Bomb (Link): Difference between revisions

→‎Link: I'm trying to analyze the bombs' behavior between throwing them with A or Down-B.
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(→‎Link: I'm trying to analyze the bombs' behavior between throwing them with A or Down-B.)
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The bombs from ''Smash 64'' and ''Melee'' use graphics from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. In ''Brawl'' and ''SSB4'', Link's bombs are from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''. In ''Ultimate'', Link’s [[Remote Bomb]]s are based on their appearance in ''Breath of the Wild'', and are remotely detonated rather than detonated on a fuse, due to the way bombs work in that game.
The bombs from ''Smash 64'' and ''Melee'' use graphics from ''{{s|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. In ''Brawl'' and ''SSB4'', Link's bombs are from ''{{s|zeldawiki|The Legend of Zelda: Twilight Princess}}''. In ''Ultimate'', Link’s [[Remote Bomb]]s are based on their appearance in ''Breath of the Wild'', and are remotely detonated rather than detonated on a fuse, due to the way bombs work in that game.
In ''Smash 64'', if Link throws the bomb with A, it will only explode when its fuse runs out; however, if it is thrown with the move's command, it will explode on impact. Afterwards, the bombs will always explode on impact with an opponent or a solid surface, only ricocheting off opponents' shields. The only difference between both inputs is that a command input will throw the bomb farther.


====Damage====
====Damage====
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