Down special move: Difference between revisions

Tag: Mobile edit
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|[[Joker]]||[[Rebel's Guard / Tetrakarn / Makarakarn]]||Joker will go into a defensive pose, in which all attacks that hit him will do half damage as well as help fill up his [[Rebellion Gauge]]. Once released, he'll perform a backhand, hitting nearby opponents away. When Arsene is summoned, this move becomes Tetrakarn/Makarakarn, depending on the attack that hits him. The first activates when a physical attack hits him, making him counter the opponent. The latter reflects projectiles instead.
|[[Joker]]||[[Rebel's Guard / Tetrakarn / Makarakarn]]||Joker will go into a defensive pose, in which all attacks that hit him will do half damage as well as help fill up his [[Rebellion Gauge]]. Once released, he'll perform a backhand, hitting nearby opponents away. When Arsene is summoned, this move becomes Tetrakarn/Makarakarn, depending on the attack that hits him. The first activates when a physical attack hits him, making him counter the opponent. The latter reflects projectiles instead.
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|[[Kazuya]]||[[Heaven’s Door]]|| Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his Devil Kazuya form and crashes down to the ground, dealing large damage. If the Rage mechanic is activated, it turn into Rage Drive, dealing more damage and causes a Special Zoom effect. The Rage Drive is also used for Dragon Uppercut and his grab.
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|[[Ken]]||[[Focus Attack]]||Functions similarly to Ryu's [[Focus Attack]], though he performs a kick instead of a punch. The move has less range, and is weaker as well.
|[[Ken]]||[[Focus Attack]]||Functions similarly to Ryu's [[Focus Attack]], though he performs a kick instead of a punch. The move has less range, and is weaker as well.
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