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(Not sure how this is trivia...) |
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==Overview== | ==Overview== | ||
Cloud | Cloud slashes directly upwards, sending him into the air, and then back down if the action is immediately repeated. This move is very similar to [[Ike]]'s [[Aether]] or [[Kirby]]'s [[Final Cutter]], though the downward swing in Cloud's case is purely optional. | ||
Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like [[Rising Uppercut]]. This, in addition to the slash giving mediocre distance and completely stopping Cloud's forward momentum on use, makes the standard Climhazzard a notoriously weak recovery if Cloud lacks his second jump or cannot use his [[wall jump]]. | Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like [[Rising Uppercut]]. This, in addition to the slash giving mediocre distance and completely stopping Cloud's forward momentum on use, makes the standard Climhazzard a notoriously weak recovery if Cloud lacks his second jump or cannot use his [[wall jump]]. | ||
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==Trivia== | ==Trivia== | ||
*Cloud will enter helplessness after a full second of the falling slash animation (enough time to descend from the upper blast line of [[Gaur Plain]] to out-of-sight on the bottom screen). Unless in [[Smash Run]] or a stage even larger than Gaur Plain, this has no probable practical applications as Cloud maintains his dooming speed. | *Cloud will enter helplessness after a full second of the falling slash animation (enough time to descend from the upper blast line of [[Gaur Plain]] to out-of-sight on the bottom screen). Unless in [[Smash Run]] or a stage even larger than Gaur Plain, this has no probable practical applications as Cloud maintains his dooming speed. | ||
*Like [[Little Mac]]'s [[Straight Lunge#KO Uppercut|KO Uppercut]], the camera zoom effect from a Limit Break Climhazzard will not appear if Cloud is hit on the exact frame the move connects against an opponent. | *Like [[Little Mac]]'s [[Straight Lunge#KO Uppercut|KO Uppercut]], the camera zoom effect from a Limit Break Climhazzard will not appear if Cloud is hit on the exact frame the move connects against an opponent. | ||
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