Charizard (SSB4): Difference between revisions
→Aerial attacks
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*{{buff|Neutral aerial is significantly faster, to the point that it can now auto-cancel from a short hop.}} | *{{buff|Neutral aerial is significantly faster, to the point that it can now auto-cancel from a short hop.}} | ||
*{{nerf|Neutral aerial has 1 more frame of start-up lag and has a shorter duration (8-28 → 9-25). Its hitboxes' sizes have also been decreased.}} | *{{nerf|Neutral aerial has 1 more frame of start-up lag and has a shorter duration (8-28 → 9-25). Its hitboxes' sizes have also been decreased.}} | ||
*{{buff|Charizard has a new forward aerial, a | *{{buff|Charizard has a new forward aerial, a slash with its claws. Compared to the previous forward aerial, it deals more damage (2%-4% → 12% (early, clean arm)/13% (clean tip)) and knockback, making it better at KOing.}} | ||
*{{buff|Back aerial deals more damage (9% (flame)/7% (tail)/5% (wing) → 16%/14%/11%), its sweetspot is larger (4.5u → 5u), it has increased range and is significantly stronger. Altogether, these changes significantly improve its KO potential.}} | *{{buff|Back aerial deals more damage (9% (flame)/7% (tail)/5% (wing) → 16%/14%/11%), its sweetspot is larger (4.5u → 5u), it has increased range and is significantly stronger. Altogether, these changes significantly improve its KO potential.}} | ||
*{{nerf|Back aerial can no longer auto-cancel from a short hop.}} | *{{nerf|Back aerial can no longer auto-cancel from a short hop.}} |