Counterpick: Difference between revisions

2 bytes added ,  15 years ago
No edit summary
Line 5: Line 5:
Another form of counterpicking is [[stage]] counterpicking.  This is mostly done based on the character that someone has chosen.  For example, a [[Marth]] player will often pick the small [[Yoshi's Story (stage)|Yoshi's Story]] because one of Marth's greatest shortcomings is his inability to fire any projectiles and his defense against them.  This small stage will give characters that have projectiles less distance to fire them.  This stage also favors non-projectile characters because the platforms are all close together, allowing non-projectile characters to close the gap much easier/faster. This stage also allows Marth to stand on the main platform, and use his forward smash to either side (having the tip of the sword connect with any characters on the bottom two platforms), giving him a huge advantage as the sweetspot of his sword reaches all of the bottom platforms.
Another form of counterpicking is [[stage]] counterpicking.  This is mostly done based on the character that someone has chosen.  For example, a [[Marth]] player will often pick the small [[Yoshi's Story (stage)|Yoshi's Story]] because one of Marth's greatest shortcomings is his inability to fire any projectiles and his defense against them.  This small stage will give characters that have projectiles less distance to fire them.  This stage also favors non-projectile characters because the platforms are all close together, allowing non-projectile characters to close the gap much easier/faster. This stage also allows Marth to stand on the main platform, and use his forward smash to either side (having the tip of the sword connect with any characters on the bottom two platforms), giving him a huge advantage as the sweetspot of his sword reaches all of the bottom platforms.


Stage counterpicking can also mean that a player will choose a stage that is not suited well for his opponent's character.  A good example of this can be seen when a player chooses [[Mute City]] when playing against [[Falco]].  When the platform is flying through the air, the ledges are not able to be grabbed and coupled with Falco's short-distance [[Up B]] move and predictable [[Forward B]], it presents unfavorable conditions for a Falco trying to return to the stage after being knocked off.  Stage counterpicks are often regulated by [[Dave's Stupid Rule]].
Stage counterpicking can also mean that a player will choose a stage that is not suited well for their opponent's character.  A good example of this can be seen when a player chooses [[Mute City]] when playing against [[Falco]].  When the platform is flying through the air, the ledges are not able to be grabbed and coupled with Falco's short-distance [[Up B]] move and predictable [[Forward B]], it presents unfavorable conditions for a Falco trying to return to the stage after being knocked off.  Stage counterpicks are often regulated by [[Dave's Stupid Rule]].


[[Category:Terms]]
[[Category:Terms]]
Anonymous user