Climhazzard: Difference between revisions

33 bytes removed ,  1 year ago
Not sure how this is trivia...
(Not sure how this is trivia...)
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==Overview==
==Overview==
Cloud jumps into the air with his sword, and then back down if the action is immediately repeated.
Cloud slashes directly upwards, sending him into the air, and then back down if the action is immediately repeated. This move is very similar to [[Ike]]'s [[Aether]] or [[Kirby]]'s [[Final Cutter]], though the downward swing in Cloud's case is purely optional.


Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like [[Rising Uppercut]]. This, in addition to the slash giving mediocre distance and completely stopping Cloud's forward momentum on use, makes the standard Climhazzard a notoriously weak recovery if Cloud lacks his second jump or cannot use his [[wall jump]].
Cloud thrusts his sword forward, dealing 3% damage. He is then propelled a distance about the height of Battlefield's top platform (this deals 4%). During this slash, Cloud can only grab ledges during the initial thrust, or when Cloud reaches its peak, much like [[Rising Uppercut]]. This, in addition to the slash giving mediocre distance and completely stopping Cloud's forward momentum on use, makes the standard Climhazzard a notoriously weak recovery if Cloud lacks his second jump or cannot use his [[wall jump]].
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==Trivia==
==Trivia==
*Cloud will enter helplessness after a full second of the falling slash animation (enough time to descend from the upper blast line of [[Gaur Plain]] to out-of-sight on the bottom screen). Unless in [[Smash Run]] or a stage even larger than Gaur Plain, this has no probable practical applications as Cloud maintains his dooming speed.
*Cloud will enter helplessness after a full second of the falling slash animation (enough time to descend from the upper blast line of [[Gaur Plain]] to out-of-sight on the bottom screen). Unless in [[Smash Run]] or a stage even larger than Gaur Plain, this has no probable practical applications as Cloud maintains his dooming speed.
*In effect, this move is very similar to [[Ike]]'s [[Aether]], or [[Kirby]]'s [[Final Cutter]], though the downward swing in Cloud's case is purely optional, and potentially hazardous off-stage.
*Like [[Little Mac]]'s [[Straight Lunge#KO Uppercut|KO Uppercut]], the camera zoom effect from a Limit Break Climhazzard will not appear if Cloud is hit on the exact frame the move connects against an opponent.
*Like [[Little Mac]]'s [[Straight Lunge#KO Uppercut|KO Uppercut]], the camera zoom effect from a Limit Break Climhazzard will not appear if Cloud is hit on the exact frame the move connects against an opponent.


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