Camera: Difference between revisions

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====Control====
====Control====
[[File:Camera_Mode_Melee.jpg|thumb|right|Player 4 controls the camera.]]
[[File:Camera_Mode_Melee.jpg|thumb|Player 4 controls the camera.]]
Players 1 through 3 can be either computer controlled or human controlled, while Player 4's controller is used to control the camera. Anyone can pause and quit, but only Player 4's pause can be used to take pictures.
Players 1 through 3 can be either computer controlled or human controlled, while Player 4's controller is used to control the camera. Anyone can pause and quit, but only Player 4's pause can be used to take pictures.


====Items and Stages====
====Items and Stages====
Items can be set to any normal battle settings, with set variations on choices and frequency of appearance. Stages are chosen as normal, save that there is no time limit.
Items can be set to any normal battle settings, with set variations on choices and frequency of appearance. Stages are chosen as normal, save that there is no time limit.


====Camera Functions====
====Camera Functions====
The [[control stick]] is used to move the camera around and pressing the [[L button|L]] or [[R  button]]s cycles through close-ups of the three fighters, centering the camera on them and following their movements. The [[C-Stick]] pivots the camera around a central pivoting point. If L or R was used to select a character to follow, the pivoting point is on the selected fighter. Zooming is done by pressing the [[X button|X]] or [[Y button]]s and dollying is controlled by the [[D-pad]].


The joystick is used to move the camera around and pressing L or R cycles through close-ups of the three fighters, centering the camera on them and following their movements. The C-stick pivots the camera around a central pivoting point. If L or R was used to select a character to follow, the pivoting point is on the selected fighter. Zooming is done by pressing X or Y button and dollying is controlled by the D-pad.
The actual "shutter" is the [[Z button]]. This can be used with or without pausing. If pausing first, Player 4 can use L and R to choose a fighter, then pivot, zoom in and out, and dolly around until the desired scene is achieved. After the picture is taken, there is the option of saving it or discarding it.


The actual "shutter" is the Z button. This can be used with or without pausing. If pausing first, Player 4 can use L and R to choose a fighter, then pivot, zoom in and out, and dolly around until the desired scene is achieved. After the picture is taken, there is the option of saving it or discarding it.
Photos taken are saved onto the memory card. If a memory card is in slot B, it will be saved there. Otherwise, it will be saved onto Slot A's card. Photos range from around 4 to 12 "blocks" of memory, increments used for [[GameCube]] [[memory card]]s. The average photo takes up around 7 or 8 blocks.
 
Photos taken are saved onto the memory card. If a memory card is in slot B, it will be saved there. Otherwise, it will be saved onto Slot A's card. Photos range from around 4 to 12 "blocks" of memory, increments used for [[GameCube]] memory cards. The average photo takes up around 7 or 8 blocks.


===In ''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
[[File:Brawl Pause.jpg|thumb|Controlling the camera while pausing a Brawl in ''SSBB''.]]
[[File:Brawl Pause.jpg|thumb|Controlling the camera while pausing a Brawl in ''SSBB''.]]
In ''[[Super Smash Bros. Brawl]]'', [[snapshot]]s can be taken at any time from the pause screen, as opposed to only in Camera Mode in ''Melee''. Camera Mode does not make an appearance in ''Brawl'', as it has been rendered obsolete due to the ability to take pictures at any time. Snapshots can also be taken in the Subspace Emissary. Snapshots cannot be taken in stadium mode except in the [[Boss Battles Mode]].
In ''[[Super Smash Bros. Brawl]]'', [[snapshot]]s can be taken at any time from the pause screen, as opposed to only in Camera Mode in ''Melee''. Camera Mode does not make an appearance in ''Brawl'', as it has been rendered obsolete due to the ability to take pictures at any time. Snapshots can also be taken in [[The Subspace Emissary]]. Snapshots cannot be taken in stadium mode except in the [[Boss Battles]] mode.


However, when viewing [[replays]], the camera can be more freely controlled, similar to camera mode from ''Melee'', to focus in on characters rotate and, if the user's television set is at 4:3 aspect ratio, crop to widescreen.
However, when viewing [[replay]]s, the camera can be more freely controlled, similar to camera mode from ''Melee'', to focus in on characters rotate and, if the user's television set is at 4:3 aspect ratio, crop to widescreen.


Snapshots can be saved onto [[SD cards]], or onto the [[Wii]] itself, as opposed to the special GameCube memory cards for ''Melee''. These snapshots can be sent to friends and shared.
Snapshots can be saved onto [[SD card]]s, or onto the [[Wii]] itself, as opposed to the special GameCube memory cards for ''Melee''. These snapshots can be sent to friends and shared.


===In ''[[Super Smash Bros. 4]]''===
===In ''[[Super Smash Bros. 4]]''===
Snapshots make a return to both {{for3ds}} and {{forwiiu}}.
Snapshots make a return to both {{for3ds}} and {{forwiiu}}.


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<center><gallery>
<center><gallery>
File:PauseWiiU.jpg|thumbnail|The camera being controlled in {{forwiiu}}.
File:PauseWiiU.jpg|thumb|The camera being controlled in {{forwiiu}}.
File:SSB4CamPaint-50Fact.png|thumb|right|The paint feature in ''SSB4''.
File:SSB4CamPaint-50Fact.png|thumb|The paint feature in ''SSB4''.
File:Super Smash Bros 4 3DS Camera.png|thumbnail|The camera being controlled in {{for3ds}}.
File:Super Smash Bros 4 3DS Camera.png|thumb|The camera being controlled in {{for3ds}}.
</gallery></center>
</gallery></center>


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While in camera controls, the player can now apply  one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera.
While in camera controls, the player can now apply  one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera.


Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. The difference between one and the other is that snapshots captured with the Camera button will also display any on-screen information present at the time, while those taken with the selection button will clear the screen of any HUD (although the player-controlled Master Hand battle in [[Adventure Mode: World of Light|World of Light]] will still display the timer).
Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. The difference between one and the other is that snapshots captured with the screenshot button will also display any on-screen information present at the time, while those taken with the shutter button while pausing will clear the screen of any HUD (although the player-controlled Master Hand battle in [[Adventure Mode: World of Light|World of Light]] will still display the timer).


Unlike in previous games, the camera option is disabled during a [[Final Smash]], and when certain [[Assist Trophies]] are present. Using a single [[Joy-Con]] sideways will render camera controls inaccessible, due to a limited number of buttons.
Unlike in previous games, the camera option is disabled during a [[Final Smash]], and when certain [[Assist Trophies]] are present. Using a single [[Joy-Con]] sideways will render camera controls inaccessible, due to a limited number of buttons.
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==Anti-parallax camera==
==Anti-parallax camera==
[[File:anti-parallax.jpeg|thumb|right|300px|The Ω form of Balloon Fight seen at an angle. Notice how the right hand side of the stage appears larger than the left due to being in the background without parallax]]
[[File:anti-parallax.jpeg|thumb|300px|The Ω form of Balloon Fight seen at an angle. Notice how the right hand side of the stage appears larger than the left due to being in the background without parallax]]
''[[Ultimate]]'' features a special camera configuration which appears in the [[Training Mode]] stage, [[75m]], [[Dream Land GB]] and [[Balloon Fight]], which always faces the screen head-on in normal gameplay, and removes all parallax, while still technically rendering models and hitboxes in 3D. As such, viewing the stage in camera controls can result in very unusual perspectives, particularly when panning the camera while it is at an angle. [[Golden Plains]] features a weakened version of this effect to make the stage appear narrower than it is; however, if the camera is set to "fixed", it reverts back to the full anti-parallax effect, which notably makes the background appear much larger. Additionally, the effect is not present in any of the Ω form stage previews, despite still being present in-game, resulting in discrepancies with the size of background objects.
''[[Ultimate]]'' features a special camera configuration which appears in the [[Training Mode]] stage, [[75m]], [[Dream Land GB]] and [[Balloon Fight]], which always faces the screen head-on in normal gameplay, and removes all parallax, while still technically rendering models and hitboxes in 3D. As such, viewing the stage in camera controls can result in very unusual perspectives, particularly when panning the camera while it is at an angle. [[Golden Plains]] features a weakened version of this effect to make the stage appear narrower than it is; however, if the camera is set to "fixed", it reverts back to the full anti-parallax effect, which notably makes the background appear much larger. Additionally, the effect is not present in any of the Ω form stage previews, despite still being present in-game, resulting in discrepancies with the size of background objects.


==Trivia==
*When using frame-by-frame with ''Ultimate's'' camera controls during [[Sudden Death]] or [[Super Sudden Death]], screen zoom will not occur, and thus the blast zones will not enclose on the players. This can be used to stall the shrinking blast zones and [[Bob-omb]] rain indefinitely. This effect cannot be seen in real-time, however, as using the frame-by-frame disables saving replays.
[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSBB)]]
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