Crouch cancel: Difference between revisions

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m (→‎In Super Smash Bros. and Super Smash Bros. Melee: Crouch-cancelling doesn't reduce the amount of damage dealt.)
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Crouch cancelling reduces the amount of knockback dealt to the user (2/3 initial knockback in ''Smash 64''), often stopping their movement completely at lower [[damage percentage]]s. Because the control stick must be held downwards in order to crouch, crouch cancelling also effectively guarantees a lower launch angle, due to [[directional influence]] reading the downwards motion.
Crouch cancelling reduces the amount of knockback dealt to the user (2/3 initial knockback in ''Smash 64''), often stopping their movement completely at lower [[damage percentage]]s. Because the control stick must be held downwards in order to crouch, crouch cancelling also effectively guarantees a lower launch angle, due to [[directional influence]] reading the downwards motion.


Many characters use crouch cancelling to perform a crouch cancel counter ('''CCC'''), where the player performs a strong counterattack after crouch cancelling an incoming attack. In ''Melee'', {{SSBM|Peach}} and {{SSBM|Samus}} are well-known abusers of crouch cancel counters; both characters can crouch cancel most attacks and perform a down smash before their opponent recovers. Note that the reduced knockback comes with disadvantages, as it leaves the user open to hits of certain attacks that would not usually connect. For example, {{mvsub|Peach|SSBM|down smash|poss=y}} may deal a staggering 70% damage maximum if all hits connect. While the attack was supposed to be designed such that this does not happen normally, it has a greater chance of happening against characters who crouch cancel, as they will not take enough knockback to escape the many hits of the down smash.
Many characters use crouch cancelling to perform a crouch cancel counter ('''CCC'''), where the player performs a strong counterattack after crouch cancelling an incoming attack. In ''Melee'', {{SSBM|Peach}} and {{SSBM|Samus}} are well-known abusers of crouch cancel counters; both characters can crouch cancel most attacks and perform a down smash before their opponent recovers. Note that the reduced knockback comes with disadvantages, as it leaves the user open to hits of certain attacks that would not usually connect. For example, {{mvsub|Peach|SSBM|down smash|poss=y}} may deal a staggering 70% damage maximum if all hits connect. While the attack was supposed to be designed such that only a single hit will make contact, it has a greater chance of happening against characters who crouch cancel, as they will not take enough knockback to escape the many hits of the down smash.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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