Down aerial: Difference between revisions

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|{{SSB|Ness}} || Thrusts one foot down. A good spike or meteor smash if it connects. || 15%
|{{SSB|Ness}} || Thrusts one foot down. A good spike or meteor smash if it connects. || 15%
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|{{SSB|Pikachu}} || Thrusts its head down, surrounds itself in [[electric]]ity, and electrocutes the opponent. A disjointed move like some of Pikachu's other aerials, but has high landing lag if its head gets slammed to the ground. Great shield stun. Can be used for KOing conditions. || 13%
|{{SSB|Pikachu}} || Thrusts its head down, surrounds itself in [[electric]]ity, and zaps the opponent. A disjointed move like some of Pikachu's other aerials, but has high landing lag if its head gets slammed to the ground. Great shield stun. Can be used for KOing conditions. || 13%
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|{{SSB|Samus}} || Thrusts her arm cannon below her. A high power spike. Usually considered Samus's best move. Main KO combo is down aerial into [[back aerial]] or charge shot. Can also repeatedly down aerial opponents and anticipate [[tech]]s. Short hop down aerials can lead to [[shield break]] if the opponent is careless. || 14%
|{{SSB|Samus}} || Thrusts her arm cannon below her. A high power spike. Usually considered Samus's best move. Main KO combo is down aerial into [[back aerial]] or charge shot. Can also repeatedly down aerial opponents and anticipate [[tech]]s. Short hop down aerials can lead to [[shield break]] if the opponent is careless. || 14%