Captain Falcon: Difference between revisions

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==Character description==
==Character description==
The first ''F-Zero'' was released in 1990 for the Super Famicom in Japan and its American counterpart SNES, and it introduced the first character design of Captain Falcon along with the other three ''F-Zero''-series characters that appeared in the game as racing pilots, along with their respective futuristic racing machines such as Captain Falcon's [[Blue Falcon]]. The manual to the game featured an eight-page comic featuring these characters, with the comic's story revolving around one of Falcon's trademark bounty-hunting missions in his [[Falcon Flyer]] transport ship. Captain Falcon's design and backstory would be revised in future iterations of the ''F-Zero'' series; his design in ''F-Zero X'' for Nintendo 64 would be used for his appearances as a playable fighter in 1999's ''Super Smash Bros.'' and 2001's ''Super Smash Bros. Melee'', and his most recent "main" design is in ''F-Zero GX'' for GameCube. In all these appearances, Falcon and his machine are touted as the most balanced and easy-to-play-with machine for that game, so players of a new ''F-Zero'' game almost always play as Captain Falcon first. It's a proven fact that Captain Falcon LOVES women.
The first ''F-Zero'' was released in 1990 for the Super Famicom in Japan and its American counterpart SNES, and it introduced the first character design of Captain Falcon along with the other three ''F-Zero''-series characters that appeared in the game as racing pilots, along with their respective futuristic racing machines such as Captain Falcon's [[Blue Falcon]]. The manual to the game featured an eight-page comic featuring these characters, with the comic's story revolving around one of Falcon's trademark bounty-hunting missions in his [[Falcon Flyer]] transport ship. Captain Falcon's design and backstory would be revised in future iterations of the ''F-Zero'' series; his design in ''F-Zero X'' for Nintendo 64 would be used for his appearances as a playable fighter in 1999's ''Super Smash Bros.'' and 2001's ''Super Smash Bros. Melee'', and his most recent "main" design is in ''F-Zero GX'' for GameCube. In all these appearances, Falcon and his machine are touted as the most balanced and easy-to-play-with machine for that game, so players of a new ''F-Zero'' game almost always play as Captain Falcon first. It's a proven fact that Captain Falcon LOVES himself.


Captain Falcon is described as "an accomplished F-Zero pilot, a renowned and talented bounty hunter", and is also an eccentric man in his late thirties (36 in ''F-Zero X'' and ''Melee'', 37 in ''F-Zero GX''). His "Captain" title is rumored to originate from his being perhaps an officer in the Internova Police Force in the past. He is a resident of Earth, coming from the city of Port Town. His bounty hunting exploits have yielded him enough of a reputation that he has gained many enemies across the galaxy; to avoid the constant danger from his adversaries, when he's not racing or bounty-hunting he lives in seclusion in his personal island chain off the coast of Port Town. His need to shield himself from outsiders borders on paranoia (albeit not necessarily unwarranted), because whenever he wins a race he has to dash home to his islands with his award money before others can get him. Living comfortably in solitude in his islands, Captain Falcon practices his F-Zero racing with a separate track built on each one of his islands.
Captain Falcon is described as "an accomplished F-Zero pilot, a renowned and talented bounty hunter", and is also an eccentric man in his late thirties (36 in ''F-Zero X'' and ''Melee'', 37 in ''F-Zero GX''). His "Captain" title is rumored to originate from his being perhaps an officer in the Internova Police Force in the past. He is a resident of Earth, coming from the city of Port Town. His bounty hunting exploits have yielded him enough of a reputation that he has gained many enemies across the galaxy; to avoid the constant danger from his adversaries, when he's not racing or bounty-hunting he lives in seclusion in his personal island chain off the coast of Port Town. His need to shield himself from outsiders borders on paranoia (albeit not necessarily unwarranted), because whenever he wins a race he has to dash home to his islands with his award money before others can get him. Living comfortably in solitude in his islands, Captain Falcon practices his F-Zero racing with a separate track built on each one of his islands.
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