Pac-Man (universe): Difference between revisions

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The steady stream of ''Pac-Man'' games was more-or-less halted for roughly six years after ''Pac-Mania'' for the arcades in 1987, before resuming on consoles with ''Pac-Attack'' in 1993. Through releases on a variety of competing platforms, including the PC, the formerly maze-based series explored genres as varied as puzzle, adventure, platformer, party, racing, and even pinball. It could be argued that ''Pac-Man'' as an IP was easily more relevant as a forerunner to modern video games than as a starring video game franchise, due to the tendency of modern ''Pac-Man'' games to cater to young child demographics and garner at-times-lukewarm reception, but Namco nonetheless honors the character as its company mascot, and introduced an updated design in the computer-animated series ''Pac-Man and the Ghostly Adventures'', which began airing in 2013. In an odd twist of fate, Pac-Man was involved both in another company's crossover fighting game - [[Capcom]]'s ''Street Fighter X Tekken'', wherein he was a playable character exclusively in PlayStation versions - and in a ''[[Mario (universe)|Mario]]'' game - as a playable racer in 2005's ''Mario Kart Arcade GP'', a racing arcade game developed jointly by Namco and Nintendo, along with its sequels - before he was included for the first time as a playable fighter in Nintendo's [[Super Smash Bros. (universe)|''Super Smash Bros.'' series of crossover fighting games]] in 2014. This was also a joint Nintendo-Namco effort.  
The steady stream of ''Pac-Man'' games was more-or-less halted for roughly six years after ''Pac-Mania'' for the arcades in 1987, before resuming on consoles with ''Pac-Attack'' in 1993. Through releases on a variety of competing platforms, including the PC, the formerly maze-based series explored genres as varied as puzzle, adventure, platformer, party, racing, and even pinball. It could be argued that ''Pac-Man'' as an IP was easily more relevant as a forerunner to modern video games than as a starring video game franchise, due to the tendency of modern ''Pac-Man'' games to cater to young child demographics and garner at-times-lukewarm reception, but Namco nonetheless honors the character as its company mascot, and introduced an updated design in the computer-animated series ''Pac-Man and the Ghostly Adventures'', which began airing in 2013. In an odd twist of fate, Pac-Man was involved both in another company's crossover fighting game - [[Capcom]]'s ''Street Fighter X Tekken'', wherein he was a playable character exclusively in PlayStation versions - and in a ''[[Mario (universe)|Mario]]'' game - as a playable racer in 2005's ''Mario Kart Arcade GP'', a racing arcade game developed jointly by Namco and Nintendo, along with its sequels - before he was included for the first time as a playable fighter in Nintendo's [[Super Smash Bros. (universe)|''Super Smash Bros.'' series of crossover fighting games]] in 2014. This was also a joint Nintendo-Namco effort.  


The original ''Pac-Man'' is set in a static, colored maze, where the original wedge-shaped Pac-Man must traverse every corridor and lane at least once in order to eat every pellet distributed across the screen. Pac-Man is at constant risk from four differently-colored "ghosts" that roam the maze with the intention to collide into him, but whenever Pac-Man eats through all four of the larger Power Pellets in a maze, the ghosts temporarily turn vulnerable, and will be briefly taken out of the game when Pac-Man collides into a ghost in this state. There is essentially no end to the number of mazes Pac-Man can clear, and the point score - the ultimate objective of the game like with many arcade games - can be further increased by eating fruits that bounce through the stage occasionally. While elements of this classic formula have been referenced in later Pac-Man games based on different genres, games have since depicted Pac-Man in a colorful world not unlike ''Mario'' and ''[[Sonic the Hedgehog (universe)|Sonic]]''.
The original ''Pac-Man'' is set in a static, colored maze, where the original wedge-shaped Pac-Man must traverse every corridor and lane at least once in order to eat every pellet distributed across the screen. Pac-Man is at constant risk from four differently-colored "ghosts" that roam the maze with the intention to collide into him, but whenever Pac-Man eats through any four of the larger Power Pellets in a maze, the ghosts temporarily turn vulnerable, and will be briefly taken out of the game when Pac-Man collides with a ghost in this state. There is essentially no end to the number of mazes Pac-Man can clear, and the point score - the ultimate objective of the game like with many arcade games - can be further increased by eating fruits that bounce through the stage occasionally. While elements of this classic formula have been referenced in later Pac-Man games based on different genres, games have since depicted Pac-Man in a colorful world not unlike ''Mario'' and ''[[Sonic the Hedgehog (universe)|Sonic]]''.


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