Donkey Kong (SSBM): Difference between revisions

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*{{nerf|His falling speed also makes him considerably more vulnerable to combos and worsens his already poor vertical recovery. Considering that Donkey Kong's vertical endurance hasn't significantly improved from ''Smash 64'' due to his significantly lighter weight in ''Melee'', this falling speed increase does more harm than good.}}
*{{nerf|His falling speed also makes him considerably more vulnerable to combos and worsens his already poor vertical recovery. Considering that Donkey Kong's vertical endurance hasn't significantly improved from ''Smash 64'' due to his significantly lighter weight in ''Melee'', this falling speed increase does more harm than good.}}
*{{nerf|Donkey Kong can no longer avoid projectiles from hitting his head by taunting.}}
*{{nerf|Donkey Kong can no longer avoid projectiles from hitting his head by taunting.}}
*{{buff|Donkey Kong's [[ground release]] animation is 9 frames shorter, giving him more time to counterattack.}}


===Ground attacks===
===Ground attacks===
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