Charizard (SSB4): Difference between revisions

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Overall, there is significant debate for whether Charizard is a viable character or not. While most say it is not a consistently viable character, some players such as {{Sm|ZeRo}} and {{Sm|Omega Tyrant}} claim the opposite. Overall, its strengths are about equal with its weaknesses.
Overall, there is significant debate for whether Charizard is a viable character or not. While most say it is not a consistently viable character, some players such as {{Sm|ZeRo}} and {{Sm|Omega Tyrant}} claim the opposite. Overall, its strengths are about equal with its weaknesses.
[[Character customization|Custom moves]] address some of Charizard's shortcomings. [[Dragon Rush]] is arguably its best custom, as it is a high-pressure rush-down option that has less lag, no recoil and cannot be blocked by opponents when recovering. [[Fly|Fly High]] slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. The other up special alternative, Rising Cyclone, sacrifices some recovery height for very high launching power that can KO most characters via the upper blast line around as low as 56%.


==Changes from ''Brawl''==
==Changes from ''Brawl''==
Charizard has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. Its few major nerfs slightly counter its many various buffs, causing debate on whether it was buffed or nerfed overall ({{SSBB|Pokémon Trainer}}'s gimmick notwithstanding). Most notably, the removal of [[gliding]] has made Charizard's recovery much worse. Its new side special, [[Flare Blitz]], is somewhat situational for recovering, though it has great effect in free-for-alls, doubles, and as part of successful reads due to its damage output and very high knockback. The rest of its moveset has been re-balanced in other ways: its faster attacks (such as its neutral attack, neutral aerial and forward tilt) are slightly weaker, and many of its KOing options have been strengthened at the cost of speed. As a heavyweight character, Charizard benefits greatly from the addition of the [[rage]] mechanic, particularly with the buff to its up throw from update 1.0.8; in fact, the recoil from Flare Blitz can be beneficial if taken into account properly, as it can bring Charizard into utilizing the rage mechanic sooner than expected and thus enable it score KOs easier.
Charizard has received a mix of buffs and nerfs in the transition from ''Brawl'' to ''SSB4''. Its few major nerfs slightly counter its many various buffs, causing debate on whether it was buffed or nerfed overall ({{SSBB|Pokémon Trainer}}'s gimmick notwithstanding). Most notably, the removal of [[gliding]] has made Charizard's recovery much worse. Its new side special, [[Flare Blitz]], is somewhat situational for recovering, though it has great effect in free-for-alls, doubles, and as part of successful reads due to its damage output and very high knockback. The rest of its moveset has been re-balanced in other ways: its faster attacks (such as its neutral attack, neutral aerial and forward tilt) are slightly weaker, and many of its KOing options have been strengthened at the cost of speed. As a heavyweight character, Charizard benefits greatly from the addition of the [[rage]] mechanic, particularly with the buff to its up throw from update 1.0.8; in fact, the recoil from Flare Blitz can be beneficial if taken into account properly, as it can bring Charizard into utilizing the rage mechanic sooner than expected and thus enable it score KOs easier.
[[Character customization|Custom moves]] address some of Charizard's shortcomings. [[Dragon Rush]] is arguably its best custom, as it is a high-pressure rush-down option that has less lag, no recoil and cannot be blocked by opponents when recovering. [[Fly|Fly High]] slightly improves its vertical recovery, although it loses one of its fastest punishing moves in the process. The other up special alternative, Rising Cyclone, sacrifices some recovery height for very high launching power that can KO most characters via the upper blast line around as low as 56%.


As a result of Charizard's major flaws such as its laggy and punishable attacks, ironically poor aerial mobility, and average vertical recovery (especially if customs are not utilized), it is said to work best as a punishing-oriented character by using its stronger yet slower attacks to take advantage of openings and flaws in the opponent's play. However, players such as {{Sm|Trela}} and {{Sm|Bloodcross}} have been able to show some dominance in Charizard's metagame even without customs, causing debate on how effective it can be. This has led many players to now regard it as one of the better, if not the best, of the low-tier characters after it was initially considered one of the worst characters in the game in early ''SSB4'' competitive play.  
As a result of Charizard's major flaws such as its laggy and punishable attacks, ironically poor aerial mobility, and average vertical recovery (especially if customs are not utilized), it is said to work best as a punishing-oriented character by using its stronger yet slower attacks to take advantage of openings and flaws in the opponent's play. However, players such as {{Sm|Trela}} and {{Sm|Bloodcross}} have been able to show some dominance in Charizard's metagame even without customs, causing debate on how effective it can be. This has led many players to now regard it as one of the better, if not the best, of the low-tier characters after it was initially considered one of the worst characters in the game in early ''SSB4'' competitive play.  
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