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[[File:SSB64 Ledge-Stalling.gif|thumb|{{SSB|Pikachu}} ledge-stalling in ''Smash 64'']]
[[File:SSB64 Ledge-Stalling.gif|thumb|{{SSB|Pikachu}} ledge-stalling in ''Smash 64'']]
[[File:FoxAll3plank.gif|thumb|Fox using his specials to plank in ''Melee''.]]
[[File:FoxAll3plank.gif|thumb|Fox using his specials to plank in ''Melee''.]]
'''Planking''' is a form of camping that abuses the [[invincibility frame|invincibility]] of stage [[ledge]]s. Named after a Meta Knight player from Virginia called {{Sm|Plank}} who was known for "planking" the edge, planking refers to repeatedly dropping off the ledge and grabbing it again, gaining protection given from the invincibility frames obtained from grabbing the ledge. Planking is possible in three of the ''Smash Bros.'' games, 64, Melee, and Brawl, but it is especially difficult to [[edgeguard]] against in ''Brawl'', due to larger ledge sweetspots, a larger pool of characters that can effectively perform planking, and that ''Smash 64'' and ''Melee'' lack high-tiered characters that can plank well.  
'''Planking''' is a form of camping that abuses the [[invincibility frame|invincibility]] of stage [[ledge]]s. Named after a Meta Knight player from Virginia called {{Sm|Plank}} who was known for "planking" the edge, planking refers to repeatedly dropping off the ledge and grabbing it again, gaining protection given from the invincibility frames obtained from grabbing the ledge. Planking is possible in three of the ''Smash Bros.'' games, 64, Melee, and Brawl, but it is especially difficult to [[edgeguard]] against in ''Brawl'', due to larger ledge sweetspots, a larger pool of characters that can effectively perform planking, and that ''Smash 64'' and ''Melee'' lack high-tiered characters that can plank well. Planking is also harder in 64 because you lose ledge invincibility if you let go of the ledge


Planking is noteworthy as a tactic due to how difficult it can be to intercept; attempts to attack the planker are typically met with [[aerial attack]]s, that can set up a [[gimp]] KO, while other methods, such as projectiles, are either too inaccurate or too weak to effectively break the planking. Additionally, all characters can plank to some extent in ''Brawl'', though having access to a fast attack that produces a large hitbox to protect the character, and being able to regrab the ledge quickly, are attributes that strengthen a character's planking ability. {{SSBB|Meta Knight}} is the most notorious example of a character highly effective at planking, though {{SSBB|Mr. Game & Watch}} and {{SSBB|Pit}} are also examples of characters notorious for highly effective planking; ''Melee'' and ''Smash 64'' are notable for lacking many characters that have this property.
Planking is noteworthy as a tactic due to how difficult it can be to intercept; attempts to attack the planker are typically met with [[aerial attack]]s, that can set up a [[gimp]] KO, while other methods, such as projectiles, are either too inaccurate or too weak to effectively break the planking. Additionally, all characters can plank to some extent in ''Brawl'', though having access to a fast attack that produces a large hitbox to protect the character, and being able to regrab the ledge quickly, are attributes that strengthen a character's planking ability. {{SSBB|Meta Knight}} is the most notorious example of a character highly effective at planking, though {{SSBB|Mr. Game & Watch}} and {{SSBB|Pit}} are also examples of characters notorious for highly effective planking; ''Melee'' and ''Smash 64'' are notable for lacking many characters that have this property.


Planking is a controversial tactic in ''Brawl'', due to the risk/reward factor typically being heavily skewed in the planker's favor, and the general consensus that heavy utilisation of planking is not enjoyable to fight against nor watch. Meta Knight's extreme planking ability, however, was among the primary reasons why planking was limited, as many players generally thought the tactic was [[broken|unbeatable]]. In tournaments, excessive planking is usually limited through a ledge grab rule, though the rule itself doesn't prevent planking entirely (as a player can still plank and not reach the ledge grab limit); a blanket rule in the ''Brawl'' ruleset that states "Stalling is banned" can also be applied to planking, though such determinations are up to the discretion of the Tournament Organiser.
Planking is a controversial tactic in ''Brawl'', due to the risk/reward factor typically being heavily skewed in the planker's favor, and the general consensus that heavy utilisation of planking is not enjoyable to fight against nor watch. Meta Knight's extreme planking ability, however, was among the primary reasons why planking was limited, as many players generally thought the tactic was [[broken|unbeatable]]. In tournaments, excessive planking is usually limited through a ledge grab rule, though the rule itself doesn't prevent planking entirely (as a player can still plank and not reach the ledge grab limit); a blanket rule in the ''Brawl'' ruleset that states "Stalling is banned" can also be applied to planking, though such determinations are up to the discretion of the Tournament Organizer.


Planking is effectively impossible to use in a practical manner in ''Super Smash Bros. 4'' due to new ledge grabbing mechanics. Characters only have ledge invincibility on their first ledge grab; regrabbing the ledge without landing on the stage first or before getting [[flinch]]ed by an opponent will result in the player grabbing the ledge with absolutely no invincibility at all, leaving them wide open for a [[meteor smash]] or a charged smash that hits ledge-hanging opponents. The introduction of ledge-stealing also weakens planking further, as a player can knock an opponent off the ledge through their ledge invincibility and leave them without their ledge invincibility if they're forced to regrab the ledge.
Planking is effectively impossible to use in a practical manner in ''Super Smash Bros. 4'' due to new ledge grabbing mechanics. Characters only have ledge invincibility on their first ledge grab; regrabbing the ledge without landing on the stage first or before getting [[flinch]]ed by an opponent will result in the player grabbing the ledge with absolutely no invincibility at all, leaving them wide open for a [[meteor smash]] or a charged smash that hits ledge-hanging opponents. The introduction of ledge-stealing also weakens planking further, as a player can knock an opponent off the ledge through their ledge invincibility and leave them without their ledge invincibility if they're forced to regrab the ledge.
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