Charizard (PM): Difference between revisions

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**{{nerf|Heat Wave has less damage potential than Rock Smash.}}
**{{nerf|Heat Wave has less damage potential than Rock Smash.}}
*{{buff|[[Fly]] is now {{s|bulbapedia|Fire Spin}}, having a flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}}
*{{buff|[[Fly]] is now {{s|bulbapedia|Fire Spin}}, having a flame effect, and it now deals a single blow of strong damage with good KO/gimping potential.}}
**{{nerf|Up special no longer has [[super armor]].}}
**{{nerf|Up special no longer has [[armor]].}}
*{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}}
*{{buff|[[Pokémon Change]] has been replaced with a different version of Fly. It causes Charizard to crouch and then leap high into the air, and can be charged to increase the height of the jump. When used in the air, Charizard instantly [[glide]]s, and can use a [[glide attack]] afterwards.}}
*{{buff|Charizard now has its own [[Final Smash]], {{s|bulbapedia|Fire Blast}}, where it fires three huge fireballs that deal lots of damage and knockback.}}
*{{buff|Charizard now has its own [[Final Smash]], {{s|bulbapedia|Fire Blast}}, where it fires three huge fireballs that deal lots of damage and knockback.}}
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!Up special
!Up special
| {{s|bulbapedia|Fire Spin}} || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', it has a flame effect but Charizard doesn't possess [[launch resistance]].
| {{s|bulbapedia|Fire Spin}} || Ground: 11% (leap), 10% (rise)<br/>Air: 12% (leap head), 9% (leap body & rise) || Charizard spins upwards with its wings engulfed in flames. The hitbox before Charizard rises contains a strong horizontal hit that can punish opponents attempting to [[edge-guard]] Charizard, while the rest of the attack is a single hit that deals strong, vertical knockback. Unlike in ''Brawl'', Charizard doesn't possess [[armor]].
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!Down special
!Down special
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