Camera: Difference between revisions

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While in camera controls, the player can now apply  one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera.
While in camera controls, the player can now apply  one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera.


Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. The difference between one and the other is that snapshots captured with the Camera button will also display any on-screen information present at the time, while those taken with the selection button will clear the screen of any HUD (although the player-controlled Master Hand battle in [[Adventure Mode: World of Light||World of Light]] will still display the timer).
Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. The difference between one and the other is that snapshots captured with the Camera button will also display any on-screen information present at the time, while those taken with the selection button will clear the screen of any HUD (although the player-controlled Master Hand battle in [[Adventure Mode: World of Light|World of Light]] will still display the timer).


Unlike in previous games, the camera option is disabled during a [[Final Smash]], and when certain [[Assist Trophies]] are present. Using a single [[Joy-Con]] sideways will render camera controls inaccessible, due to a limited number of buttons.
Unlike in previous games, the camera option is disabled during a [[Final Smash]], and when certain [[Assist Trophies]] are present. Using a single [[Joy-Con]] sideways will render camera controls inaccessible, due to a limited number of buttons.
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