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'''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]''{{'}}s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]], allowing them to dodge some attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick. | '''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]''{{'}}s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]], allowing them to dodge some attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick. | ||
How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], {{SSBB|Snake}}, [[Sheik]] and {{SSB4|Wii Fit Trainer}}). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and {{SSB4|Pac-Man}}), making their crouches extremely limited in use. Similar to [[idle pose]]s, all characters present unique animations while crouching that replay constantly (such as [[Mario]] looking around, or the Wii Fit Trainer doing push-ups). | How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], {{SSBB|Snake}}, [[Sheik]] and {{SSB4|Wii Fit Trainer}}). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and {{SSB4|Pac-Man}}), making their crouches extremely limited in use. Similar to [[idle pose]]s, all characters present unique animations while crouching that replay constantly (such as [[Mario]] and [[Donkey Kong]] looking around, or the Wii Fit Trainer doing push-ups). | ||
==Gallery== | ==Gallery== |
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