Camera: Difference between revisions
→In Super Smash Bros. Ultimate
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While in camera controls, the player can now apply one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera. | While in camera controls, the player can now apply one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera. | ||
Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. The difference between one and the other is that snapshots captured with the Camera button will also display any on-screen information present at the time, while those taken with the selection button will clear the screen of any HUD (although the player-controlled Master Hand battle in [[Adventure Mode: World of Light | Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. The difference between one and the other is that snapshots captured with the Camera button will also display any on-screen information present at the time, while those taken with the selection button will clear the screen of any HUD (although the player-controlled Master Hand battle in [[Adventure Mode: World of Light|World of Light]] will still display the timer). | ||
Unlike in previous games, the camera option is disabled during a [[Final Smash]], and when certain [[Assist Trophies]] are present. Using a single [[Joy-Con]] sideways will render camera controls inaccessible, due to a limited number of buttons. | Unlike in previous games, the camera option is disabled during a [[Final Smash]], and when certain [[Assist Trophies]] are present. Using a single [[Joy-Con]] sideways will render camera controls inaccessible, due to a limited number of buttons. |