Floor getup: Difference between revisions

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*[[Floor attack|Attack]]: Pressing an attack button causes a character to simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.
*[[Floor attack|Attack]]: Pressing an attack button causes a character to simultaneously stand up and perform a weak attack that hits on both sides to create space. The attack used depends on whether the character is sitting, lying face up, or lying face down. In almost all cases, it does 5% or 6% damage.


Skilled players usually attempt to avoid being in the lying position by [[tech]]ing when they hit the ground, because their opponent can capitalize on their vulnerable position. They try to vary the floor recovery they use each time, in order to avoid becoming predictable and be [[punishment|punished]] by repeatedly using the same floor recovery. Many attacks, such as {{SSBB|Mr. Game & Watch}}'s [[down throw]] [[tech-chase]] in ''Brawl'', rely on [[read]]ing the opponent's floor recovery to be continued.  
Skilled players usually attempt to avoid being in the lying position by [[tech]]ing when they hit the ground, because their opponent can capitalize on their vulnerable position. They try to vary the floor recovery they use each time, in order to avoid becoming predictable and be [[punishment|punished]] by repeatedly using the same floor recovery. Many attacks, such as {{SSBB|Mr. Game & Watch}}'s [[down throw]] [[tech-chase]] in ''Brawl'', rely on [[read]]ing the opponent's floor recovery to be continued.
 
In ''[[Super Smash Bros. 4]]'', [[equipment]] with the Insult to Injury bonus effect can multiply any damage dealt to prone opponents by 1.4x.


{{Attacks}}
{{Attacks}}
[[Category:Game Controls]]
[[Category:Game Controls]]
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