Combo counter: Difference between revisions
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(New Page: In any of the games in the ''Super Smash Bros.'' series, the '''combo counter''' refers to a function in Training mode designed to keep track of combos. ...) |
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In any of the games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, the '''combo counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter. | In any of the games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, the '''[[combo]] counter''' refers to a function in [[Training mode]] designed to keep track of combos. For each consecutive hit on a character, the combo counter will rise by 1, until the combo ends or until the player faults and allows for the hitstun to elapse. The combo counter will register a hit in the combo if it was made before more than one frame of non-hitstun. If not, the counter resets. Grabs and landing or teching will reset the combo counter. | ||
There are two [[Challenges]] in ''[[Super Smash Bros. Brawl]]'' involving the combo counter; | There are two [[Challenges]] in ''[[Super Smash Bros. Brawl]]'' involving the combo counter; |