1P Game: Difference between revisions

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The '''1P Game''' (also known as '''1 Player Game''', '''1P Game Mode''', or sometimes '''Classic Mode''') is the only single-player campaign mode available to play in ''[[Super Smash Bros.]]'' In the mode, players progress through a series of eleven stages, culminating in a final battle with the game's [[boss]], {{SSB|Master Hand}}. In addition, there are three optional bonus stages–one after every third match–where the player has one [[stock]] to complete the stage before time runs out. Clearing each stage, including the bonus stages, gives the player [[bonus points]] that contribute to a total [[score]]. The mode has a static nature in which the player faces the same characters on the same [[stage]]s in a fixed order during each playthrough. Players may choose their character, the [[difficulty]], and number of lives before the playthrough.
The '''1P Game''' (also known as '''1 Player Game''', '''1P Game Mode''', or sometimes '''Classic Mode''') is the only single-player campaign mode available to play in ''[[Super Smash Bros.]]'' In the mode, players progress through a series of eleven stages, culminating in a final battle with the game's [[boss]], {{SSB|Master Hand}}. In addition, there are three optional bonus stages–one after every third match–where the player has one [[stock]] to complete the stage before time runs out. Clearing each stage, including the bonus stages, gives the player [[bonus points]] that contribute to a total [[score]]. The mode has a static nature in which the player faces the same characters on the same [[stage]]s in a fixed order during each playthrough. Players may choose their character, the [[difficulty]], and number of lives before the playthrough.


The 1P Game did not return proper in ''[[Super Smash Bros. Melee]]''. In ''Melee'', the aspect of fighting a series of opponents en route to [[Master Hand]] (and depending on the difficulty, [[Crazy Hand]]) was instead included in the redone {{SSBM|Classic Mode}}. However, this mode in Melee featured randomized opponents and a more streamlined structure, alongside other improvements. Additionally, some fights from the 1P Game reappeared as opponent characters in the new 1 player mode [[Adventure]] in ''Melee'' (including the [[Yoshi Team]], [[Giant Donkey Kong]], the [[Kirby Team]], and [[Metal Mario]]). In this regard, the Adventure mode can be seen as an enhanced remake of the 1P Game. In [[Super Smash Bros. Brawl]], while there are no 1 player modes equivalent to the ''1P Game'', the first 8 stages (with the exception of the [[Fire Emblem]] and [[Pikmin]] universes which are randomly fought on Stages 4 and 6) match Smash 64's playable character roster. Plus, the first 9 stages are fought in a specific order. So this mode may be a semi-reference to this mode. In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route may be a reference to this mode, since it consists only of characters and stages from ''Smash 64''.  
The 1P Game did not return proper in ''[[Super Smash Bros. Melee]]''. In ''Melee'', the aspect of fighting a series of opponents en route to [[Master Hand]] (and depending on the difficulty, [[Crazy Hand]]) was instead included in the redone {{SSBM|Classic Mode}}. However, this mode in Melee featured randomized opponents and a more streamlined structure, alongside other improvements. Additionally, some fights from the 1P Game reappeared as opponent characters in the new 1 player mode [[Adventure]] in ''Melee'' (including the [[Yoshi Team]], [[Giant Donkey Kong]], the [[Kirby Team]], and [[Metal Mario]]). In this regard, the Adventure mode can be seen as an enhanced remake of the 1P Game. In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route may be a reference to this mode, since it consists only of characters and stages from ''Smash 64''.  


Each stage, excluding bonus stages, has 5 minutes for the player to KO their opponent(s). However, the player is able to disable this time limit, but doing so prevents the player from receiving time bonuses.
Each stage, excluding bonus stages, has 5 minutes for the player to KO their opponent(s). However, the player is able to disable this time limit, but doing so prevents the player from receiving time bonuses.