NES Zapper Posse: Difference between revisions

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==Origin==
==Origin==
The series represented by the Final Smash are ''{{s|wikipedia|Duck Hunt}}'', ''{{s|wikipedia|Hogan's Alley}}'', and ''{{s|wikipedia|Wild Gunman}}'', three of the more notable Light Gun games available on the NES playable only with the {{s|wikipedia|NES Zapper}}. The ducks which initiate the Final Smash and the ones at the end of the move are from ''Duck Hunt'', where the objective of the game was to shoot down the flying ducks that appear from the grass. The cardboard cutouts of the gangsters are from ''Hogan's Alley'', where the player was tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player needed to bounce a can across the screen and onto a ledge by shooting it before it fell below the screen boundary. The gunmen are from ''Wild Gunmen'', which puts the player in a standoff against a gunman; the player had to shoot the gunman as soon as he shouted "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickened with each stage.
The series represented by the Final Smash are ''{{s|wikipedia|Duck Hunt}}'', ''{{s|wikipedia|Hogan's Alley}}'', and ''{{s|wikipedia|Wild Gunman}}'', three of the more notable Light Gun games available on the NES playable only with the {{s|wikipedia|NES Zapper}}.  
*The ducks which initiate the Final Smash and the ones at the end of the move are from ''Duck Hunt'', where the objective of the game was to shoot down the flying ducks that appear from the grass.  
*The cardboard cutouts of the gangsters are from ''Hogan's Alley'', where the player was tasked with shooting the gangsters before their cutouts flipped away, whilst avoiding shooting police officers and civilians. The cans are from the bonus round of the same game, where the player needed to bounce a can across the screen and onto a ledge by shooting it before it fell below the screen boundary.  
*The gunmen are from ''Wild Gunmen'', which puts the player in a standoff against a gunman; the player had to shoot the gunman as soon as he shouted "Fire!" before they are shot themselves. The reaction time of the opposing gunman quickened with each stage.


Every element of the Final Smash, including the dog itself, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]].
Every element of the Final Smash, including the dog itself, is represented in the same 8-bit graphics as they appeared in their original games. The exception is the ''Hogan's Alley'' cans, which use the same model as the ones summoned by [[Trick Shot]].