Bowser (SSBB): Difference between revisions

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{{disambig2|Bowser's appearance in ''Brawl''|other uses|Bowser}}
{{disambig2|Bowser's appearance in ''Brawl''|other uses|Bowser}}
{{Infobox Character
{{Infobox Character
|name = Bowser  
|name = Bowser
|image = [[File:Bowser SSBB.jpg|250px]]
|image = [[File:Bowser SSBB.jpg|250px]]
|game = SSBB
|game = SSBB
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|ranking = 33
|ranking = 33
}}
}}
Confirmed on the [[Smash Bros. DOJO!!]] website on July 3, 2007, '''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is the primary antagonist of the ''Mario'' series, returning from his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Melee]]''.  
Confirmed on the [[Smash Bros. DOJO!!]] website on July 3, 2007, '''Bowser''' ({{ja|クッパ|Kuppa}}, ''Koopa'') is the primary antagonist of the ''Mario'' series, returning from his ''{{b|Super Smash Bros.|series}}'' series debut in ''[[Super Smash Bros. Melee]]''.


Rather than utilizing recycled voice clips from ''Mario Kart 64'' as well as realistic sounds, or being voiced by Kenny James, who voiced Bowser in ''{{s|mariowiki|Super Mario Strikers}}'', as well as ''{{s|mariowiki|Super Mario Galaxy}}'', he now uses more realistic, dragon-like sound effects.
Rather than utilizing recycled voice clips from ''Mario Kart 64'' as well as realistic sounds, or being voiced by Kenny James, who voiced Bowser in ''{{s|mariowiki|Super Mario Strikers}}'', as well as ''{{s|mariowiki|Super Mario Galaxy}}'', he now uses more realistic, dragon-like sound effects.
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Bowser is the largest and heaviest character in ''Brawl''. This grants him high durability, yet makes him easier to hit due to his large [[hurtbox]]. Because of his heavy weight, Bowser's [[recovery]] has significant horizontal range but marginal vertical movement. His dodging abilities are among the worst relative to the rest of the cast in having the second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is ineffective at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is the most damaging smash attack in ''Brawl''. However, this KO ability comes at the price of high startup lag and [[cooldown]]. Due to his average speed and reliance on powerful KO moves, Bowser can struggle somewhat in the low [[damage]] game, as he lacks diverse ways of racking up damage on the opponent. The one possible exception is his [[neutral special]] [[Fire Breath]], which can help set up pseudo-chaingrabs or combos into his strongest attacks. He also notably has an effective [[grab release]], due to its animation being shorter than any other character. Out of a ground release, Bowser can hit his opponent with a jab, tilt or he can them (except {{SSBB |Donkey Kong}}, because of his unusually short ground release animation). An aerial release can lead into a forward aerial against multiple characters, as well as a smash attack against {{SSBB|Wario}} or an up aerial against {{SSBB|Jigglypuff}}. Fire Breath serves multiple roles for Bowser, such as racking up damage on the opponent as well as preventing an opponent's approach; it also serves as a functional edge guarding attack. Bowser also has a potent [[Sacrificial KO]] in [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first if they go down offstage. It is also useful in [[Classic Mode (SSBB)|Classic]] and [[All-Star Mode|All-Star]] modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing [[Bowsercide]], or forcing it if up in stock. Bowser's standard attack can cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective, as it allows the player to conserve Bowser's shield, as well as provide quicker reaction times after blocking enemy projectiles without experiencing [[shieldstun]].
Bowser is the largest and heaviest character in ''Brawl''. This grants him high durability, yet makes him easier to hit due to his large [[hurtbox]]. Because of his heavy weight, Bowser's [[recovery]] has significant horizontal range but marginal vertical movement. His dodging abilities are among the worst relative to the rest of the cast in having the second slowest roll and slowest spot dodge. He also has the ability to [[crawl]], but due to his large size, it is ineffective at avoiding incoming projectiles or other attacks. As with other large characters, Bowser's strengths lie in his KO ability and not his speed. He sports a wide variety of powerful attacks both in the air and on the ground. For example, Bowser's forward smash is the most damaging smash attack in ''Brawl''. However, this KO ability comes at the price of high startup lag and [[cooldown]]. Due to his average speed and reliance on powerful KO moves, Bowser can struggle somewhat in the low [[damage]] game, as he lacks diverse ways of racking up damage on the opponent. The one possible exception is his [[neutral special]] [[Fire Breath]], which can help set up pseudo-chaingrabs or combos into his strongest attacks. He also notably has an effective [[grab release]], due to its animation being shorter than any other character. Out of a ground release, Bowser can hit his opponent with a jab, tilt or he can them (except {{SSBB |Donkey Kong}}, because of his unusually short ground release animation). An aerial release can lead into a forward aerial against multiple characters, as well as a smash attack against {{SSBB|Wario}} or an up aerial against {{SSBB|Jigglypuff}}. Fire Breath serves multiple roles for Bowser, such as racking up damage on the opponent as well as preventing an opponent's approach; it also serves as a functional edge guarding attack. Bowser also has a potent [[Sacrificial KO]] in [[Flying Slam]]. This move allows Bowser to grab an opponent, then leap into the air and fall back to the ground with Bowser on top of them. Thus, the opponent will always be KOed first if they go down offstage. It is also useful in [[Classic Mode (SSBB)|Classic]] and [[All-Star Mode|All-Star]] modes, making for an easy KO when only one opponent is left. Given Bowser's difficulty racking up damage, this can be a useful move when the opponent is far ahead of Bowser in the damage count. However, opponents can control Flying Slam when Bowser is at higher or even equal damage, preventing [[Bowsercide]], or forcing it if up in stock. Bowser's standard attack can cancel out incoming projectiles, including Samus' and Lucario's standard specials. This is effective, as it allows the player to conserve Bowser's shield, as well as provide quicker reaction times after blocking enemy projectiles without experiencing [[shieldstun]].


However, given Bowser's extreme heavy weight, large size and high gravity, it makes him vulnerable for infinite [[chain grabs]] like Wario's and {{SSBB|King Dedede}}'s, and other combos in general. In addition, his primary recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and gives poor vertical and horizontal distance, although it is a very good out-of-shield move, though it can be shielded if read. His poor mobility also severely hinders his approach and allows many characters to easily [[camp]] him and rack up damage. He also lacks an effective aerial game due to a combination of low jumps and having mostly laggy or easily avoidable aerial attacks. All of his aerials have high landing lag and all of them except for forward aerial are incapable of [[auto-cancel]]ling in a short hop, resulting in Bowser's aerials being extremely ineffective for approaching and spacing, except for forward aerial.  
However, given Bowser's extreme heavy weight, large size and high gravity, it makes him vulnerable for infinite [[chain grabs]] like Wario's and {{SSBB|King Dedede}}'s, and other combos in general. In addition, his primary recovery, [[Whirling Fortress]], is worse than Donkey Kong's [[Spinning Kong]] and gives poor vertical and horizontal distance, although it is a very good out-of-shield move, though it can be shielded if read. His poor mobility also severely hinders his approach and allows many characters to easily [[camp]] him and rack up damage. He also lacks an effective aerial game due to a combination of low jumps and having mostly laggy or easily avoidable aerial attacks. All of his aerials have high landing lag and all of them except for forward aerial are incapable of [[auto-cancel]]ling in a short hop, resulting in Bowser's aerials being extremely ineffective for approaching and spacing, except for forward aerial.


Overall, Bowser can dish out large amounts of damage to opponents in minimal hits, complemented with a useful [[sacrificial KO]] and a strong OoS game due to his Whirling Fortress and high weight. This often allows him to not be KO'd until late percentages. However, most of his stats work against him; he is extremely vulnerable to chain grabs due to his large size, high weight and gravity, and his primary recovery [[Whirling Fortress]] can easily be [[gimp]]ed. Without committal reads, Bowser’s lack of speed means he will usually be unable to break the opposition between him and his foe, meaning he can be overwhelmed with fast attacks and/or mobility, or he will be forced to play in a disadvantageous situation throughout a game.
Overall, Bowser can dish out large amounts of damage to opponents in minimal hits, complemented with a useful [[sacrificial KO]] and a strong OoS game due to his Whirling Fortress and high weight. This often allows him to not be KO'd until late percentages. However, most of his stats work against him; he is extremely vulnerable to chain grabs due to his large size, high weight and gravity, and his primary recovery [[Whirling Fortress]] can easily be [[gimp]]ed. Without committal reads, Bowser’s lack of speed means he will usually be unable to break the opposition between him and his foe, meaning he can be overwhelmed with fast attacks and/or mobility, or he will be forced to play in a disadvantageous situation throughout a game.
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Bowser is considered to be buffed overall from ''Melee'' due to his increased speed, both in overall mobility, and to a lesser extent, frame data. Bowser's ground speed has slightly improved, and his air speed has been greatly improved, significantly improving his recovery. A variety of his moves have decreased startup lag, and his claw attacks have increased range. His new side special, [[Flying Slam]], has significantly higher utility than [[Koopa Klaw]], and his [[grab release]] game is overall more consistent due to the introduction of [[buffer]]ing; additionally, the general changes to aerial grab releases also improve his grab release game. Lastly, the introduction of [[hitstun canceling]] benefits him as it makes him less vulnerable to combos, aids his endurance via [[momentum canceling]], and does not have a huge impact on him due to his lack of combo potential.
Bowser is considered to be buffed overall from ''Melee'' due to his increased speed, both in overall mobility, and to a lesser extent, frame data. Bowser's ground speed has slightly improved, and his air speed has been greatly improved, significantly improving his recovery. A variety of his moves have decreased startup lag, and his claw attacks have increased range. His new side special, [[Flying Slam]], has significantly higher utility than [[Koopa Klaw]], and his [[grab release]] game is overall more consistent due to the introduction of [[buffer]]ing; additionally, the general changes to aerial grab releases also improve his grab release game. Lastly, the introduction of [[hitstun canceling]] benefits him as it makes him less vulnerable to combos, aids his endurance via [[momentum canceling]], and does not have a huge impact on him due to his lack of combo potential.


However, he has also seen some nerfs, mainly to his power. His power is slightly toned down (although he still is one of the strongest characters in the game), with many of his attacks dealing less damage and knockback, making it more difficult for Bowser to KO his opponents. Two of Bowser's most versatile attacks have also seen significant nerfs: his fast [[edge attack]] has much less [[intangibility]] and a shorter duration, making it a significantly less effective tool, while his grounded [[Whirling Fortress]] is slightly slower and weaker, though it is still a very strong [[OOS]] option. Finally, the removal of [[L-cancelling]] has crippled his already poor aerial game by rendering his already slow aerials even slower and consequently making them even more unsafe.  
However, he has also seen some nerfs, mainly to his power. His power is slightly toned down (although he still is one of the strongest characters in the game), with many of his attacks dealing less damage and knockback, making it more difficult for Bowser to KO his opponents. Two of Bowser's most versatile attacks have also seen significant nerfs: his fast [[edge attack]] has much less [[intangibility]] and a shorter duration, making it a significantly less effective tool, while his grounded [[Whirling Fortress]] is slightly slower and weaker, though it is still a very strong [[OOS]] option. Finally, the removal of [[L-cancelling]] has crippled his already poor aerial game by rendering his already slow aerials even slower and consequently making them even more unsafe.


Overall, while Bowser is better than he previously was, his tournament results and representation have not significantly improved, due to most of his severe flaws still remaining intact and some of them being exacerbated (most notably his aerials being much more unsafe on landing due to the loss of L-cancelling.) As such, he still remains as a bottom tier character with a multitude of poor matchups and extremely scarce tournament representation.
Overall, while Bowser is better than he previously was, his tournament results and representation have not significantly improved, due to most of his severe flaws still remaining intact and some of them being exacerbated (most notably his aerials being much more unsafe on landing due to the loss of L-cancelling.) As such, he still remains as a bottom tier character with a multitude of poor matchups and extremely scarce tournament representation.
 
 
===Aesthetics===
===Aesthetics===
*{{change|As with all characters, Bowser has received a boost in texture quality and now more closely resembles his appearances in the ''Mario'' games, such as yellower skin, being more scaly, and his arms and legs being less muscular.}}
*{{change|As with all characters, Bowser has received a boost in texture quality and now more closely resembles his appearances in the ''Mario'' games, such as yellower skin, being more scaly, and his arms and legs being less muscular.}}
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*{{buff|Bowser's [[air speed]] is drastically faster (0.8 → 1.034), going from tied for 5th worst to tied for 11th best, significantly improving his aerial approach and recovery.}}
*{{buff|Bowser's [[air speed]] is drastically faster (0.8 → 1.034), going from tied for 5th worst to tied for 11th best, significantly improving his aerial approach and recovery.}}
*{{change|Bowser's additional [[air acceleration]] is higher (0.03 → 0.04). However, his base air acceleration is lower to compensate (0.02 → 0.01).}}
*{{change|Bowser's additional [[air acceleration]] is higher (0.03 → 0.04). However, his base air acceleration is lower to compensate (0.02 → 0.01).}}
*{{buff|Bowser's [[traction]] is lower (0.06 → 0.0577), going from the 11th lowest to the 19th lowest. Relative to returning veterans, however, Bowser's traction is slightly higher, making it slightly easier for him to punish out of shield.}}  
*{{buff|Bowser's [[traction]] is lower (0.06 → 0.0577), going from the 11th lowest to the 19th lowest. Relative to returning veterans, however, Bowser's traction is slightly higher, making it slightly easier for him to punish out of shield.}}
*{{change|As with the returning veterans, Bowser's [[falling speed]] is slower (1.9 → 1.39). Compared to the returning veterans, however, Bowser falls faster. While this improves his already strong endurance, it worsens his already poor vertical recovery and makes him more vulnerable to combos and chain throws.}}
*{{change|As with the returning veterans, Bowser's [[falling speed]] is slower (1.9 → 1.39). Compared to the returning veterans, however, Bowser falls faster. While this improves his already strong endurance, it worsens his already poor vertical recovery and makes him more vulnerable to combos and chain throws.}}
*{{change|Bowser's [[gravity]] is lower (0.13 → 0.1027).}}
*{{change|Bowser's [[gravity]] is lower (0.13 → 0.1027).}}
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*[[Back aerial]]:
*[[Back aerial]]:
**{{buff|Back aerial's clean hit deals more damage (13% → 15%) with more knockback scaling (80 → 83), making it a reliable KO move. The move now also grants invincibility on Bowser's shell (frames 3-15), allowing it to cancel out opposing attacks and protect Bowser much more effectively.}}
**{{buff|Back aerial's clean hit deals more damage (13% → 15%) with more knockback scaling (80 → 83), making it a reliable KO move. The move now also grants invincibility on Bowser's shell (frames 3-15), allowing it to cancel out opposing attacks and protect Bowser much more effectively.}}
**{{nerf|It has a shorter duration (frames 9-17 → 9-15), and its clean hit no longer semi-spikes as effectively (24° → 35°). Its late hit also has a smaller hitbox (8.8u → 8u), and deals less damage (9% → 7%), albeit with knockback compensated (25 (base)/80 (scaling) → 35/100).}}  
**{{nerf|It has a shorter duration (frames 9-17 → 9-15), and its clean hit no longer semi-spikes as effectively (24° → 35°). Its late hit also has a smaller hitbox (8.8u → 8u), and deals less damage (9% → 7%), albeit with knockback compensated (25 (base)/80 (scaling) → 35/100).}}
**{{change|Its hitbox size has been altered (8.8 → 9/5).}}
**{{change|Its hitbox size has been altered (8.8 → 9/5).}}
*[[Up aerial]]:
*[[Up aerial]]:
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==Moveset==
==Moveset==
:''For a visual representation of Bowser's attack hitboxes, see [[/Hitboxes|this page]].''
:''For a visual representation of Bowser's attack hitboxes, see [[/Hitboxes|this page]].''
*Bowser can [[crawl]], although it has little practical use due to his large crouching hurtbox.  
*Bowser can [[crawl]], although it has little practical use due to his large crouching hurtbox.
{{MovesetTable
{{MovesetTable
|game=SSBB
|game=SSBB
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|neutral1dmg=5%
|neutral1dmg=5%
|neutral2dmg=5%
|neutral2dmg=5%
|neutraldesc=Two quick claw swipes. Relatively safe move, as the arm Bowser is swiping with is intangible while the hitboxes are out. It has respectable jab cancelling potential, with the first hit linking into a forward tilt if the opponent does not air dodge. Decent knockback but lacks KO power.
|neutraldesc=Two quick claw swipes. Relatively safe move, as the arm Bowser is swiping with is intangible while the hitboxes are out. It has respectable jab cancelling potential, with the first hit linking into a forward tilt if the opponent does not air dodge. Decent knockback but lacks KO power.
|ftiltname= 
|ftiltname= 
|ftiltdmg=11%
|ftiltdmg=11%
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|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|20}}/{{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|usmashdmg={{ChargedSmashDmgSSBB|20}}/{{ChargedSmashDmgSSBB|15}} (hit 1), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (hit 2)
|usmashdesc=Hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback (one of the strongest up smashes in the game), KOing at 100% when uncharged and 62% when fully charged.  
|usmashdesc=Hunkers down on all fours and jumps straight up, hitting with his shell. Hitting with the sides of the attack does less damage. Opponents who only shield his jump may be hit by his landing (this only applies to grounded opponents). Very high knockback (one of the strongest up smashes in the game), KOing at 100% when uncharged and 62% when fully charged.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|9}} (hit 7)
|dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-6), {{ChargedSmashDmgSSBB|9}} (hit 7)
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|fairname= 
|fairname= 
|fairdmg=13% (hand), 12% (arm), 11% (shoulder)
|fairdmg=13% (hand), 12% (arm), 11% (shoulder)
|fairdesc=A quick slash forwards. Decent knockback with surprising speed, and when sweetspotted can KO at 105% from the ledge, and at 150% from the center of Final Destination.  
|fairdesc=A quick slash forwards. Decent knockback with surprising speed, and when sweetspotted can KO at 105% from the ledge, and at 150% from the center of Final Destination.
|bairname= 
|bairname= 
|bairdmg=15% (clean), 7% (late)
|bairdmg=15% (clean), 7% (late)
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==Role in the [[Subspace Emissary]]==
==Role in the [[Subspace Emissary]]==
[[File:SubspaceIntro-Bowser.png|thumb|250px|Bowser in ''[[SSE]]'']]
[[File:SubspaceIntro-Bowser.png|thumb|250px|Bowser in ''[[SSE]]'']]
Bowser is one of the two secondary antagonists alongside Ganondorf in the SSE. He first appears after {{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}} chase down his troops, who had stolen their bananas in order to lure them to him as a trap. Bowser confronts the two and transforms DK into a trophy with a [[Dark Cannon]], but not before DK punches Diddy away. Bowser chases him down, and has a [[Shadow Bug]] [[clone]] of himself fight Diddy and {{SSBB|Fox}}. After defeating the clone, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is eager to fight Bowser, Fox knows that they're no match, so he grabs Diddy and makes their escape. While continuing his chase, he is told by {{SSBB|Ganondorf}} to hunt down {{SSBB|King Dedede}}, who had stolen Wario's trophies. He also transforms {{SSBB|Zelda}}/{{SSBB|Peach}} into a trophy, and after having another Shadow bug clone of him copy her, orders her Shadow bug clone to attack {{SSBB|Mario}} and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}}. Bowser and his troops attack King Dedede's castle, where Dedede is hiding but when they broke the roof a stone fell on Dedede's head, knocking him out. The debris buries Dedede along with the trophies of Ness and Luigi. As such he only finds the trophy of Peach/Zelda. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's attacks, but when he dodges Pit's arrow he falls off a cliff, but is shown to be unharmed after he landed in his Clown Car. After this, he returns to attack Fox and Diddy Kong at the Swamp and transforms Diddy into a trophy. Fox dodges the shots however. Bowser then orders shadow bugs to clone Diddy's trophy. He flees after {{SSBB|Falco}} attacks him and destroys his Dark Cannon. He orders more shadow bugs to make the Diddy clone giant however. Fox, Falco, and the real Diddy defeat it though. He is next seen with {{SSBB|Ganondorf}} on the [[Subspace Gunship]]. They destroy the [[Halberd]], but fail to stop {{SSBB|Kirby}} from destroying the Gunship with a [[Dragoon]]. Fleeing into Subspace, Bowser is betrayed by Ganondorf and turned into a trophy by a surprise blast by a Dark Cannon. He is eventually brought back to life, and after being defeated by King Dedede, fights him Bowser is defeated, revived again, and then notices the downed {{SSBB|Master Hand}} and decides to help the heroes take down [[Tabuu]]. Later Bowser beats up Ganondorf's trophy for revenge. The sight of Master Hand lying on the ground seems to trouble Bowser, probably because Bowser was really the only smasher accomplice who was loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself). Bowser and the others manage to defeat Tabuu and end the invasion.
Bowser is one of the two secondary antagonists alongside Ganondorf in the SSE. He first appears after {{SSBB|Donkey Kong}} and {{SSBB|Diddy Kong}} chase down his troops, who had stolen their bananas in order to lure them to him as a trap. Bowser confronts the two and transforms DK into a trophy with a [[Dark Cannon]], but not before DK punches Diddy away. Bowser chases him down, and has a [[Shadow Bug]] [[clone]] of himself fight Diddy and {{SSBB|Fox}}. After defeating the clone, the real Bowser attempts to turn them into trophies, but they manage to dodge the shot. Although Diddy is eager to fight Bowser, Fox knows that they're no match, so he grabs Diddy and makes their escape. While continuing his chase, he is told by {{SSBB|Ganondorf}} to hunt down {{SSBB|King Dedede}}, who had stolen Wario's trophies. He also transforms {{SSBB|Zelda}}/{{SSBB|Peach}} into a trophy, and after having another Shadow bug clone of him copy her, orders her Shadow bug clone to attack {{SSBB|Mario}} and {{SSBB|Pit}}/{{SSBB|Link}} and {{SSBB|Yoshi}}. Bowser and his troops attack King Dedede's castle, where Dedede is hiding but when they broke the roof a stone fell on Dedede's head, knocking him out. The debris buries Dedede along with the trophies of Ness and Luigi. As such he only finds the trophy of Peach/Zelda. Bowser steals Peach/Zelda's trophy and evades Mario and Pit's attacks, but when he dodges Pit's arrow he falls off a cliff, but is shown to be unharmed after he landed in his Clown Car. After this, he returns to attack Fox and Diddy Kong at the Swamp and transforms Diddy into a trophy. Fox dodges the shots however. Bowser then orders shadow bugs to clone Diddy's trophy. He flees after {{SSBB|Falco}} attacks him and destroys his Dark Cannon. He orders more shadow bugs to make the Diddy clone giant however. Fox, Falco, and the real Diddy defeat it though. He is next seen with {{SSBB|Ganondorf}} on the [[Subspace Gunship]]. They destroy the [[Halberd]], but fail to stop {{SSBB|Kirby}} from destroying the Gunship with a [[Dragoon]]. Fleeing into Subspace, Bowser is betrayed by Ganondorf and turned into a trophy by a surprise blast by a Dark Cannon. He is eventually brought back to life, and after being defeated by King Dedede, fights him Bowser is defeated, revived again, and then notices the downed {{SSBB|Master Hand}} and decides to help the heroes take down [[Tabuu]]. Later Bowser beats up Ganondorf's trophy for revenge. The sight of Master Hand lying on the ground seems to trouble Bowser, probably because Bowser was really the only smasher accomplice who was loyal to Master Hand, unlike Ganondorf (who planned to betray him to take control of the Subspace Army) and Wario (who did it just to enjoy himself). Bowser and the others manage to defeat Tabuu and end the invasion.


===Cameo appearances===
===Cameo appearances===
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Bowser's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Bowser.
Bowser's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Bowser.


:'''Bowser'''
{{Trophy/Fighter
::''The king of the koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of destroying Mario. As his size suggests, he's immensely powerful. His son [[Bowser Jr.]] is a chip off the old block who spends his time creating trouble for Mario.''
|name=Bowser
|image=Bowser - Brawl Trophy.png
|mode=Classic
|desc-ntsc=The king of the Koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in hopes of taking out Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.
|desc-pal=The king of the Koopas and Mario's eternal rival. He breathes fire, hurls hammers, attacks from vehicles like the Koopa Clown Car, and uses all sorts of weapons in the hope of taking out Mario. As his size suggests, he's immensely powerful. His son Bowser Jr. is a chip off the old block who spends his time creating trouble for Mario.
|gamelist={{Trophy games|console1=NES|game1=Super Mario Bros.|console2=GCN|game2={{iw|mariowiki|Super Mario Sunshine}}}}
|game=Brawl
}}
{{clrl}}


{{Trophy games|console1=NES|game1=[[Super Mario Bros.]]|console2=GC|game2=[[supermariowiki:Super Mario Sunshine|Super Mario Sunshine]]}}
{{Trophy/Fighter
 
|name=Giga Bowser
:'''Giga Bowser'''
|image=Giga Bowser - Brawl Trophy.png
::''Bowser, transformed into the terrible and brutal form first seen in [[Super Smash Bros. Melee]]. While in this form, he's invulnerable—he takes no damage and cannot be budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.''
|desc=Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he cannot be stunned or budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.
 
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
 
}}
<center>
{{clrl}}
<gallery>
Bowser - Brawl Trophy.png|Classic Mode trophy
Giga Bowser - Brawl Trophy.png|{{b|Giga Bowser|Final Smash}} trophy
</gallery>
</center>


==[[Alternate costume (SSBB)#Bowser|Alternate costumes]]==
==[[Alternate costume (SSBB)#Bowser|Alternate costumes]]==
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|{{Head|Bowser|g=SSBB|s=25px|cl=Brown}}
|{{Head|Bowser|g=SSBB|s=25px|cl=Brown}}
|}
|}
==Gallery==
==Gallery==
<gallery>
<gallery>
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Bowser weak fire.png|Fire Breath losing power when held for too long.
Bowser weak fire.png|Fire Breath losing power when held for too long.
Giga bowser fire.png|Giga Bowser using Fire Breath.
Giga bowser fire.png|Giga Bowser using Fire Breath.
Flyingslam.jpg|Flying Slam  
Flyingslam.jpg|Flying Slam
Giga Bowser.jpg|Giga Bowser in ''Brawl''.
Giga Bowser.jpg|Giga Bowser in ''Brawl''.
GigaBowserFtilt.jpg|Giga Bowser's forward tilt.
GigaBowserFtilt.jpg|Giga Bowser's forward tilt.
Line 424: Line 428:
*[http://www.smashbros.com/wii/en_us/characters/bowser.html Bowser's page at Smash Bros. DOJO!!.]
*[http://www.smashbros.com/wii/en_us/characters/bowser.html Bowser's page at Smash Bros. DOJO!!.]
*[http://www.smashboards.com/showthread.php?t=156448 Bowser character guide on SmashBoards]
*[http://www.smashboards.com/showthread.php?t=156448 Bowser character guide on SmashBoards]
*[http://www.youtube.com/watch?v=qkMlsPV_p-8&feature=related Bowser's hitbox size of each of his moves]
*[http://www.youtube.com/watch?v=qkMlsPV_p-8 Bowser's hitbox size of each of his moves]


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