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{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
[[File:SSBUWebsiteZeroSuitSamus5.jpg|200px|thumb|right|{{SSBU|Zero Suit Samus}} and {{SSBU|Snake}} crawling in ''Ultimate''.]]
[[File:SSBUWebsiteZeroSuitSamus5.jpg|200px|thumb|{{SSBU|Zero Suit Samus}} and {{SSBU|Snake}} crawling in ''Ultimate''.]]
'''Crawling''' (also known as '''crouch walking''') is a [[fighter ability|technique]] introduced in ''[[Super Smash Bros. Brawl]]''. While [[crouching]], certain characters can move while staying low to the ground, allowing them to potentially avoid some attacks or [[projectile]]s. In ''Brawl'', crawling characters only have access to [[down tilt]] and [[Down special move|down special]] as immediate offensive options, but subsequent entries in the series allow any regular grounded option to be used out of a crawl immediately, greatly expanding the technique's utility.  
'''Crawling''' (also known as '''crouch walking''') is a [[fighter ability|technique]] introduced in ''[[Super Smash Bros. Brawl]]''. While [[crouching]], certain characters can move while staying low to the ground, allowing them to potentially avoid some attacks or [[projectile]]s. In ''Brawl'', crawling characters only have access to [[down tilt]] and [[Down special move|down special]] as immediate offensive options, but subsequent entries in the series allow any regular grounded option to be used out of a crawl immediately, greatly expanding the technique's utility.  


The usefulness of crawling primarily depends on how low the character's crouch is. For example, [[Snake]] has a very low crouch that significantly reduces his height, making his crawl highly effective for dodging projectiles and attacks with high hitboxes, while [[Bowser]] has a much higher posture while crouching that doesn't even lower his height or his hurtbox, rendering it almost useless to dodge such attacks. While most characters can change the direction they face while crawling, all crawling characters can crawl backwards.
The usefulness of crawling primarily depends on how low the character's crouch is. For example, [[Snake]] has a very low crouch that significantly reduces his height, making his crawl highly effective for dodging projectiles and attacks with high hitboxes, while {{SSBU|Steve}} has a much higher posture while crouching that barely even lowers his height let alone his hurtbox, rendering it almost useless to dodge such attacks. While most characters can change the direction they face while crawling, all crawling characters can crawl backwards.


Crawling is not often used in competitive matches, as other methods of [[approach]] tend to be more practical. The exception to this are characters with very low crawls (such as the aforementioned Snake) in certain [[matchup]]s, as their low crawl allows them to approach while being unable to be hit by opposing projectiles, such as [[Falco]]'s {{b|Blaster|Falco}}.
Crawling is not often used in competitive matches, as other methods of [[approach]] tend to be more practical. The exception to this are characters with very low crawls (such as the aforementioned Snake) in certain [[matchup]]s, as their low crawl allows them to approach while being unable to be hit by opposing projectiles, such as [[Falco]]'s {{b|Blaster|Falco}}.


==Crawlers==
==Crawlers==
{{technical data|Missing crawl speeds in every game.}}
The majority of characters, including the [[Final Smash]] transformations {{b|Giga Bowser|Final Smash}} and [[Wario-Man]], have a forward crawl speed of 0.7 and a backward crawl speed of 0.5 with a few exceptions.
*{{GameIcon|SSBB}} ''Brawl'':
**{{CharHead|Luigi|SSBB}} and {{CharHead|Snake|SSBB}} have a backward crawl speed of 0.4.
*{{GameIcon|SSB4}} ''SSB4'':
**{{CharHead|Luigi|SSB4}} has a backward crawl speed of 0.4.
**{{CharHead|Wii Fit Trainer|SSB4}} has a forward and backward crawl speed of 0.3.
*{{GameIcon|SSBU}} ''Ultimate'':
**{{CharHead|Luigi|SSBU}} has a backward crawl speed of 0.4.
**{{CharHead|Wario|SSBU}}'s forward and backward crawl speeds are both 0.83.
**{{CharHead|Wii Fit Trainer|SSBU}}, {{CharHead|Simon|SSBU}}, {{CharHead|Richter|SSBU}}, and {{CharHead|Sora|SSBU}} all have a forward crawl speed of 0.4 and a backward crawl speed of 0.3.
**{{CharHead|Steve|SSBU}}'s forward and backward crawl speeds are both 0.3.
 
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
!width="20%"|Fighter
!width="20%"|Fighter
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==Pseudo-crawling==
==Pseudo-crawling==
[[File:Silde Cloud SSBU.gif|thumb|Cloud using his down tilt, Slide in ''Ultimate'']]
[[File:Slide Cloud SSBU.gif|thumb|Cloud using his down tilt, Slide in ''Ultimate'']]
Some characters have [[down tilt]]s that move them forward, causing them to pseudo-crawl, but the usefulness of this is questionable depending on the down tilt. There are two different types of pseudo-crawls  
Some characters have [[down tilt]]s that move them forward, causing them to pseudo-crawl, but the usefulness of this is questionable depending on the down tilt. There are two different types of pseudo-crawls: a full pseudo-crawl and a semi pseudo-crawl.


===Full pseudo-crawl===
===Full pseudo-crawl===
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*It has [[interruptibility]] frames. (Some down tilts such as {{SSBB|Captain Falcon}}'s down tilt in ''Brawl'' have the forward momentum needed but lack interruptibility frames, meaning that they cannot be used to pseudo-crawl under normal circumstances.)
*It has [[interruptibility]] frames. (Some down tilts such as {{SSBB|Captain Falcon}}'s down tilt in ''Brawl'' have the forward momentum needed but lack interruptibility frames, meaning that they cannot be used to pseudo-crawl under normal circumstances.)


Semi pseudo-crawls do not have the range of full pseudo-crawls but they are beneficial overall as they have more range than most down tilts yet the user moves backwards if they decide to not use another down tilt. This gives them much greater spacing potential than a full pseudo-crawl and makes them harder to punish on shield and overall giving them more utility. If continuous down tilts are used, this further increases their reach and can allow the down tilt to continuously chain into itself or lead into other moves depending on the down tilt (with {{SSBB|Meta Knight}} being one of the most prominent examples of this). Some semi pseudo-crawls also have a strange property where if they are interrupted at the right time, they will give the user a decent amount of backwards momentum sending them further back than where they started. Some examples of this include {{SSBB|Peach}}'s down tilt in ''Brawl'' and {{SSBU|Lucario}}'s down tilt in ''Ultimate''. This creates an addition movement option for the user further increasing their utility.
Semi pseudo-crawls do not have the range of full pseudo-crawls but they are beneficial overall as they have more range than most down tilts yet the user moves backwards if they decide to not use another down tilt. This gives them much greater spacing potential than a full pseudo-crawl and makes them harder to punish on shield and overall giving them more utility. If continuous down tilts are used, this further increases their reach and can allow the down tilt to continuously chain into itself or lead into other moves depending on the down tilt (with {{SSBB|Meta Knight}} being one of the most prominent examples of this). Some semi pseudo-crawls also have a strange property where if they are interrupted at the right time, they will give the user a decent amount of backwards momentum sending them further back than where they started. Some examples of this include {{SSBB|Peach}}'s down tilt in ''Brawl'' and {{SSBU|Lucario}}'s down tilt in ''Ultimate''. This creates an additional movement option for the user, further increasing their utility.


Characters with a semi pseudo-crawl:
Characters with a semi pseudo-crawl:
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==Trivia==
==Trivia==
[[File:PikachuCrawlComparison.png|thumb|right|Depending whether Pikachu is crawling backward (left) or forward (right), the size of its hurtboxes change.]]
[[File:PikachuCrawlComparison.png|thumb|Depending whether Pikachu is crawling backward (left) or forward (right), the size of its hurtboxes change.]]
*Pikachu's [[hurtbox]] height varies depending whether it is crawling forward or backward. Normally, when Pikachu crawls forward, its tail lies low to the ground, allowing it to avoid certain projectiles like [[Fox]]'s {{b|Blaster|Fox}}; but while crawling backwards, its tail is held over its body, which allows it to be hit by projectiles that would fly harmlessly above it while crawling forward. Squirtle's tail acts similarly.
*Pikachu's [[hurtbox]] height varies depending whether it is crawling forward or backward. Normally, when Pikachu crawls forward, its tail lies low to the ground, allowing it to avoid certain projectiles like [[Fox]]'s {{b|Blaster|Fox}}; but while crawling backwards, its tail is held over its body, which allows it to be hit by projectiles that would fly harmlessly above it while crawling forward. Squirtle's tail acts similarly.
**Similarly, when [[Rosalina]] crawls, her hurtbox height is slightly changed, with her behind being raised slightly when crawling forward, while her behind is lowered slightly when crawling backwards.
**Similarly, when [[Rosalina]] crawls, her hurtbox height is slightly changed, with her behind being raised slightly when crawling forward, while her behind is lowered slightly when crawling backwards.
*Most characters can turn around while crawling. To do this, they can crouch and do a down tilt and then press the [[control stick]] or [[directional pad|D-pad]] to the opposite direction they are facing, and they will turn around.
*Most characters can turn around while crawling. To do this, they can crouch and do a down tilt and then press the [[control stick]] or [[directional pad|D-pad]] to the opposite direction they are facing, and they will turn around.
*When {{SSBB|Samus}} is in a higher gravity situation (such as being metal or being in [[The Subspace Emissary]]), upon using her {{b|Bomb|Samus}}s, her morph ball will briefly hit the ground. While this is done, Samus can effectively crawl in her morph ball for a small amount of time.
*When {{SSBB|Samus}} is in a higher gravity situation (such as being metal or being in [[The Subspace Emissary]]), upon using her {{b|Bomb|Samus}}s, her morph ball will briefly hit the ground. While this is done, Samus can effectively crawl in her morph ball for a small amount of time.
*Compared to [[wall jump]]ing, a character's ability to crawl is much less related to whether they can crawl in their original games. For example, while Mario, Luigi, Yoshi, and Wario can crawl in ''{{s|mariowiki|Super Mario 64 DS}}'' (along with ''{{s|mariowiki|Super Mario 64}}'' for Mario) and the former two can walk while crouching in ''{{s|mariowiki|Super Mario Galaxy}}'', ''{{s|mariowiki|Super Mario Galaxy 2}}'', ''{{s|mariowiki|Super Mario 3D Land}}'', ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Super Mario Odyssey}}'', Mario cannot crawl in ''Smash Bros.'' Zero Suit Samus can crawl in ''Metroid: Zero Mission'' and in ''Smash Bros.'', while Toon Link can crawl in ''The Legend of Zelda: The Wind Waker'' but not in ''Smash Bros.'' {{SSBU|Joker}} also cannot crawl in ''Smash Bros.'', despite doing so in ''Persona 5'' as well as {{SSBU|Terry}} being able to crouch walk in early titles such as ''Fatal Fury 2'' and ''The King of Fighters '94''.
*Compared to [[wall jump]]ing, a character's ability to crawl is much less related to whether they can crawl in their original games. For example, while Mario, Luigi, Yoshi, and Wario can crawl in ''{{s|mariowiki|Super Mario 64 DS}}'' (along with ''{{s|mariowiki|Super Mario 64}}'' for Mario) and the former two can walk while crouching in ''{{s|mariowiki|Super Mario Galaxy}}'', ''{{s|mariowiki|Super Mario Galaxy 2}}'', ''{{s|mariowiki|Super Mario 3D Land}}'', ''{{s|mariowiki|Super Mario 3D World}}'' and ''{{s|mariowiki|Super Mario Odyssey}}'', Mario cannot crawl in ''Smash Bros.'' Pit can crawl in the original ''Kid Icarus'' but is unable to do so in ''Smash Bros.'' Zero Suit Samus can crawl in ''Metroid: Zero Mission'' and in ''Smash Bros.'', while Toon Link can crawl in ''The Legend of Zelda: The Wind Waker'' but not in ''Smash Bros.'' {{SSBU|Joker}} also cannot crawl in ''Smash Bros.'', despite doing so in ''Persona 5'' as well as {{SSBU|Terry}} being able to crouch walk in early titles such as ''Fatal Fury 2'' and ''The King of Fighters '94''. Link cannot crawl in ''Smash Bros.'', despite being able to do so in ''The Legend of Zelda: Breath of the Wild'' (which serves as the basis for his appearance in ''Ultimate''). Conversely, {{SSBU|Sora}} cannot crawl (let alone crouch) in ''Kingdom Hearts'', yet is able to do so in ''Smash Bros.''
*[[Snake]], [[Lucario]] (in ''Ultimate''), [[Pac-Man]] (in ''SSB4''), [[Wii Fit Trainer]], [[Zero Suit Samus]], [[Simon Belmont]], and [[Richter Belmont]] are the only characters who can both pseudo-crawl and crawl regularly.
*[[Snake]], [[Lucario]] (in ''Ultimate''), [[Pac-Man]] (in ''SSB4''), [[Wii Fit Trainer]], [[Zero Suit Samus]], [[Simon Belmont]], and [[Richter Belmont]] are the only characters who can both pseudo-crawl and crawl regularly.
*None of the DLC characters in ''SSB4'' can crawl.
*None of the DLC characters in ''SSB4'' can crawl.
*Wii Fit Trainer has the slowest crawling speed, both forwards and backwards.
*Wii Fit Trainer (in ''SSB4'') and Steve have the slowest crawling speed in both directions.
*Luigi crawls slower when going backwards.
*In ''SSB4'', Wii Fit Trainer's irregular crawl allows for a tech known as [https://www.youtube.com/watch?v=QN5X-Cr2Cnk Sashimi Wiggling], where Wii Fit Trainer slides along the ground similarly to a [[wavedash]].
*In ''SSB4'', Wii Fit Trainer's irregular crawl allows for a tech known as [https://www.youtube.com/watch?v=QN5X-Cr2Cnk Sashimi Wiggling], where Wii Fit Trainer slides along the ground similarly to a [[wavedash]].
*[[Steve]]'s crawling is designed to resemble the [https://minecraft.gamepedia.com/Sneaking sneaking] mechanic from {{uv|Minecraft}}.
*[[Steve]]'s crawling is designed to resemble the [https://minecraft.wiki/w/Sneaking sneaking] mechanic from {{uv|Minecraft}}. His crawling speed is also identical to the speed of sneaking with two movement keys pressed, 1.8 meters/second (0.3 units/frame*(60 frames/second)*(0.1 meters/unit) = 1.8 meters/second).
*Sora is the only sword user in the series who is able to crawl.


[[Category:Game controls]]
[[Category:Game controls]]