Flame Choke: Difference between revisions

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==Overview==
==Overview==
When the move is used mid-air, both Ganondorf and the grabbed foe are launched directly towards to the ground (which can cause [[Suicide KO|Ganoncide]]). If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below) then he will grab the opponent also performing a Ganoncide (however, he has no knockback resistance in the air).  This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him, which can be beneficial particularly if Ganondorf is a stock/point up. Also, when Ganondorf does the move in the air, he can slightly alter it's path, slamming the foe more to the left, or more to the right.
When the move is used mid-air, both Ganondorf and the grabbed foe are launched directly towards to the ground (which can cause [[Suicide KO|Ganoncide]]). If Ganondorf performs this move in the air while going through a soft platform (half body above platform and half below) then he will grab the opponent also performing a Ganoncide (however, he has no knockback resistance in the air).  This makes it difficult to chase him off the edge, because as a last resort, he takes the opponent down with him, which can be beneficial particularly if Ganondorf is a stock/point up. Also, when Ganondorf does the move in the air, he can slightly alter its path, slamming the foe more to the left, or more to the right.


If this is used while on the ground with the opponent near the edge of the stage, it can "Meteor Smash" the opponent straight down off of the edge, However, this is not very useful as it has set knockback and is too weak to prevent most characters from recovering with their [[up special move]]. They will also grab the ledge if possible. If Ganondorf rolls correctly as his opponent tries to recover after being grabbed, he can re-grab his opponent, allowing the possibility of an infinite [[chain grab]]. This makes Flame Choke one of Ganondorf's few ways of racking up damage on his opponent. At low percentages, Ganondorf can follow with a down tilt and knock the opponent in the air, and the jump and catch them in another Flame Choke. He can repeatedly use this to rack up damage.
If this is used while on the ground with the opponent near the edge of the stage, it can "Meteor Smash" the opponent straight down off of the edge, However, this is not very useful as it has set knockback and is too weak to prevent most characters from recovering with their [[up special move]]. They will also grab the ledge if possible. If Ganondorf rolls correctly as his opponent tries to recover after being grabbed, he can re-grab his opponent, allowing the possibility of an infinite [[chain grab]]. This makes Flame Choke one of Ganondorf's few ways of racking up damage on his opponent. At low percentages, Ganondorf can follow with a down tilt and knock the opponent in the air, and the jump and catch them in another Flame Choke. He can repeatedly use this to rack up damage.
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