Directional influence: Difference between revisions
→DI in Smash 4
(→DI in Smash 4: The paragraph originally used the term "vectoring" before it had been defined, so I moved "This technique is commonly known as '''vectoring'''" one sentence back so that "vectoring" is defined in the sentence it is referred to.) |
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Because the possible DI angles are [[Media:Directions.png|not distributed equally]] (see diagram to the right), knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available. | Because the possible DI angles are [[Media:Directions.png|not distributed equally]] (see diagram to the right), knockback angles within 17° of vertical or horizontal can be trajectory DI'd to a lesser degree, as no true correspondent perpendicular angle is available. | ||
==DI in ''[[ | ==DI in ''[[TRASH 4]]''== | ||
ITS NO USE!11!!11!! | |||
==See also== | ==See also== |