Captain Falcon (SSBM)/Down aerial: Difference between revisions

no edit summary
m (→‎Overview: bold)
No edit summary
 
(20 intermediate revisions by 12 users not shown)
Line 3: Line 3:
==Overview==
==Overview==
[[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]]
[[File:Captain Falcon Down Aerial Hitbox Melee.gif|thumb|Hitboxes of Captain Falcon's dair]]
Captain Falcon does a [[stomp]] attack. This attack has two [[hitbox]]es - the lower one on the legs, and the upper one in the torso region. The lower hitbox is a powerful [[meteor smash]] (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the '''[[Nipple Spike]]''' - it is the strongest spike in the game, but is also notoriously difficult to land. It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, [[Captain Falcon (SSBM)/Side special|Raptor Boost]], a [[Captain Falcon (SSBM)/Neutral aerial|neutral aerial]], or a [[Captain Falcon (SSBM)/Down throw|down throw]]/[[Captain Falcon (SSBM)/Up throw|up throw]] (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a [[Captain Falcon (SSBM)/Forward aerial|Knee Smash]] as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]].
Captain Falcon does a [[stomp (archetype)|stomp]] attack. This attack has three [[hitbox]]es - the lower two on the legs, and the upper one in the torso region. The lower hitboxes have powerful [[meteor smash]]ing properties (fourth strongest in the game) with some high [[hitstun]] as well, while the upper hitbox is an extremely powerful [[spike]] known as the '''Nipple Spike''' - it is the strongest spike in the game, but is also notoriously difficult to land (despite it also having a rather large hitbox). It can KO at low percentages, and can be combo'd into with moves such as a down aerial on a grounded opponent, {{mvsub|Captain Falcon|SSBM|side special|alt=Raptor Boost}}, a {{mvsub|Captain Falcon|SSBM|neutral aerial}}, or a {{mvsub|Captain Falcon|SSBM|down throw}}/{{mvsub|Captain Falcon|SSBM|up throw}} (depending on the [[falling speed]] of the opponent). When used on a grounded opponent, the move is also a great [[combo]] starter, being able to lead into an aerial, including a {{mvsub|Captain Falcon|SSBM|forward aerial|alt=Knee Smash}} as a finisher or another down aerial to get the opponent back onto the ground, with potential to start a [[tech-chase]].  


<center>
Due to the way the animation pulls Captain Falcon's hurtbox upwards during the move, it can often serve as a good option for countering grounded approaches and some low [[SHFFL]]d moves, which will often whiff underneath it. Additionally, the hitbox is slightly larger behind Falcon than in front, and as a result the move often is used facing away from the opponent in neutral (colloquially nicknamed the "{{Sm|Lord}} Stomp", due to his frequent use of it).
 
==Gallery==
<gallery>
<gallery>
File:Marthnipple.gif|A simple Nipple Spike combo, using Raptor Boost -> Nipple Spike
File:Captain Falcon Nipple Spike Hitbox Melee.jpg|A still image of the Nipple Spike's hitbox.
Ganonnipple.gif|A more complicated Nipple Spike combo, using dair -> grab -> u-throw -> nair -> grab -> u-throw -> nair -> nair -> Nipple Spike
File:Marthnipple.gif|A simple Nipple Spike combo, using grab -> b-throw -> Raptor Boost -> Nipple Spike
Ganonnipple.gif|A more complicated Nipple Spike combo, using dair -> grab -> f-throw -> nair -> grab -> f-throw -> nair -> nair -> Nipple Spike
</gallery>
</gallery>
</center>


{{technical data}}
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|damage=16%
|angle=270
|bk=40
|ks=100
|fkv=0
|r=1700
|bn=14
|xpos=1400
|ypos=400
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=1
|damage=16%
|angle=270
|bk=40
|ks=100
|fkv=0
|r=1500
|bn=13
|xpos=1100
|ypos=400
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
{{MeleeHitboxTableRow
|id=2
|damage=16%
|angle=290
|anglesuffix=spk
|bk=40
|ks=100
|fkv=0
|r=1400
|bn=4
|ypos=400
|clang=1
|effect=Normal
|slvl=L
|sfx=Kick
}}
|}


===Attack data===
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
|-
|-
!Animation length
!Initial autocancel
|44
|1-3
|-
|-
!Hits on frames
!Hitboxes
|16-20
|16-20
|-
|-
!IASA frames
!Ending autocancel
|36-
|-
!Interruptible
|38
|38
|-
|-
!Autocancel frames
!Animation length
|Before 3, after 36
|44
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=6}}
{{FrameStrip|t=Lag|c=15}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Interruptible|c=7}}
|-
|-
{{FrameStrip|t=Autocancel|c=2}}{{FrameStrip|t=Blank|c=33}}{{FrameStrip|t=Autocancel|c=8}}
{{FrameStrip|t=Autocancel|c=3}}{{FrameStrip|t=Blank|c=32}}{{FrameStrip|t=Autocancel|c=9}}
|}
{{FrameStripEnd}}


 
===Landing lag===
====Landing lag====
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 43: Line 98:
|24
|24
|-
|-
!Animation length when not L-cancelled
!L-cancelled animation length
|12
|12
|}
|}
Line 51: Line 106:
|-
|-
|L-cancelled&nbsp;{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=12}}
|L-cancelled&nbsp;{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Blank|c=12}}
|}
{{FrameStripEnd}}
 


{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y|interruptible=y}}


==Related moves==
==Similar moves==
*{{Mvsub|Ganondorf|SSBM|down aerial|poss=y}}
*{{Mvsub|Ganondorf|SSBM|down aerial|poss=y}}


{{MvSubNavCaptainFalcon|g=SSBM}}


[[Category:Captain Falcon (SSBM)]]
[[Category:Captain Falcon (SSBM)]]
[[Category:Down aerials]]
[[Category:Down aerials (SSBM)]]
[[Category:Normal attacks]]
[[Category:Stomps (SSBM)]]
[[Category:Meteor smashes]]
[[Category:Spikes]]
119

edits