Bat dropping: Difference between revisions

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Bat dropping (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.  When combined with fastfalling, L-canceling, and airgrabbing, one can period many bat drops quickly.
Bat dropping (abv. BD) is a technique used in the [[Home-run Contest]] minigame to rack up very high damage on [[Sandbag]]. It is the act of dropping the bat over Sandbag, then hitting the bag with a move that does not send Sandbag flying, usually a spike to hit the bag back into the ground, or some weak attack that negates the knockback of the bat drop.  When combined with fastfalling, L-canceling, and airgrabbing, one can period many bat drops quickly.


Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]].  The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move.  The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[l-cancelling]] and [[fastfalling]], one can achieve very high scores.
Captain Falcon's bat dropping technique is a classic example: he jumps over Sandbag, drops the bat (with Z), and then hits it with [[down aerial]].  The bat knocks the bag in mid-air and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move.  The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing.  With [[L-canceling|l-cancelling]] and [[fastfalling]], one can achieve very high scores.


Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
Not all characters have to use down aerial; examples are Mario's [[forward aerial]], Yoshi's forward aerial, and Falco's [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height.
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