Cloud (SSB4): Difference between revisions

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"Primary main" is a bit redundant, isn't it?
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Cloud's primary flaw is his poor recovery; despite his high air speed, high jumps and effective wall jump, [[Climhazzard]] grants very little height and aerial mobility, and notably cannot [[sweetspot]] ledges until the end or at the beginning, making him susceptible to being [[gimp]]ed. Furthermore, Cloud's KO ability is significantly weaker if his Limit Break is not fully charged, with many of his smash attacks and special attacks becoming too risky to use due to their high cooldown lag; his powerful aerial game also requires precise spacing and positioning to be safe on shield and KO effectively, especially off-stage. Cloud's ground-based approach is also below-average when considering his grounded attack speed and mediocre projectile in [[Blade Beam]], while many of his aerial attacks start from behind him. Finally, Cloud's above-average weight, modestly large target, and above-average falling speed also make him rather susceptible to combos, further exacerbated by a lack of reliable escape options.
Cloud's primary flaw is his poor recovery; despite his high air speed, high jumps and effective wall jump, [[Climhazzard]] grants very little height and aerial mobility, and notably cannot [[sweetspot]] ledges until the end or at the beginning, making him susceptible to being [[gimp]]ed. Furthermore, Cloud's KO ability is significantly weaker if his Limit Break is not fully charged, with many of his smash attacks and special attacks becoming too risky to use due to their high cooldown lag; his powerful aerial game also requires precise spacing and positioning to be safe on shield and KO effectively, especially off-stage. Cloud's ground-based approach is also below-average when considering his grounded attack speed and mediocre projectile in [[Blade Beam]], while many of his aerial attacks start from behind him. Finally, Cloud's above-average weight, modestly large target, and above-average falling speed also make him rather susceptible to combos, further exacerbated by a lack of reliable escape options.


Despite his flaws and a number of nerfs in [[updates]], Cloud's fundamentally sound advantages have allowed him to maintain excellent tournament standings, with a large playerbase that either use him as a primary [[main]] or as a fallback [[pocket character]].
Despite his flaws and a number of nerfs in [[updates]], Cloud's fundamentally sound advantages have allowed him to maintain excellent tournament standings, with a large playerbase that either use him as a [[main]] or as a fallback [[pocket character]].


==Attributes==
==Attributes==