Limit Charge / Finishing Touch: Difference between revisions

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==Origin==
==Origin==
Limit Breaks are a key feature of fights in ''Final Fantasy VII''. Like in ''Smash'', the Limit Gauge fills whenever a character successfully hits an opponent or whenever they take damage from an opponent. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. Unlike in ''Smash'' however, one cannot manually charge their Limit Gauge without dealing or taking damage. The offensive version of this move, Finishing Touch, is a Limit Break skill from the same game that has the ability to instantly kill any lesser monsters while dealing heavy damage to stronger ones; this is referenced by the move's properties in ''Smash 4'', where it deals a laughable 1% damage but possesses overly immense knockback to compensate.  
Limit Breaks are a key feature of fights in ''Final Fantasy VII''. Like in ''Smash'', the Limit Gauge fills whenever a character successfully hits an opponent or whenever they take damage from an opponent. Once the Limit Gauge is filled, the character can use a Limit Break, which, in Cloud's case, is any of his Special Moves in ''Smash''. Unlike in ''Smash'' however, one cannot manually charge their Limit Gauge without dealing or taking damage. The offensive version of this move, Finishing Touch, is a Limit Break skill from the same game that has the ability to instantly kill any lesser monsters while dealing heavy damage to stronger ones; this is referenced by the move's properties in ''Smash 4'', where it deals only 1% damage but possesses overly immense knockback to compensate.  


{{Special Moves|char=Cloud|game=SSB4}}
{{Special Moves|char=Cloud|game=SSB4}}