Shulk (SSB4): Difference between revisions

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|dairname= 
|dairname= 
|dairdmg=6% (hit 1 grounded), 4% (hit 1 aerial), 10% (hit 2 blade), 9% (hit 2 beam)
|dairdmg=6% (hit 1 grounded), 4% (hit 1 aerial), 10% (hit 2 blade), 9% (hit 2 beam)
|dairdesc=Shulk holds the Monado below him and performs a downward thurst and the beam blade reveals itself downward. The first hit of the move does little knockback, but can easily connect to the second hit, which [[meteor smash]]es if [[sweetspot]]ed. The sweetspot is located at the middle of the Monado's beam blade, though it is difficult to connect with in midair. Despite this, it works as a decent edge-guarding and vertical-intercepting tool. Notably, this move can [[stage spike]] ledge-hanging opponents, giving Shulk an option to surprise foes. Due to its high landing lag, it is punishable if whiffed.
|dairdesc=Shulk holds the Monado below him and performs a downward thurst and the beam blade reveals itself downward. The first hit of the move does little knockback, but can easily connect to the second hit, which [[meteor smash]]es if [[sweetspot]]ted. The sweetspot is located at the middle of the Monado's beam blade, though it is difficult to connect with in midair. Despite this, it works as a decent edge-guarding and vertical-intercepting tool. Notably, this move can [[stage spike]] ledge-hanging opponents, giving Shulk an option to surprise foes. Due to its high landing lag, it is punishable if whiffed.
|grabname= 
|grabname= 
|grabdesc=
|grabdesc=
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|dsdefname=Vision
|dsdefname=Vision
|dsdefdmg=1.3x (min 13%/10% or 10%/7%)
|dsdefdmg=1.3x (min 13%/10% or 10%/7%)
|dsdefdesc=Shulk leans forward while holding the Monado up to the side of his head so that his eyes slightly peer outside of the Monado's ring in order to foresee an attack. Upon being struck while performing the pose, time slows down and Shulk becomes completely [[Invincibility frame|invulnerable]] while the counter animation plays as he retaliates by slashing the opponent. Although similar to the [[counterattack]] [[Counter|used by characters from the ''Fire Emblem'' series]], Vision has two noticeable differences from it and other counterattacks in general: it has the longest counter window in the game and it is the only counterattack in the ''Super Smash Bros.'' series to have two different attacks. Although the alternate attack requires Shulk to be grounded and the player moving him forward once he counters, it is both faster and stronger than Vision's standard attack at the cost of less range. The standard slash Shulk performs when Vision connects is reminiscent of [http://xenoblade.wikia.com/Stream_Edge Stream Edge], one his physical Arts, while the alternate slash resembles [http://xenoblade.wikia.com/wiki/Thunder Thunder], one of [[Dunban]]'s Ether Arts.
|dsdefdesc=Shulk leans forward while holding the Monado up to the side of his head so that his eyes slightly peer outside of the Monado's ring in order to foresee an attack. Upon being struck while performing the pose, time slows down and Shulk becomes completely [[Invincibility frame|invulnerable]] while the counter animation plays as he retaliates by slashing the opponent. Although similar to the [[counterattack]] [[Counter|used by characters from the ''Fire Emblem'' series]], Vision has two noticeable differences from it and other counterattacks in general: it has the longest counter window in the game and it is the only counterattack in the ''Super Smash Bros.'' series to have two different attacks. Although the alternate attack requires Shulk to be grounded and the player moving him forward once he counters, it is both faster and stronger than Vision's standard attack at the cost of less range. The standard attack Shulk performs when Vision activates looks similar to [http://xenoblade.wikia.com/Stream_Edge Stream Edge], one his physical Arts, while the alternate attack looks similar to [http://xenoblade.wikia.com/wiki/Thunder Thunder], one of [[Dunban]]'s Ether Arts.
|dsc1name=Dash Vision
|dsc1name=Dash Vision
|dsc1dmg=1.0x (min 11%/8% or 8%/5%)
|dsc1dmg=1.0x (min 11%/8% or 8%/5%)
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