Daybreak: Difference between revisions

1 byte removed ,  3 years ago
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==Trivia==
==Trivia==
*Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak.
*Unlike other firing items, both the graphical and sound effects will play whenever a character does a midair jump while holding the Daybreak.
**Interestingly, this also applies to characters who vocalizes during their midair jump such as {{SSBU|Mario}}.
**Interestingly, this also applies to characters who vocalize during their midair jump such as {{SSBU|Mario}}.
*In ''Ultimate'', when playing the game at 1/4 speed, the sound effects for the footsteps will be out of sync with the animation.
*In ''Ultimate'', when playing the game at 1/4 speed, the sound effects for the footsteps will be out of sync with the animation.
*Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it.
*Whenever [[Dark Samus]] wields the Daybreak, footsteps can still be heard, despite the fact that she hovers while carrying it.