All-Star Mode: Difference between revisions

Line 132: Line 132:
==''[[Super Smash Bros. Brawl]]''==
==''[[Super Smash Bros. Brawl]]''==
[[File:All-Star Rest Area Brawl.png|thumb|The [[All-Star Rest Area|All-Star Rest Station]] in ''[[Super Smash Bros. Brawl]]'']]
[[File:All-Star Rest Area Brawl.png|thumb|The [[All-Star Rest Area|All-Star Rest Station]] in ''[[Super Smash Bros. Brawl]]'']]
All-Star Mode returns in ''Brawl'', and is mostly unchanged from ''Melee''. The player still gets 3 Heart Containers, random Trophies (but they will not appear as a question mark if the game is paused), and fight through every character in the game. The player still only has 1 stock, and they do not regain health between matches without a Heart Container (although the player can now enter the teleporter without having to wait for their health to fully recover).
All-Star Mode returns in ''Brawl'', and is mostly unchanged from ''Melee''. The player still gets 3 [[Heart Containers]], random Trophies (but they will not appear as a question mark if the game is paused), and fight through every character in the game. The player still only has 1 stock, and they do not regain health between matches without a Heart Container (although the player can now enter the teleporter without having to wait for their health to fully recover).


In addition to Ness and Mr. Game & Watch, Lucas and Peach can heal themselves without a heart container by using [[PSI Magnet]] and [[Peach Blossom]] respectively.
In addition to {{SSBB|Ness}} and {{SSBB|Mr. Game & Watch}}, {{SSBB|Lucas}} and {{SSBB|Peach}} can heal themselves without a heart container by using [[PSI Magnet]] and [[Peach Blossom]] respectively.


However, instead of the matches having progressively larger enemy teams in random order (with an exception being a character being fought last every single time; as on All-Star Mode in ''Melee'' where {{SSBM|Mr. Game & Watch}} was the last one); the order the opponents are fought is based on the first game in their series to be released (in Japan) with characters from the oldest series being fought first. As such, the player will always fight {{SSBB|Mr. Game & Watch}} first and {{SSBB|Olimar}} last, with Olimar's difficulty ramped up. In effect, this means that stages for ''{{uv|Kid Icarus}}'', ''{{uv|Ice Climber}}'', and ''{{uv|Pikmin}}'' will be easier than ''{{uv|Mario}}'', ''{{uv|The Legend of Zelda}}'', and ''{{uv|Pokémon}}'', due to the latter three universes having multiple opponents.
However, instead of the matches having progressively larger enemy teams in random order (with an exception being a character being fought last every single time; as on All-Star Mode in ''Melee'' where {{SSBM|Mr. Game & Watch}} was the last one); the order the opponents are fought is based on the first game in their series to be released (in Japan) with characters from the oldest series being fought first. As such, the player will always fight {{SSBB|Mr. Game & Watch}} first and {{SSBB|Olimar}} last, with Olimar's difficulty ramped up. In effect, this means that stages for ''{{uv|Kid Icarus}}'', ''{{uv|Ice Climber}}'', and ''{{uv|Pikmin}}'' will be easier than ''{{uv|Mario}}'', ''{{uv|The Legend of Zelda}}'', and ''{{uv|Pokémon}}'', due to the latter three universes having multiple opponents.
169

edits