Combo: Difference between revisions

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→‎Notable combos: Added a few notable Ultimate combos.
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(→‎Notable combos: Added a few notable Ultimate combos.)
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*{{SSB4|Zelda}}: At low percents, her down tilt can combo into up tilt and then into neutral aerial. Down throw is also a kill confirm into up aerial at high percents.
*{{SSB4|Zelda}}: At low percents, her down tilt can combo into up tilt and then into neutral aerial. Down throw is also a kill confirm into up aerial at high percents.
*{{SSB4|Zero Suit Samus}}: Her down throw can lead into two up aerials, finishing with aerial [[Boost Kick]], KOing very early if done properly. At medium percents, her neutral aerial combos into her [[Flip Jump]], KOing if she lands the spiking hitbox.
*{{SSB4|Zero Suit Samus}}: Her down throw can lead into two up aerials, finishing with aerial [[Boost Kick]], KOing very early if done properly. At medium percents, her neutral aerial combos into her [[Flip Jump]], KOing if she lands the spiking hitbox.
===''Ultimate''===
*{{SSBU|Bayonetta}}: A held [[Heel Slide]] combos into a [[Witch Twist]], followed by two [[After Burner Kick]]s, and ending with a back aerial.
*{{SSBU|Ness}}: Can chain [[PK Fire]] into itself, and combo into a down throw.
*{{SSBU|Sheik}}: Can [[juggle]] opponents easily with forward tilt at low percents.
*{{SSBU|Toon Link}}: Can perform a wall of pain with his back aerial.
*{{SSBU|Joker}}: Down throw combos into up aerial at low percents. He can also combo down tilt into up aerial.
*{{SSBU|King K. Rool}}: Down throw combos into up tilt at lower percents. At higher percents, down throw can combo into a downward angled forward smash or other tilt attacks.


==See also==
==See also==