Bowser (PM): Difference between revisions

81 bytes added ,  2 years ago
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==Changes from PM to P+==
==Changes from PM to P+==


(Taken from v2.0 on https://projectplusgame.com/changes/2.0)
Term clarification:


Term clarification:
FAF: First Actionable Frame


IASA: (needs info)
IASA: Interrupted as soon as


BKB: Base Knockback
BKB: Base Knockback
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KBG: Knockback Growth
KBG: Knockback Growth


===v2.0===
(Taken from https://projectplusgame.com/changes/2.0)


*Attributes:
*Attributes:
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**{{buff|Jump Startup Time: 6 > 5}}
**{{buff|Jump Startup Time: 6 > 5}}
**{{buff|Empty Landing Time: 6 > 5}}
**{{buff|Empty Landing Time: 6 > 5}}


*Jab 1 & 2:
*Jab 1 & 2:
**{{change|Jab 1: Adjusted animation so that the first frame of hitboxes hit in front of him rather than completely to the side.}}
**{{change|Jab 1: Adjusted animation so that the first frame of hitboxes hit in front of him rather than completely to the side.}}
**{{buff|Jab 2: Startup 8 > 6}}
**{{buff|Jab 2: Startup 8 > 6}}


*Up Tilt:
*Up Tilt:
**{{change|Added 3rd hitbox to sweet spot to match sour spot. Matches sourspot’s KB but retains sweetspot’s angle.}}  
**{{change|Added 3rd hitbox to sweet spot to match sour spot. Matches sourspot’s KB but retains sweetspot’s angle.}}  
**{{bugfix|Up Tilt interpolation glitch has been fixed.}}
**{{bugfix|Up Tilt interpolation glitch has been fixed.}}


*{{nerf|Down Tilt: Armor removed.}}
*{{nerf|Down Tilt: Armor removed.}}
*{{buff|Forward Smash: Armor comes out 3 frames earlier.}}
*{{buff|Forward Smash: Armor comes out 3 frames earlier.}}
*{{nerf|Up Smash: Landing Hitbox active frames 22-25 > 22-23, IASA 40 > 42}}
*Up Smash:
 
**{{nerf|Landing Hitbox active frames 22-25 > 22-23}}
**{{nerf|IASA 40 > 42}}


*Down Smash:
*Down Smash:
**{{change|Hitboxes no longer clank}}
**{{change|Hitboxes no longer clank}}
**{{nerf|Low Hitboxes pulled in slightly, X Offset -9.4/11.2 > -8/9.8}}
**{{nerf|Low Hitboxes pulled in slightly, X Offset -9.4/11.2 > -8/9.8}}


*{{nerf|Up Air: Damage 23 > 22}}
*{{nerf|Up Air: Damage 23 > 22}}
*{{buff|Standing Grab: Startup 9 > 7, Total animation frames 36 > 31}}
*{{buff|Standing Grab: Startup 9 > 7, Total animation frames 36 > 31}}
*{{change|Grab boxes X Offset: Outer Grab box: 14.175 > 15.8, Middle Grab box: 11.7 > 10.0, Inner Grab box: 7.2 > 6.2, Size 2.73 > 3.23}}
*{{change|Grab boxes X Offset: Outer Grab box: 14.175 > 15.8, Middle Grab box: 11.7 > 10.0, Inner Grab box: 7.2 > 6.2, Size 2.73 > 3.23}}
*{{change|Dash Grab: Inner grab box size increased in size to fix dead zone, IASA 52 > 48}}
*Dash Grab:
**{{change|Inner grab box size increased in size to fix dead zone}}
**{{buff|IASA 52 > 48}}
*{{change|Up Throw: KBG 110 > 118}}
*{{change|Up Throw: KBG 110 > 118}}


*Neutral Special (Firebreath > Fireball):
*Neutral Special (Firebreath > Fireball):
**{{change|Firebreath replaced with Fireball (similar to Yoshi's fireballs during his final smash, Super Dragon). Fireball takes roughly 13 seconds to fully recharge, is lost on death, and does not recharge on the respawn platform.}}
**{{change|Firebreath replaced with Fireball (similar to Yoshi's fireballs during his final smash, Super Dragon). Fireball takes roughly 13 seconds to fully recharge, is lost on death, and does not recharge on the respawn platform.}}
**{{change|While uncharged, Bowser has access to a bite attack.}}
**{{change|While uncharged, Bowser has access to a bite attack.}}


*Side Special (Koopa Klaw):
*Side Special (Koopa Klaw):
**{{bugfix|Fixed a bug where character actions wouldn’t update if thrown from a buffered Koopa Klaw throw. As a result, this slows down the fastest possible throw by 2 frames.}}
**{{bugfix|Fixed a bug where character actions wouldn’t update if thrown from a buffered Koopa Klaw throw. As a result, this slows down the fastest possible throw by 2 frames.}}
**{{change|(Grounded Version): Cleaned up GFX timing.}}
**{{change|Grounded Version: Cleaned up GFX timing.}}


*Aerial Side Special:
*Aerial Side Special:
**{{change|Down Variant: IASA 51 > 45}}
**{{buff|Down Variant: IASA 51 > 45}}
**{{nerf|Down Variant: BKB 40 > 20}}
**{{nerf|Down Variant: BKB 40 > 20}}
**{{buff|If you hold the B button upon punching, Bowser will gain a small boost of momentum in the opposite direction of the punch.}}
**{{buff|If you hold the B button upon punching, Bowser will gain a small boost of momentum in the opposite direction of the punch.}}
**{{bugfix|Fixed a bug where it could not do damage to opponents that were too close to the ground.}}
**{{bugfix|Fixed a bug where it could not do damage to opponents that were too close to the ground.}}


*{{nerf|Up Special (Whirling Fortress): Grounded initial hit KBG 85 > 80}}
*{{nerf|Up Special (Whirling Fortress): Grounded initial hit KBG 85 > 80}}


*Other:
*Other:
**{{change|Ledge Jump IASA 4 > 7}}
**{{nerf|Ledge Jump IASA 4 > 7}}
**{{nerf|Crawl and Crouch armor reduced from 80/52.333 > 50/33}}
**{{nerf|Crawl and Crouch armor reduced from 80/52.333 > 50/33}}
**{{bugfix|Bowser’s armor while charging smashes now works properly.}}
**{{bugfix|Bowser’s armor while charging smashes now works properly.}}
**{{buff|Missed tech rolls given slightly more distance.}}
**{{buff|Missed tech rolls given slightly more distance.}}


*Costumes & Aesthetics:
*Costumes & Aesthetics:
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**{{change|Eye animation adjustments made on back air, up air, and forward air.}}
**{{change|Eye animation adjustments made on back air, up air, and forward air.}}
**{{change|Sound quality of voice clip used for down taunt improved.}}
**{{change|Sound quality of voice clip used for down taunt improved.}}
===v2.0 - v2.28===
No Changes


==Revisions==
==Revisions==
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