Dash-dance: Difference between revisions

better gif, imo
No edit summary
(better gif, imo)
Line 1: Line 1:
{{ArticleIcons|allgames=y}}
{{ArticleIcons|allgames=y}}
[[File:Dash-Dancing Fox Melee.gif|thumb|right|250px|Fox dash-dancing in ''Melee''.]]
[[File:Dashdance.gif|thumb|right|250px|Fox performing a frame-perfect dash-dance in ''Melee''.]]
'''Dash-dancing''' is performed by tapping the analog stick left and right rapidly while on the ground, effectively dashing to the left and to the right alternately. Characters can turn around while avoiding the dash's turnaround animation at the beginning of their dash. The maximum time a character can dash in one direction and still change direction by dash dancing is the same as the number of frames in his/her initial dash animation - after this animation is over, the character will enter a turnaround animation in which no attacks can be performed.  
'''Dash-dancing''' is performed by tapping the analog stick left and right rapidly while on the ground, effectively dashing to the left and to the right alternately. Characters can turn around while avoiding the dash's turnaround animation at the beginning of their dash. The maximum time a character can dash in one direction and still change direction by dash dancing is the same as the number of frames in his/her initial dash animation - after this animation is over, the character will enter a turnaround animation in which no attacks can be performed.  
[[File:Brawl-Tripping.gif|250px|thumb|{{SSBB|Sonic}} can be seen dash-dancing at the beginning of this clip.]]
[[File:Brawl-Tripping.gif|250px|thumb|{{SSBB|Sonic}} can be seen dash-dancing at the beginning of this clip.]]
282

edits