The Clawshot is Link's grab in Super Smash Bros. Brawl. Although it is very similar to the the Hookshot in Super Smash Bros. Melee, not only does it retract more quickly, but Link's new Tether Recovery now finds and tracks the wall, automatically sweetspotting a nearby ledge instead of just latching onto it when it touches. Also, when used in the air to attack, there are two different hitboxes. The first is when the claw is shot out, and hits the opponent. The second hitbox is at the end of the Clawshot, when the claw closes. Also, if Link lands while using the clawshot in the air, the move auto-cancels, which is a useful technique when combined with SHFF, quite possibly Link's best tactic for interrupting other characters' approaches. If the player misses while using this on the ground, there is a large ending lag that leaves Link very vulnerable to attack. It should also be noted that if it fails, Link doesn't enter a Helpless state. In most cases, it's recommended to use the Clawshot for recovery because i