Cloud (SSB4): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Cloud
|name = Cloud
|image = {{tabber|title1=Final Fantasy VII|tab1=[[File:Cloud SSB4.png|x250px]]|title2=Advent Children|tab2=[[File:Cloud Advent Children SSB4.png|x250px]]}}
|image = {{tabber|title1=Final Fantasy VII|tab1=[[File:Cloud SSB4.png|x250px]]|title2=Advent Children|tab2=[[File:Cloud Advent Children SSB4.png|x250px]]}}
|game = SSB4
|game = SSB4
|ssbgame1 = Ultimate
|ssbgame1 = Ultimate
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However, Cloud has some severe flaws. The most prominent one is his poor recovery. Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to [[edgeguarding]] and [[gimping]], and making it mandatory to stay a safe distance within reaching the edge. Climhazzard is also a terrible recovery move for many reasons: it grants below-average vertical distance, little horizontal momentum, its ascending hit is completely incapable of edge sweetspotting, and its descending hit cannot edge sweetspot until it covers some prior distance. Additionally, if for any reason Cloud gets hit at the apex of Climhazzard, he is not able to tech a single-hit move regardless of how far or near he is to a wall, although he can still tech if he gets hit by a command grab or a multiple hit move. These factors make Cloud's recovery somewhat comparable to that of Little Mac, {{SSB4|Ganondorf}} and {{SSB4|Dr. Mario}}, in the sense that it is one of the riskiest and most ineffective without use of his [[wall jump]] or Limit Break Climhazzard (which loses the active hitbox near the end of his ascent, making it less safe than the regular Climhazzard in some situations). Cloud can stall his descent with Blade Beam and Cross Slash, although they only do so after one use. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break.
However, Cloud has some severe flaws. The most prominent one is his poor recovery. Despite his aerial mobility and jump height is arguably better than most sword-wielding characters, his diagonal speed remains slow when compared to them, making him prone to [[edgeguarding]] and [[gimping]], and making it mandatory to stay a safe distance within reaching the edge. Climhazzard is also a terrible recovery move for many reasons: it grants below-average vertical distance, little horizontal momentum, its ascending hit is completely incapable of edge sweetspotting, and its descending hit cannot edge sweetspot until it covers some prior distance. Additionally, if for any reason Cloud gets hit at the apex of Climhazzard, he is not able to tech a single-hit move regardless of how far or near he is to a wall, although he can still tech if he gets hit by a command grab or a multiple hit move. These factors make Cloud's recovery somewhat comparable to that of Little Mac, {{SSB4|Ganondorf}} and {{SSB4|Dr. Mario}}, in the sense that it is one of the riskiest and most ineffective without use of his [[wall jump]] or Limit Break Climhazzard (which loses the active hitbox near the end of his ascent, making it less safe than the regular Climhazzard in some situations). Cloud can stall his descent with Blade Beam and Cross Slash, although they only do so after one use. Additionally, the former's slower start-up and ending lag can make its use problematic against opponents already close to the edge or in prime position to reflect it, while the latter slows down his air speed significantly. The last problem about his recovery is that if he gets grabbed near the edge without his double jump and gets air released, he will not be able to return to the stage unless he properly times a Blade Beam to stall towards the edge, uses aerials or air dodges to reset his momentum, or possesses a Limit Break.


Another glaring flaw is his grab game. Cloud's grab range is abysmally short, having the third shortest overall in the game. His throws' damage outputs are only average at best, and barring down throw at low percents, they lack any sort of combo potential, making them comparable to {{SSB4|Jigglypuff}}'s throws in regard to inefficiency. His forward and back throws' decent speed are significantly offset by the problematic combination of their virtual lack of combo potential and low knockback scaling. Additionally, both fail to KO before 300%, unless the opponent is light and Cloud is at the edge upon performing them. His up and down throws both have misleading power, failing to KO until well beyond 200%. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly.  
Another glaring flaw is his grab game. Cloud's grab range is abysmally short, having the third shortest overall in the game. His throws' damage outputs are only average at best, and barring down throw at low percents, they lack any sort of combo potential, making them comparable to {{SSB4|Jigglypuff}}'s throws in regard to inefficiency. His forward and back throws' decent speed are significantly offset by the problematic combination of their virtual lack of combo potential and low knockback scaling. Additionally, both fail to KO before 300%, unless the opponent is light and Cloud is at the edge upon performing them. His up and down throws both have misleading power, failing to KO until well beyond 200%. Up throw has too much ending lag for reliably comboing, while down throw doesn't have reliable combos at low percentages and loses all of its combo potential past low-mid percentages if the opponent DIs properly.


Despite his huge range, projectile and combo options granting him a strong neutral game, Cloud has a below average approach at best. His approach options are linear, with dash attack being easily punishable, neutral aerial having a hitbox that starts from behind, up aerial being very predictable and being surprisingly punishable on shield if not spaced well, and having other attacks that either lack the frame data or the utility to be used as reliable options for approaching such as his poor grab game. Cloud also has no reliable means of escaping pressure. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. Thus, Cloud is fairly easy to combo, and is just as easily forced on the defensive if his attacks are improperly spaced. While Cloud also possesses an abundance of strong finishers, his KOing ability is somewhat inconsistent. None of his strongest finishers are easy to land in the [[neutral game]] and they can be easily punished if avoided or shielded, his weaker moves such as his forward tilt and back aerial require good positioning to KO reliably, and he lacks reliable set-ups into his strongest or best finishers.
Despite his huge range, projectile and combo options granting him a strong neutral game, Cloud has a below average approach at best. His approach options are linear, with dash attack being easily punishable, neutral aerial having a hitbox that starts from behind, up aerial being very predictable and being surprisingly punishable on shield if not spaced well, and having other attacks that either lack the frame data or the utility to be used as reliable options for approaching such as his poor grab game. Cloud also has no reliable means of escaping pressure. His neutral attack and down tilt are his fastest ground options, while Climhazzard can work as an out of shield option. However, they are noticeably unsafe on shield, while none of his fast aerial attacks start from the front or below him. Down aerial's late hitbox can be used to escape juggling directly from below him, but its otherwise narrow hitbox allows opponents to hit Cloud laterally. Thus, Cloud is fairly easy to combo, and is just as easily forced on the defensive if his attacks are improperly spaced. While Cloud also possesses an abundance of strong finishers, his KOing ability is somewhat inconsistent. None of his strongest finishers are easy to land in the [[neutral game]] and they can be easily punished if avoided or shielded, his weaker moves such as his forward tilt and back aerial require good positioning to KO reliably, and he lacks reliable set-ups into his strongest or best finishers.
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|dtiltname=Sliding
|dtiltname=Sliding
|dtiltdmg=6% (knee), 7% (leg)
|dtiltdmg=6% (knee), 7% (leg)
|dtiltdesc=A [[Wikipedia:Dropkick#Baseball slide|baseball slide]]. His legs are intangible while the hitbox is active, and it will sometimes deal less damage if landed early. It has very quick start-up, propels Cloud a good distance forward, launches opponents vertically, and significantly lowers his hurtbox. Altogether, these traits make it useful as a [[punishment]] option, as well as a capable set-up option into aerial attacks.
|dtiltdesc=A [[Wikipedia:Dropkick#Baseball slide|baseball slide]]. His legs are intangible while the hitbox is active, and it will sometimes deal less damage if landed early. It has very quick start-up, propels Cloud a good distance forward, launches opponents vertically, and significantly lowers his hurtbox. Altogether, these traits make it useful as a [[punishment]] option, as well as a capable set-up option into aerial attacks.
|dashname=
|dashname=
|dashdmg=11% (clean), 8% (late)
|dashdmg=11% (clean), 8% (late)
|dashdesc=Thrusts the sharp edge of the Buster Sword forward while holding it diagonally. It deals more damage at the beginning, has a lingering hitbox and its moderately high knockback enables it to KO at high percentages.  
|dashdesc=Thrusts the sharp edge of the Buster Sword forward while holding it diagonally. It deals more damage at the beginning, has a lingering hitbox and its moderately high knockback enables it to KO at high percentages.
|fsmashname=Triple Buster
|fsmashname=Triple Buster
|fsmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2}} (hit 2 center), {{ChargedSmashDmgSSB4|3}} (hit 2 hilt), {{ChargedSmashDmgSSB4|4}} (hit 2 tip), {{ChargedSmashDmgSSB4|12}} (hit 3 tip), {{ChargedSmashDmgSSB4|13}} (hit 3 non-tip)
|fsmashdmg={{ChargedSmashDmgSSB4|3}} (hit 1), {{ChargedSmashDmgSSB4|2}} (hit 2 center), {{ChargedSmashDmgSSB4|3}} (hit 2 hilt), {{ChargedSmashDmgSSB4|4}} (hit 2 tip), {{ChargedSmashDmgSSB4|12}} (hit 3 tip), {{ChargedSmashDmgSSB4|13}} (hit 3 non-tip)
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*{{Sm|ANTi|USA}} (#14) - Used Cloud as a secondary alongside {{SSB4|Mario}} and {{SSB4|Zero Suit Samus}}. Placed 1st at both {{Trn|CEO 2016}} and {{Trn|Get On My Level 2017}}, 3rd at {{Trn|DreamHack Austin 2018}}, 4th at {{Trn|2GG: Hyrule Saga}}, and 5th at {{Trn|DreamHack Atlanta 2017}} with wins over players such as {{Sm|Elegant}}, {{Sm|Samsora}}, and {{Sm|MVD}}.
*{{Sm|ANTi|USA}} (#14) - Used Cloud as a secondary alongside {{SSB4|Mario}} and {{SSB4|Zero Suit Samus}}. Placed 1st at both {{Trn|CEO 2016}} and {{Trn|Get On My Level 2017}}, 3rd at {{Trn|DreamHack Austin 2018}}, 4th at {{Trn|2GG: Hyrule Saga}}, and 5th at {{Trn|DreamHack Atlanta 2017}} with wins over players such as {{Sm|Elegant}}, {{Sm|Samsora}}, and {{Sm|MVD}}.
*{{Sm|Blacktwins|Canada}} - Co-mained Cloud alongside {{SSB4|Mario}} and is considered the best Cloud player in Canada. Placed 7th at {{Trn|Get On My Level 2017}}, 9th at {{Trn|Smash 'N' Splash 3}}, 13th at {{Trn|Shine 2018}}, and 17th at both {{Trn|DreamHack Montreal 2017}} and {{Trn|The Big House 8}} with wins over players such as {{Sm|Mew2King}}, {{Sm|Darkshad}}, and {{Sm|SuperGirlKels}}. Ranked 10th on the [[Canada Smash Ranking]].
*{{Sm|Blacktwins|Canada}} - Co-mained Cloud alongside {{SSB4|Mario}} and is considered the best Cloud player in Canada. Placed 7th at {{Trn|Get On My Level 2017}}, 9th at {{Trn|Smash 'N' Splash 3}}, 13th at {{Trn|Shine 2018}}, and 17th at both {{Trn|DreamHack Montreal 2017}} and {{Trn|The Big House 8}} with wins over players such as {{Sm|Mew2King}}, {{Sm|Darkshad}}, and {{Sm|SuperGirlKels}}. Ranked 10th on the [[Canada Smash Ranking]].
*{{Sm|Javi|Mexico|p=Smash 4}} (#74) - Co-mained Cloud with {{SSB4|Sheik}} and is considered one of the best Cloud players in Mexico. Placed 4th at {{Trn|Canada Cup 2016}}, 7th at {{Trn|Smash Factor 5}}, 9th at {{Trn|2GGC: GENESIS Saga}}, and 17th at both {{Trn|2GGC: West Side Saga}} and {{Trn|The Big House 7}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Larry Lurr}}, and {{Sm|Ally}}.  
*{{Sm|Javi|Mexico|p=Smash 4}} (#74) - Co-mained Cloud with {{SSB4|Sheik}} and is considered one of the best Cloud players in Mexico. Placed 4th at {{Trn|Canada Cup 2016}}, 7th at {{Trn|Smash Factor 5}}, 9th at {{Trn|2GGC: GENESIS Saga}}, and 17th at both {{Trn|2GGC: West Side Saga}} and {{Trn|The Big House 7}} with wins over players such as {{Sm|MkLeo}}, {{Sm|Larry Lurr}}, and {{Sm|Ally}}.
*{{Sm|komorikiri|Japan}} (#12) - One of the best Cloud players in the world. Placed 1st at both {{Trn|Sumabato 12}} and {{Trn|Smashdown World}}, 2nd at {{Trn|2GGC: GENESIS Saga}}, and 3rd at both {{Trn|The Big House 6}} and {{Trn|MomoCon 2018}}.  
*{{Sm|komorikiri|Japan}} (#12) - One of the best Cloud players in the world. Placed 1st at both {{Trn|Sumabato 12}} and {{Trn|Smashdown World}}, 2nd at {{Trn|2GGC: GENESIS Saga}}, and 3rd at both {{Trn|The Big House 6}} and {{Trn|MomoCon 2018}}.
*{{Sm|Mangalitza♀|Japan}} - Placed 1st at {{Trn|Sumabato 21}}, 9th at both {{Trn|Sumabato 23}} and {{Trn|Sumabato 27}}, 13th at {{Trn|Sumabato Tokaigi Qualifier}}, and 17th at {{Trn|Sumabato 28}} with wins over players such as {{Sm|komorikiri}}, {{Sm|Choco}}, and {{Sm|T}}. Ranked 52nd on the [[JAPAN Power Rankings]].
*{{Sm|Mangalitza♀|Japan}} - Placed 1st at {{Trn|Sumabato 21}}, 9th at both {{Trn|Sumabato 23}} and {{Trn|Sumabato 27}}, 13th at {{Trn|Sumabato Tokaigi Qualifier}}, and 17th at {{Trn|Sumabato 28}} with wins over players such as {{Sm|komorikiri}}, {{Sm|Choco}}, and {{Sm|T}}. Ranked 52nd on the [[JAPAN Power Rankings]].
*{{Sm|Mao|Japan}} - Placed 5th at {{Trn|Sumabato 21}}, 9th at both {{Trn|Umebura 27}} and {{Trn|Sumabato Smash 4 Final}}, 13th at {{Trn|Umebura Tokaigi Qualifier 1}}, and 17th at {{Trn|EVO Japan 2018}} with wins over players such as {{Sm|Abadango}}, {{Sm|Nietono}}, and {{Sm|Raito}}. Ranked 38th on the [[JAPAN Power Rankings]].
*{{Sm|Mao|Japan}} - Placed 5th at {{Trn|Sumabato 21}}, 9th at both {{Trn|Umebura 27}} and {{Trn|Sumabato Smash 4 Final}}, 13th at {{Trn|Umebura Tokaigi Qualifier 1}}, and 17th at {{Trn|EVO Japan 2018}} with wins over players such as {{Sm|Abadango}}, {{Sm|Nietono}}, and {{Sm|Raito}}. Ranked 38th on the [[JAPAN Power Rankings]].
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*{{Sm|MattyG|USA}} - The best Cloud player in New England. Placed 7th at both {{Trn|Too Hot to Handle}} and {{Trn|Super FamiCon 2017}}, 13th at {{Trn|Super Smash Con 2017}}, and 17th at both {{Trn|Shine 2017}} and {{Trn|The Big House 7}} with wins over players such as {{Sm|Kameme}}, {{Sm|Marss}}, and {{Sm|Light|p=Connecticut}}. Ranked 5th on the [[New England Power Rankings]].
*{{Sm|MattyG|USA}} - The best Cloud player in New England. Placed 7th at both {{Trn|Too Hot to Handle}} and {{Trn|Super FamiCon 2017}}, 13th at {{Trn|Super Smash Con 2017}}, and 17th at both {{Trn|Shine 2017}} and {{Trn|The Big House 7}} with wins over players such as {{Sm|Kameme}}, {{Sm|Marss}}, and {{Sm|Light|p=Connecticut}}. Ranked 5th on the [[New England Power Rankings]].
*{{Sm|Mew2King|USA}} (#69) - One of the best Cloud players during the first few years of the game's competitive lifespan. Placed 2nd at {{Trn|Endgame}}, 3rd at {{Trn|Enthusiast Gaming Live Expo}}, 5th at both {{Trn|Get On My Level 2016}} and {{Trn|Shine 2016}}, and 17th at {{Trn|Frostbite 2018}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Ally}}, and {{Sm|Larry Lurr}}.
*{{Sm|Mew2King|USA}} (#69) - One of the best Cloud players during the first few years of the game's competitive lifespan. Placed 2nd at {{Trn|Endgame}}, 3rd at {{Trn|Enthusiast Gaming Live Expo}}, 5th at both {{Trn|Get On My Level 2016}} and {{Trn|Shine 2016}}, and 17th at {{Trn|Frostbite 2018}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Ally}}, and {{Sm|Larry Lurr}}.
*{{Sm|MkLeo|Mexico}} (#3) - Co-mained Cloud with {{SSB4|Marth}} and is considered the best Cloud player in the world, winning {{Trn|2GGT: ZeRo Saga}}, {{Trn|IBP Masters Showdown}}, {{Trn|GENESIS 5}}, {{Trn|SwitchFest}}, and {{Trn|Super Smash Con 2018}}.  
*{{Sm|MkLeo|Mexico}} (#3) - Co-mained Cloud with {{SSB4|Marth}} and is considered the best Cloud player in the world, winning {{Trn|2GGT: ZeRo Saga}}, {{Trn|IBP Masters Showdown}}, {{Trn|GENESIS 5}}, {{Trn|SwitchFest}}, and {{Trn|Super Smash Con 2018}}.
*{{Sm|Ned|USA}} (#50) - One of the best Cloud players in the United States. Placed 2nd at {{Trn|Midwest Mayhem 5}}, 5th at {{Trn|Endgame}}, 13th at both {{Trn|Showdown: Battle Royale}} and {{Trn|Smash 'N' Splash 4}}, and 17th at {{Trn|Frostbite 2017}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Ally}}, and {{Sm|Larry Lurr}}.
*{{Sm|Ned|USA}} (#50) - One of the best Cloud players in the United States. Placed 2nd at {{Trn|Midwest Mayhem 5}}, 5th at {{Trn|Endgame}}, 13th at both {{Trn|Showdown: Battle Royale}} and {{Trn|Smash 'N' Splash 4}}, and 17th at {{Trn|Frostbite 2017}} with wins over players such as {{Sm|ZeRo}}, {{Sm|Ally}}, and {{Sm|Larry Lurr}}.
*{{Sm|Purple~H|Germany}} - The best Cloud player in Europe. Placed 5th at {{Trn|SALT}}, {{Trn|Syndicate 2017}}, and {{Trn|PPT Berlin}}, 7th at {{Trn|Syndicate 2016}}, and 9th at {{Trn|Albion 2}} with wins over players such as {{Sm|S1}} and {{Sm|quiK}}. Ranked 7th on the [[European Smash 4 Power Rankings]].
*{{Sm|Purple~H|Germany}} - The best Cloud player in Europe. Placed 5th at {{Trn|SALT}}, {{Trn|Syndicate 2017}}, and {{Trn|PPT Berlin}}, 7th at {{Trn|Syndicate 2016}}, and 9th at {{Trn|Albion 2}} with wins over players such as {{Sm|S1}} and {{Sm|quiK}}. Ranked 7th on the [[European Smash 4 Power Rankings]].
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==[[Trophies]]==
==[[Trophies]]==
:'''Cloud'''
{{Trophy/Fighter
::''The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrade Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny.''
|name=Cloud
|image-3ds=CloudTrophy3DS.png
|image-wiiu=CloudTrophyWiiU.png
|mode=Classic
|desc=The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrade Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE’<!--Do not change to a normal apostrophe, single-quote is used in the game-->s insurgence, however, will transform his destiny.
|gamelist={{Trophy games|game1=FINAL FANTASY VII|release1=11/1997}}
}}
{{clrl}}


{{Trophy games|console1=none|game1=FINAL FANTASY VII (11/1997)}}
{{Trophy/Fighter
|name=Cloud (Alt.)
|image-3ds=CloudAltTrophy3DS.png
|image-wiiu=CloudAltTrophyWiiU.png
|mode=Alt
|desc=Filling the Limit Gauge allows Cloud to perform a Limit Break, supercharging his next special move. His down special becomes Finishing Touch. With a huge swing of his sword, Cloud summons a whirlwind that inflicts only 1% damage, but boasts brutal launch power. Go for a KO while his foes' damage is still low!
|gamelist={{Trophy games|game1=FINAL FANTASY VII|release1=11/1997}}
}}
{{clrl}}


:'''Cloud (Alt.)'''
{{Trophy/Fighter
::''Filling the Limit Gauge allows Cloud to perform a Limit Break, supercharging his next special move. His down special becomes Finishing Touch. With a huge swing of his sword, Cloud summons a whirlwind that inflicts only 1% damage, but boasts brutal launch power. Go for a KO while his foes' damage is still low!''
|name=Omnislash
 
|image=OmnislashTrophyWiiU.png
{{Trophy games|console1=none|game1=FINAL FANTASY VII (11/1997)}}
|desc=Cloud sets out to prevent Sephiroth from sending Meteor crashing into the planet. The fate of the world on his shoulders, Cloud confronts his enemy one on one. He unleashes a flurry of swift slashes before delivering the finishing blow. In Smash Bros., the final strike creates an explosion, launching nearby fighters.
 
|game=ssb4-wiiu
:'''Omnislash'''
}}
::''Cloud sets out to prevent Sephiroth from sending Meteor crashing into the planet. The fate of the world on his shoulders, Cloud confronts his enemy one on one. He unleashes a flurry of swift slashes before delivering the finishing blow. In Smash Bros., the final strike creates an explosion, launching nearby fighters.''
{{clrl}}
<center>
<gallery>
CloudTrophy3DS.png|Classic (3DS)
CloudAltTrophy3DS.png|Alt. (3DS)
CloudTrophyWiiU.png|Classic (Wii U)
CloudAltTrophyWiiU.png|Alt. (Wii U)
OmnislashTrophyWiiU.png|[[Omnislash]]
</gallery>
</center>


==[[Alternate costume (SSB4)#Cloud|Alternate costumes]]==
==[[Alternate costume (SSB4)#Cloud|Alternate costumes]]==
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Cloud9.jpg|The last hit of Cloud's neutral attack.
Cloud9.jpg|The last hit of Cloud's neutral attack.
Cloud10.jpg|Cloud on [[Gaur Plain]].
Cloud10.jpg|Cloud on [[Gaur Plain]].
Cloud_Screen-3.jpg|Cloud alongside {{SSB4|Ness}} and Wii Fit Trainer on [[Wuhu Island]]'s boat. Cloud being in a [[stun]]ned state references a scene in ''Final Fantasy VII'' where he gets motion sickness.  
Cloud_Screen-3.jpg|Cloud alongside {{SSB4|Ness}} and Wii Fit Trainer on [[Wuhu Island]]'s boat. Cloud being in a [[stun]]ned state references a scene in ''Final Fantasy VII'' where he gets motion sickness.
Cloud_Screen-4.jpg|Using [[Limit Charge]].
Cloud_Screen-4.jpg|Using [[Limit Charge]].
Cloud_Screen-5.jpg|Two Clouds, with one using Cross Slash and the other using the Limit Break-boosted Cross Slash.
Cloud_Screen-5.jpg|Two Clouds, with one using Cross Slash and the other using the Limit Break-boosted Cross Slash.
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*Cloud is the second DLC character from a newly added [[universe]], succeeding Ryu and preceding Bayonetta.
*Cloud is the second DLC character from a newly added [[universe]], succeeding Ryu and preceding Bayonetta.
**He is also one of said characters to come from a newly integrated company, being [[Square Enix]], followed by {{SSBU|Banjo & Kazooie}} ([[Microsoft]]) and {{SSBU|Terry}} ([[SNK]]) in ''Ultimate''.
**He is also one of said characters to come from a newly integrated company, being [[Square Enix]], followed by {{SSBU|Banjo & Kazooie}} ([[Microsoft]]) and {{SSBU|Terry}} ([[SNK]]) in ''Ultimate''.
**While {{SSBU|Joker}} comes from [[Atlus]], as evidenced by their crediting in the copyright of ''Ultimate'', it is a subsidiary of Sega. The same applies to {{SSBU|Steve}}, who was created by [[Mojang]], which is also a subsidiary of [[Microsoft]].  
**While {{SSBU|Joker}} comes from [[Atlus]], as evidenced by their crediting in the copyright of ''Ultimate'', it is a subsidiary of Sega. The same applies to {{SSBU|Steve}}, who was created by [[Mojang]], which is also a subsidiary of [[Microsoft]].
*Cloud has an alternate [[KO|blast KO]] line in which he mutters ({{ja|ミスった|Misutta}}, "Missed it"), making him one of the few characters who says anything during a KO, and the only character to have a Japanese KO line in non-Japanese versions of the game.
*Cloud has an alternate [[KO|blast KO]] line in which he mutters ({{ja|ミスった|Misutta}}, "Missed it"), making him one of the few characters who says anything during a KO, and the only character to have a Japanese KO line in non-Japanese versions of the game.
*Cloud and {{SSB4|Little Mac}} are the only characters who have special moves that affect the in-game camera, with both [[Straight Lunge#KO Uppercut|KO Uppercut]] and all but [[Blade Beam|one]] of Cloud's [[Limit Charge|Limit Break]] moves zooming in and slowing down time upon hitting their targets. Notably, both characters' attacks involve dealing and receiving damage before they can be used. In ''Ultimate'', this feature would be given to multiple other fighters in the [[Special Zoom]].
*Cloud and {{SSB4|Little Mac}} are the only characters who have special moves that affect the in-game camera, with both [[Straight Lunge#KO Uppercut|KO Uppercut]] and all but [[Blade Beam|one]] of Cloud's [[Limit Charge|Limit Break]] moves zooming in and slowing down time upon hitting their targets. Notably, both characters' attacks involve dealing and receiving damage before they can be used. In ''Ultimate'', this feature would be given to multiple other fighters in the [[Special Zoom]].
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