Arm Rotor: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Arm Rotor
|name=Arm Rotor
|image=[[File:SSB4 R.O.B. Screen-5.jpg|250px]]
|image=[[File:SSB4 R.O.B. Screen-5.jpg|300px]]
|caption= Arm Rotor's uppercut in {{forwiiu}}.
|caption= Arm Rotor's uppercut in {{forwiiu}}.
|user=[[R.O.B.]]
|user=[[R.O.B.]]
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==Overview==
==Overview==
This attack makes R.O.B. spin around rapidly with outstretched arms. The attack also lifts R.O.B. into the air slightly, allowing it to be used to aid R.O.B.'s recovery a bit (though this is rarely necessary). It deals minor damage (normally 4%), hits multiple times and has decent stun and [[knockback]]. This attack can also [[reflection|reflect]] any incoming projectiles that hit the outstretched arms. The move can be bit difficult to use as a reflector, as there is bit of delay before R.O.B. starts to spin his arms, thus requiring more accurate timing than the other faster reflectors. Finally, it can be extended by rapidly tapping the special move button. If R.O.B. moves left or right while performing this move, his torso will also bend, if the players presses b multiple times, the attack will have longer duration.
This attack makes R.O.B. spin around rapidly with outstretched arms. The attack also lifts R.O.B. into the air slightly, allowing it to be used to aid R.O.B.'s recovery a bit (though this is rarely necessary). It deals minor damage (normally 4%), hits multiple times and has decent stun and [[knockback]]. This attack can also [[reflection|reflect]] any incoming projectiles that hit the outstretched arms. The move can be bit difficult to use as a reflector, as there is bit of delay before R.O.B. starts to spin his arms, thus requiring more accurate timing than the other faster reflectors. Finally, it can be extended by rapidly tapping the special move button. If R.O.B. moves left or right while performing this move, his torso will also bend, if the players presses B multiple times, the attack will have longer duration.


In ''[[Super Smash Bros. 4]]'', the move ends with an uppercut that deals increased damage and knockback. The spins also trap enemies more reliably, allowing the entire move to combo well into the final hit. However, the move was still slow and highly punishable, with its KO power being limited.
In ''[[Super Smash Bros. 4]]'', the move ends with an uppercut that deals increased damage and knockback. The spins also trap enemies more reliably, allowing the entire move to combo well into the final hit. However, the move was still slow and highly punishable, with its KO power being limited.
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