Bomb recovery: Difference between revisions

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==''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' bomb recoveries==
==''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' bomb recoveries==
===[[Samus]]===
===[[Samus]]===
[[File:Melee-Samus-BombJump.gif|left|thumb|Samus's bomb jump can be used to recover off the stage.]]
[[File:Melee-Samus-BombJump.gif|200px|left|thumb|Samus's bomb jump can be used to recover off the stage.]]
Samus' bomb recovery is performed by simply using her [[Bomb (Samus)|bomb move]] in the air, and then laying a second bomb to hit the first and bounce herself upwards. Repeat as desired. This gives Samus the ability to [[recover]] easily from any [[attack]], and when combined with techniques such as Samus' [[Grapple Beam]] and Rising Grapple, edgeguarding her is a serious chore. The bombs come out quicker overall in melee but it is easier to weave around the bombs in ''Brawl'' due to the floatiness of the game.
Samus' bomb recovery is performed by simply using her [[Bomb (Samus)|bomb move]] in the air, and then laying a second bomb to hit the first and bounce herself upwards. Repeat as desired. This gives Samus the ability to [[recover]] easily from any [[attack]], and when combined with techniques such as Samus' [[Grapple Beam]] and Rising Grapple, edgeguarding her is a serious chore. The bombs come out quicker overall in melee but it is easier to weave around the bombs in ''Brawl'' due to the floatiness of the game.


===[[Link]]===
===[[Link]]===
[[File:Melee-Link-BombJump.gif|right|thumb|If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.]]
[[File:Melee-Link-BombJump.gif|200px|right|thumb|If Link can predict the time his bomb explodes, he can use the explosion to bomb jump.]]
[[File:Melee-YoungLink-BombJump.gif|left|thumb|Young Link's bomb jump.]]
[[File:Melee-YoungLink-BombJump.gif|200px|left|thumb|Young Link's bomb jump.]]
Link's bomb recovery is reasonably difficult, but it is the best way to get the most out of the player's recovery with Link. Lord HDL defines it as follows: {{cquote|Bomb Recovery - Third form of recovery that involves tossing a bomb up while falling and immediately using spin attack to hit it in order to perform another spin attack or change direction for hookshot use. Cannot be done by Young Link.}}There are three ways to perform the Bomb Recovery:
Link's bomb recovery is reasonably difficult, but it is the best way to get the most out of the player's recovery with Link. Lord HDL defines it as follows: {{cquote|Bomb Recovery - Third form of recovery that involves tossing a bomb up while falling and immediately using spin attack to hit it in order to perform another spin attack or change direction for hookshot use. Cannot be done by Young Link.}}There are three ways to perform the Bomb Recovery:
*While returning to the stage and falling, throw a [[Bomb (Link)|bomb]] upwards, and immediately [[Spin Attack]] into it. The bomb should explode allowing Link a second up special, or a [[Tether Recovery|Hookshot Recovery]] (if Link isn't facing away).
*While returning to the stage and falling, throw a [[Bomb (Link)|bomb]] upwards, and immediately [[Spin Attack]] into it. The bomb should explode allowing Link a second up special, or a [[Tether Recovery|Hookshot Recovery]] (if Link isn't facing away).
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===[[Snake]]===
===[[Snake]]===
[[File:Brawl-Snake-BombJump.gif|right|thumb|Snake can perform a [[Hyrule Jump|Reverse Hyrule Jump]] by using his C4 (and [[Grenades]])]]
[[File:Brawl-Snake-BombJump.gif|200px|right|thumb|Snake can perform a [[Hyrule Jump|Reverse Hyrule Jump]] by using his C4 (and [[Grenades]])]]
Snake's bomb recovery is very much like Link's. When falling, if a [[C4]] is planted and Snake fast falls and detonates it on himself, he can use [[Cypher]] again because it causes [[flinching]].
Snake's bomb recovery is very much like Link's. When falling, if a [[C4]] is planted and Snake fast falls and detonates it on himself, he can use [[Cypher]] again because it causes [[flinching]].


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