Dash attack: Difference between revisions

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*[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''.
*[[Kirby]]'s dash attack, exclusively in ''Melee'', will carry him off of platforms during its use. All other dash attacks do not allow their users to leave the platform they are standing on, including the same attack in ''Ultimate''.
*[[Snake]]'s dash attack causes him to end in his [[crouch]]ing pose instead of the usual idle pose, though this effect is mostly cosmetic.
*[[Snake]]'s dash attack causes him to end in his [[crouch]]ing pose instead of the usual idle pose, though this effect is mostly cosmetic.
*[[Luigi]]'s dash attack has been infamously inconsistent throughout most of the game's lifespan. In ''64'' and ''Melee'', a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in ''Brawl'', it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. ''Ultimate'' drastically buffed the move by decreasing its ending lag and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly more safe on shield.
*[[Luigi]]'s dash attack has been infamously inconsistent throughout most of the series' lifespan. In ''64'' and ''Melee'', a [https://www.youtube.com/watch?v=2sa25aojJDs developer oversight] unintentionally left it without a stronger finishing hit, making it extremely unsafe on hit. While this hitbox was fixed in ''Brawl'', it remained unsafe through the rest of the games due to its low shieldstun and high ending lag. ''Ultimate'' drastically buffed the move by decreasing its ending lag and increasing its damage and knockback, granting it utility as a surprise finisher and making it significantly more safe on shield.
*[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
*[[Wolf]]'s dash attack in ''Brawl'' is the only one in the series to bring all the momentum from the dash to an instantaneous halt.
*While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield.
*While several attacks throughout the series grant brief [[intangibility]], [[Palutena]]'s dash attack is one of the very few attacks in the series (and the only dash attack) to grant outright [[invincibility]], protecting her extended arm due to the use of her shield.
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