All-Star Mode: Difference between revisions

(→‎Super Smash Bros. 4: Changed info about Cloud)
Tag: Mobile edit
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[[Continue]]s are not available, so getting [[KO]]'d or running out of time results in an immediate game over, in a similar manner to ''Brawl''{{'}}s [[Boss Battles Mode]]. However, [[Coins|gold]], [[Global Smash Power]], and any other rewards earned during the run are retained.
[[Continue]]s are not available, so getting [[KO]]'d or running out of time results in an immediate game over, in a similar manner to ''Brawl''{{'}}s [[Boss Battles Mode]]. However, [[Coins|gold]], [[Global Smash Power]], and any other rewards earned during the run are retained.


The order in which different characters are fought is now based on a fighter’s personal first appearance in Japan (all characters debuted first in Japan with the exception of [[Diddy Kong]], [[Sonic]], and [[Zero Suit Samus]], while [[Greninja]] debuted on the same day worldwide). In {{for3ds}}, the order of opponents starts with the oldest fighters (1980) and progresses to the newest ones (2013 or 2015, depending on whether {{SSB4|Corrin}} has been downloaded); in {{forwiiu}}, the order is reversed, with the newest fighters fought first and the oldest ones fought last. {{SSB4|Mii Fighter}}s are absent from this All-Star Mode.
The order in which different characters are fought is now based on a fighter’s personal first appearance in Japan (all characters debuted first in Japan with the exception of [[Diddy Kong]], [[Sonic]], and [[Zero Suit Samus]], while [[Greninja]] debuted on the same day worldwide). In {{for3ds}}, the order of opponents starts with the oldest fighters (1980) and progresses to the newest ones (2013 or 2015, depending on whether {{SSB4|Corrin}} has been downloaded); in {{forwiiu}}, the order is reversed, with the newest fighters fought first and the oldest ones fought last. However, because Mr. Game & Watch is fought as the final opponent, this is similar to Mr. Game & Watch being the final opponent in Melee's All-Star Mode. But he is fought as a single opponent rather than a team opponent. {{SSB4|Mii Fighter}}s are absent from this All-Star Mode.


Up to three enemies can appear at a time (two if played on co-op in ''[[Super Smash Bros. for Nintendo 3DS]]''), with four to nine opponents per stage with a five-minute time limit. Stages are chosen randomly from some of the [[home stage]]s of that era's fighters (this includes stages that are not yet unlocked), but overly large stages such as [[Palutena's Temple]], [[The Great Cave Offensive]], and [[75m]] are never picked. Wii U stages will use their [[8-Player Smash]] variant if applicable; similarly, some 3DS stages have certain elements removed, as noted below.
Up to three enemies can appear at a time (two if played on co-op in ''[[Super Smash Bros. for Nintendo 3DS]]''), with four to nine opponents per stage with a five-minute time limit. Stages are chosen randomly from some of the [[home stage]]s of that era's fighters (this includes stages that are not yet unlocked), but overly large stages such as [[Palutena's Temple]], [[The Great Cave Offensive]], and [[75m]] are never picked. Wii U stages will use their [[8-Player Smash]] variant if applicable; similarly, some 3DS stages have certain elements removed, as noted below.
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