|eponymous series]].
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*Like Dark Pit and {{SSB4|Lucina}}, Dr. Mario was originally planned to be an [[alternate costume]]. However, all three were instead converted into being [[clone]]s late in ''[[Super Smash Bros. 4]]''{{'}}s development. [[Masahiro Sakurai]] explained that the reason for doing so in regard to Dr. Mario was in order to appeal to his fanbase from ''[[Super Smash Bros. Melee]]''.<ref>[http://www.gamnesia.com/news/sakurai-explains-why-dr-mario-is-his-own-character-in-smash-bros Sakurai explains why Dr. Mario is his own character in ''Smash Bros.'']</ref>
*Like Dark Pit and {{SSB4|Lucina}}, Dr. Mario was originally planned to be an [[alternate costume]]. However, all three were instead converted into being [[clone]]s late in ''[[Super Smash Bros. 4]]''{{'}}s development. [[Masahiro Sakurai]] explained that the reason for doing so in regard to Dr. Mario was in order to appeal to his fanbase from ''[[Super Smash Bros. Melee]]''.<ref>[http://www.gamnesia.com/news/sakurai-explains-why-dr-mario-is-his-own-character-in-smash-bros Sakurai explains why Dr. Mario is his own character in ''Smash Bros.'']</ref>
*Dr. Mario is the first of three ''Melee'' characters that were cut from ''[[Super Smash Bros. Brawl]]'' to return for ''SSB4'', followed by {{SSB4|Mewtwo}} and {{SSB4|Roy}}. However, he retains his status as an [[unlockable character]], whereas Mewtwo and Roy are now [[downloadable content]].
*Dr. Mario is the first of three ''Melee'' characters that were cut from ''[[Super Smash Bros. Brawl]]'' to return for ''SSB4'', followed by {{SSB4|Mewtwo}} and {{SSB4|Roy}}. However, he retains his status as an [[unlockable character]], whereas Mewtwo and Roy are now [[downloadable content]].
*When using [[equipment]] physics, Dr. Mario is naturally considered to have +15 Attack and -50 Speed.
*Dr. Mario's [[amiibo]] description on the official amiibo website is a combination of his [[Classic Mode]] trophy descriptions from ''Melee'' and ''SSB4''.
*Dr. Mario's [[amiibo]] description on the official amiibo website is a combination of his [[Classic Mode]] trophy descriptions from ''Melee'' and ''SSB4''.
*In Dr. Mario's official artwork, his collar and tie are done up, while his stethoscope's tubing and head mirror's headband are black. However, his in-game model shows his collar open and tie loose, while his stethoscope's tubing and head mirror's headband are dark gray and dark taupe, respectively.
*In Dr. Mario's official artwork, his collar and tie are done up, while his stethoscope's tubing and head mirror's headband are black. However, his in-game model shows his collar open and tie loose, while his stethoscope's tubing and head mirror's headband are dark gray and dark taupe, respectively.
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